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Vulkan: Fix imgui validation error when sRGB framebuffer is used
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cd6eb1097b
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1 changed files with 30 additions and 29 deletions
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@ -1595,9 +1595,8 @@ void VulkanRenderer::DeleteNullObjects()
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void VulkanRenderer::ImguiInit()
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{
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if (m_imguiRenderPass == VK_NULL_HANDLE)
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{
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// TODO: renderpass swapchain format may change between srgb and rgb -> need reinit
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VkRenderPass prevRenderPass = m_imguiRenderPass;
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VkAttachmentDescription colorAttachment = {};
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colorAttachment.format = m_mainSwapchainInfo->m_surfaceFormat.format;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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@ -1625,7 +1624,6 @@ void VulkanRenderer::ImguiInit()
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const auto result = vkCreateRenderPass(m_logicalDevice, &renderPassInfo, nullptr, &m_imguiRenderPass);
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if (result != VK_SUCCESS)
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throw VkException(result, "can't create imgui renderpass");
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}
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ImGui_ImplVulkan_InitInfo info{};
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info.Instance = m_instance;
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@ -1639,6 +1637,9 @@ void VulkanRenderer::ImguiInit()
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info.ImageCount = info.MinImageCount;
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ImGui_ImplVulkan_Init(&info, m_imguiRenderPass);
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if (prevRenderPass != VK_NULL_HANDLE)
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vkDestroyRenderPass(GetLogicalDevice(), prevRenderPass, nullptr);
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}
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void VulkanRenderer::Initialize()
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