Vulkan: Fix imgui validation error when sRGB framebuffer is used

This commit is contained in:
Exzap 2025-04-15 22:46:19 +02:00
parent cd6eb1097b
commit 4972381edc

View file

@ -1595,9 +1595,8 @@ void VulkanRenderer::DeleteNullObjects()
void VulkanRenderer::ImguiInit()
{
if (m_imguiRenderPass == VK_NULL_HANDLE)
{
// TODO: renderpass swapchain format may change between srgb and rgb -> need reinit
VkRenderPass prevRenderPass = m_imguiRenderPass;
VkAttachmentDescription colorAttachment = {};
colorAttachment.format = m_mainSwapchainInfo->m_surfaceFormat.format;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
@ -1625,7 +1624,6 @@ void VulkanRenderer::ImguiInit()
const auto result = vkCreateRenderPass(m_logicalDevice, &renderPassInfo, nullptr, &m_imguiRenderPass);
if (result != VK_SUCCESS)
throw VkException(result, "can't create imgui renderpass");
}
ImGui_ImplVulkan_InitInfo info{};
info.Instance = m_instance;
@ -1639,6 +1637,9 @@ void VulkanRenderer::ImguiInit()
info.ImageCount = info.MinImageCount;
ImGui_ImplVulkan_Init(&info, m_imguiRenderPass);
if (prevRenderPass != VK_NULL_HANDLE)
vkDestroyRenderPass(GetLogicalDevice(), prevRenderPass, nullptr);
}
void VulkanRenderer::Initialize()