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build: Add ALLOW_PORTABLE flag (#1464)
* Add ALLOW_PORTABLE cmake flag * Also check that `portable` is a directory
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parent
2b0cbf7f6b
commit
1e30d72658
3 changed files with 18 additions and 7 deletions
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@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.21.1)
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option(ENABLE_VCPKG "Enable the vcpkg package manager" ON)
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option(MACOS_BUNDLE "The executable when built on macOS will be created as an application bundle" OFF)
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option(ALLOW_PORTABLE "Allow Cemu to be run in portable mode" ON)
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# used by CI script to set version:
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set(EMULATOR_VERSION_MAJOR "0" CACHE STRING "")
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@ -178,3 +178,7 @@ endif()
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if(WIN32)
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target_link_libraries(CemuGui PRIVATE bthprops)
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endif()
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if(ALLOW_PORTABLE)
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target_compile_definitions(CemuGui PRIVATE CEMU_ALLOW_PORTABLE)
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endif ()
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@ -88,12 +88,14 @@ void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Windo
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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fs::path portablePath = exePath.parent_path() / "portable";
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data_path = exePath.parent_path(); // the data path is always the same as the exe path
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if (fs::exists(portablePath, ec))
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#ifdef CEMU_ALLOW_PORTABLE
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if (fs::is_directory(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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}
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else
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#endif
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{
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fs::path roamingPath = GetAppDataRoamingPath() / "Cemu";
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user_data_path = config_path = cache_path = roamingPath;
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@ -124,12 +126,13 @@ void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Linux
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fs::path portablePath = exePath.parent_path() / "portable";
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// GetExecutablePath returns the AppImage's temporary mount location
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wxString appImagePath;
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if (wxGetEnv(("APPIMAGE"), &appImagePath))
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if (wxGetEnv("APPIMAGE", &appImagePath))
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{
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exePath = wxHelper::MakeFSPath(appImagePath);
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portablePath = exePath.parent_path() / "portable";
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}
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if (fs::exists(portablePath, ec))
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#ifdef CEMU_ALLOW_PORTABLE
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if (fs::is_directory(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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@ -137,6 +140,7 @@ void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Linux
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data_path = exePath.parent_path();
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}
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else
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#endif
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{
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SetAppName("Cemu");
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wxString appName = GetAppName();
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@ -167,16 +171,18 @@ void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for MacOS
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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// If run from an app bundle, use its parent directory
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fs::path appPath = exePath.parent_path().parent_path().parent_path();
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fs::path portablePath = appPath.extension() == ".app" ? appPath.parent_path() / "portable" : exePath.parent_path() / "portable";
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if (fs::exists(portablePath, ec))
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// If run from an app bundle, use its parent directory
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fs::path appPath = exePath.parent_path().parent_path().parent_path();
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fs::path portablePath = appPath.extension() == ".app" ? appPath.parent_path() / "portable" : exePath.parent_path() / "portable";
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#ifdef CEMU_ALLOW_PORTABLE
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if (fs::is_directory(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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data_path = exePath.parent_path();
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}
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else
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#endif
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{
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SetAppName("Cemu");
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wxString appName = GetAppName();
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