Commit graph

4028 commits

Author SHA1 Message Date
Samuliak
78553f31d9 do memory barriers 2024-12-23 21:30:50 -06:00
Samuliak
60084f826e remove useless parameters 2024-12-23 21:30:48 -06:00
Samuliak
280efb2ed6 set the inline state after restoring state 2024-12-23 21:30:46 -06:00
Samuliak
14607f4471 make states private 2024-12-23 21:30:41 -06:00
Samuliak
fd4fe01348 fix: incorrect merge stuff 2024-12-23 21:30:39 -06:00
Samuliak
8f91b556af don't interrupt render pass before color clear 2024-12-23 21:30:29 -06:00
Samuliak
305a703d4a implement save and restore state system 2024-12-23 21:30:22 -06:00
Samuliak
a2c0c11380 revert deferred clears 2024-12-23 21:30:02 -06:00
Samuliak
016df3b050 prepare for deferred clears 2024-12-23 21:29:58 -06:00
Samuliak
084b75a398 resolve merge conflicts 2024-12-23 21:29:56 -06:00
Isaac Marovitz
91aed4d0dd Rebase 2024-12-23 21:29:54 -06:00
Isaac Marovitz
bea46ff9ce Cleanup + Format 2024-12-23 21:29:50 -06:00
Isaac Marovitz
58fb8564a8 Start Proper Dispose 2024-12-23 21:29:47 -06:00
Samuliak
94e077ca27 do texture barrier tiled 2024-12-23 21:29:44 -06:00
Samuliak
a10b0230c3 do texture barrier 2024-12-23 21:29:42 -06:00
Samuliak
c7dc9ba34e implement depth stencil cache 2024-12-23 21:29:40 -06:00
Isaac Marovitz
ad4db6b242 Fix typo in SamplerType.TextureBuffer 2024-12-23 21:29:37 -06:00
Isaac Marovitz
11c596a18a Fix StoreActions & Don’t Clamp Scissor for Now 2024-12-23 21:29:35 -06:00
Isaac Marovitz
7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz
90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Isaac Marovitz
381f4ec091 FragmentOutputDepth Fixes 2024-12-23 21:29:20 -06:00
Isaac Marovitz
b76f9105c8 Depth Sampler Fixes 2024-12-23 21:29:09 -06:00
Isaac Marovitz
486fd78eba Revert position changes 2024-12-23 21:29:06 -06:00
Isaac Marovitz
38385bad30 Nvm it should be in.position 2024-12-23 21:29:04 -06:00
Isaac Marovitz
27ece39dbe More shader fixes 2024-12-23 21:29:02 -06:00
Samuliak
7a6c7196c8 fix: incorrect layer count of texture view 2024-12-23 21:28:59 -06:00
Samuliak
765ca8e6c0 don't use mask on size query 2024-12-23 21:28:57 -06:00
Samuliak
d5b98d6187 declare local memory 2024-12-23 21:28:51 -06:00
Samuliak
913f25b2a0 support multiple render targets & fix: incorrect texture name 2024-12-23 21:28:41 -06:00
Samuliak
5d0ae23a0b put render pipeline cache into a separate file 2024-12-23 21:28:38 -06:00
Samuliak
dd5fb8bed9 implement pipeline cache 2024-12-23 21:28:36 -06:00
Isaac Marovitz
2316f30de1 Use return value of BeginRenderPass 2024-12-23 21:28:33 -06:00
Isaac Marovitz
96eea9de23 Cleanup 2024-12-23 21:28:31 -06:00
Samuliak
9c5917912b remove outdated comment 2024-12-23 21:28:29 -06:00
Isaac Marovitz
efe575c9b2 Fix table 2024-12-23 21:28:27 -06:00
Isaac Marovitz
ba4d6815ea Dont hardcode Vertex Format 2024-12-23 21:28:20 -06:00
Samuliak
9b99f55c4f style 2024-12-23 21:28:17 -06:00
Samuliak
5a6169b19d bring back inline updates for some state 2024-12-23 21:28:15 -06:00
Samuliak
f30aa98ce5 fix: don't rebind pipeline unless dirty 2024-12-23 21:28:12 -06:00
Samuliak
149141594f don't bind null vertex buffers 2024-12-23 21:28:09 -06:00
Samuliak
b5f15de64f mark state as dirty 2024-12-23 21:28:07 -06:00
Samuliak
bc9a26bbf2 add todo notice 2024-12-23 21:28:04 -06:00
Samuliak
f3d314104f don't end render pass when not neccessary 2024-12-23 21:28:01 -06:00
Isaac Marovitz
6324569dd2 Remove rebase garbage 2024-12-23 21:27:30 -06:00
Isaac Marovitz
2c474050f8 Be smart and use a bitmask not a list 2024-12-23 21:27:18 -06:00
Isaac Marovitz
46cc993f9a Cleanup 2024-12-23 21:27:15 -06:00
Isaac Marovitz
c51c8bdae6 Fix Vertex Attributes in Wonder & Kirby 2024-12-23 21:27:13 -06:00
Isaac Marovitz
4f356b4117 Implement SetDepthClamp 2024-12-23 21:27:10 -06:00
Isaac Marovitz
15051d6e56 Implement SetBlendState 2024-12-23 21:27:08 -06:00
Isaac Marovitz
2587e1ff22 Be consistent with things that lack support 2024-12-23 21:27:06 -06:00