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Update README.md
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@ -23,11 +23,9 @@ The program will then generate all the output files in current working directory
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### Command-line
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### Command-line
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```
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```
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Il2CppDumper.exe <executable-file> <global-metadata> [unityVersion] [mode]
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Il2CppDumper.exe <executable-file> <global-metadata> [mode]
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```
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```
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`unityVersion` Open any Unity asset file with a hex editor (Usually exists in the `Data` folder of the game), You can find the Unity version number at the beginning, similar to "5.6", "2017.2"
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`mode` 1 - Manual, 2 - Auto
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`mode` 1 - Manual, 2 - Auto
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### Outputs
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### Outputs
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For Ghidra
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For Ghidra
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#### script.json
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For ida.py and ghidra.py
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#### stringliteral.json
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#### stringliteral.json
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Contains all stringLiteral information
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Contains all stringLiteral information
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@ -21,11 +21,9 @@ Unity il2cpp逆向工程
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### 命令行
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### 命令行
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```
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```
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Il2CppDumper.exe <executable-file> <global-metadata> [unityVersion] [mode]
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Il2CppDumper.exe <executable-file> <global-metadata> [mode]
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```
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```
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`unityVersion` 用十六进制编辑器打开任意Unity资产文件(一般存在于游戏的`Data`文件夹下),即可在开头找到Unity版本号,类似”5.6“,”2017.2“
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`mode` 1 - 手动,2 - 自动
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`mode` 1 - 手动,2 - 自动
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### 输出文件
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### 输出文件
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用于Ghidra
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用于Ghidra
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#### script.json
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用于IDA和Ghidra脚本
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#### stringliteral.json
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#### stringliteral.json
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包含所有stringLiteral信息
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包含所有stringLiteral信息
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