diff --git a/README.md b/README.md index a343576..51c9e6e 100644 --- a/README.md +++ b/README.md @@ -23,11 +23,9 @@ The program will then generate all the output files in current working directory ### Command-line ``` -Il2CppDumper.exe [unityVersion] [mode] +Il2CppDumper.exe [mode] ``` -`unityVersion` Open any Unity asset file with a hex editor (Usually exists in the `Data` folder of the game), You can find the Unity version number at the beginning, similar to "5.6", "2017.2" - `mode` 1 - Manual, 2 - Auto ### Outputs @@ -48,6 +46,10 @@ For IDA For Ghidra +#### script.json + +For ida.py and ghidra.py + #### stringliteral.json Contains all stringLiteral information diff --git a/README.zh-CN.md b/README.zh-CN.md index 3d250fa..a16f065 100644 --- a/README.zh-CN.md +++ b/README.zh-CN.md @@ -21,11 +21,9 @@ Unity il2cpp逆向工程 ### 命令行 ``` -Il2CppDumper.exe [unityVersion] [mode] +Il2CppDumper.exe [mode] ``` -`unityVersion` 用十六进制编辑器打开任意Unity资产文件(一般存在于游戏的`Data`文件夹下),即可在开头找到Unity版本号,类似”5.6“,”2017.2“ - `mode` 1 - 手动,2 - 自动 ### 输出文件 @@ -46,6 +44,10 @@ Il2CppDumper.exe [unityVersion] [mode] 用于Ghidra +#### script.json + +用于IDA和Ghidra脚本 + #### stringliteral.json 包含所有stringLiteral信息