As per quic-transport 34, FINAL_SIZE_ERROR is generated if an endpoint received
a STREAM frame or a RESET_STREAM frame containing a final size that was lower
than the size of stream data that was already received.
Generic function ngx_quic_order_bufs() is introduced. This function creates
and maintains a chain of buffers with holes. Holes are marked with b->sync
flag. Several buffers and holes in this chain may share the same underlying
memory buffer.
When processing STREAM frames with this function, frame data is copied only
once to the right place in the stream input chain. Previously data could
be copied twice. First when buffering an out-of-order frame data, and then
when filling stream buffer from ordered frame queue. Now there's only one
data chain for both tasks.
According to profiling, those two are among most frequently called,
so inlining is generally useful, and unrolling should help with it.
Further, this fixes undefined behaviour seen with invalid values.
Inspired by Yu Liu.
When using server push, a segfault occured because
ngx_http_v3_create_push_request() accessed ngx_http_v3_session_t object the old
way. Prior to 9ec3e71f8a61, HTTP/3 session was stored directly in c->data.
Now it's referenced by the v3_session field of ngx_http_connection_t.
Client IDs cannot be reused on different paths. This change allows to reuse
client id previosly seen on the same path (but with different dcid) in case
when no unused client IDs are available.
According to quic-transport, 9.1:
PATH_CHALLENGE, PATH_RESPONSE, NEW_CONNECTION_ID, and PADDING frames
are "probing frames", and all other frames are "non-probing frames".
Previously it was parsed in ngx_http_v3_streams.c, while the streams were
parsed in ngx_http_v3_parse.c. Now all parsing is done in one file. This
simplifies parsing API and cleans up ngx_http_v3_streams.c.
Previously, an ngx_http_v3_connection_t object was created for HTTP/3 and
then assinged to c->data instead of the generic ngx_http_connection_t object.
Now a direct reference is added to ngx_http_connection_t, which is less
confusing and does not require a flag for http3.
It's used instead of accessing c->quic->parent->data directly. Apart from being
simpler, it allows to change the way session is stored in the future by changing
the macro.
Now ngx_http_v3_ack_header() and ngx_http_v3_inc_insert_count() always generate
decoder error. Our implementation does not use dynamic tables and does not
expect client to send Section Acknowledgement or Insert Count Increment.
Stream Cancellation, on the other hand, is allowed to be sent anyway. This is
why ngx_http_v3_cancel_stream() does not return an error.
The patch adds proper transitions between multiple networking addresses that
can be used by a single quic connection. New networking paths are validated
using PATH_CHALLENGE/PATH_RESPONSE frames.
7.2.1:
If a DATA frame is received on a control stream, the recipient MUST
respond with a connection error of type H3_FRAME_UNEXPECTED;
7.2.2:
If a HEADERS frame is received on a control stream, the recipient MUST
respond with a connection error (Section 8) of type H3_FRAME_UNEXPECTED.
Currently both names are used which is confusing. Historically these were
different objects, but now it's the same one. The name qs (quic stream) makes
more sense than sn (stream node).
PATH_RESPONSE was explicitly forbidden in 0-RTT since at least draft-22, but
the Frame Types table was not updated until recently while in IESG evaluation.
Stop including QUIC headers with no user-serviceable parts inside.
This allows to provide a much cleaner QUIC interface. To cope with that,
ngx_quic_derive_key() is now explicitly exported for v3 and quic modules.
Additionally, this completely hides the ngx_quic_keys_t internal type.
The "ngx_event_quic.h" header file now contains only public definitions,
used by modules. All internal definitions are moved into
the "ngx_event_quic_connection.h" header file.
The function correctly cleans up resources in case of failure to create
initial server id: it removes previously created udp node for odcid from
listening rbtree.
It turns out no browsers implement HTTP/2 GOAWAY handling properly, and
large enough number of resources on a page results in failures to load
some resources. In particular, Chrome seems to experience errors if
loading of all resources requires more than 1 connection (while it
is usually able to retry requests at least once, even with 2 connections
there are occasional failures for some reason), Safari if loading requires
more than 3 connections, and Firefox if loading requires more than 10
connections (can be configured with network.http.request.max-attempts,
defaults to 10).
It does not seem to be possible to resolve this on nginx side, even strict
limiting of maximum concurrency does not help, and loading issues seems to
be triggered by merely queueing of a request for a particular connection.
The only available mitigation seems to use higher keepalive_requests value.
The new default is 1000 and matches previously used default for
http2_max_requests. It is expected to be enough for 99.98% of the pages
(https://httparchive.org/reports/state-of-the-web?start=latest#reqTotal)
even in Chrome.
Similar to lingering_time, it limits total connection lifetime before
keepalive is switched off. The default is 1 hour, which is close to
the total maximum connection lifetime possible with default
keepalive_requests and keepalive_timeout.