const pako = require('pako') const properties = require('../misc/objectProperties.json') const init = require('../misc/initialProperties.json') const colorStuff = require('../misc/colorProperties.json') const ids = require('../misc/objects.json') const blocks = require('../misc/blocks.json') module.exports = async (app, req, res, level) => { let levelString = Buffer.from(level.data, 'base64') let buffer; let response = {}; try { buffer = pako.inflate(levelString, {to:"string"}) } catch(e) { return res.send("-1") } let rawData = buffer.toString('utf8') let data = rawData let blockNames = Object.keys(blocks) let miscNames = Object.keys(ids.misc) let blockCounts = {} let miscCounts = {} let triggerGroups = [] let highDetail = 0 data = data.split(";") function sortObj(obj, sortBy) { var sorted = {} var keys = !sortBy ? Object.keys(obj).sort((a,b) => obj[b] - obj[a]) : Object.keys(obj).sort((a,b) => obj[b][sortBy] - obj[a][sortBy]) keys.forEach(x => {sorted[x] = obj[x]}) return sorted } data.forEach((x, y) => { obj = app.parseResponse(x, ",") let keys = Object.keys(obj) keys.forEach((k, i) => { if (init.values[k]) k = obj[k][0] else if (properties[k]) obj[properties[k]] = obj[k] delete obj[k] }) let id = obj.id if (ids.portals[id]) obj.portal = ids.portals[id] if (ids.orbs[id]) obj.orb = ids.orbs[id] if (ids.triggers[id]) obj.trigger = ids.triggers[id] if (obj.triggerGroups) obj.triggerGroups.split('.').forEach(x => triggerGroups.push(x)) if (obj.highDetail == 1) highDetail += 1 blockNames.forEach(b => { if (blocks[b].includes(id)) { if (!blockCounts[b]) blockCounts[b] = 1 else blockCounts[b] += 1 } }) miscNames.forEach(b => { if (ids.misc[b].includes(Number(id))) { if (!miscCounts[b]) miscCounts[b] = [1, ids.misc[b][0]] else miscCounts[b][0] += 1 } }) data[y] = obj; }) let last = 0; let xArr = data.map(x => Number(x.x)) let dl = data.length while (dl--) {last = xArr[dl] > last ? xArr[dl] : last} response.level = { name: level.name, id: level.id, author: level.author, authorID: level.authorID, accountID: level.accountID, large: level.large } response.objects = data.length - 2 response.highDetail = highDetail response.settings = {} response.portals = data.filter(x => x.portal).sort(function (a, b) {return parseInt(a.x) - parseInt(b.x)}).map(x => x.portal + " " + Math.round(x.x / last * 99) + "%").join(", ") response.orbs = {} orbArray = data.filter(x => x.orb).reduce( (a,b) => { //stolen from https://stackoverflow.com/questions/45064107/how-do-i-group-duplicate-objects-in-an-array var i = a.findIndex(x => x.orb === b.orb); return i === -1 ? a.push({ orb : b.orb, count : 1 }) : a[i].count++, a; }, []).sort(function (a, b) {return parseInt(b.count) - parseInt(a.count)}) orbArray.forEach(x => response.orbs[x.orb] = x.count) response.orbs.total = data.filter(x => x.orb).length response.triggers = {} triggerArray = data.filter(x => x.trigger).reduce( (a,b) => { var i = a.findIndex(x => x.trigger === b.trigger); return i === -1 ? a.push({ trigger : b.trigger, count : 1 }) : a[i].count++, a; }, []).sort(function (a, b) {return parseInt(b.count) - parseInt(a.count)}) triggerArray.forEach(x => response.triggers[x.trigger] = x.count) response.triggers.total = data.filter(x => x.trigger).length response.triggerGroups = {} response.blocks = sortObj(blockCounts) response.misc = sortObj(miscCounts, '0') response.colors = [] triggerGroups.forEach(x => { if (response.triggerGroups['Group ' + x]) response.triggerGroups['Group ' + x] += 1 else response.triggerGroups['Group ' + x] = 1 }) response.triggerGroups = sortObj(response.triggerGroups) response.triggerGroups.total = Object.keys(response.triggerGroups).length Object.keys(data[0]).forEach(x => { let val = init.values[x] let name = val[0] let property = data[0][x] if (val[1] == "list") val = init[(val[0] + "s")][property] else if (val[1] == "number") val = Number(property) else if (val[1] == "bump") val = Number(property) + 1 else if (val[1] == "bool") val = property != "0" // you can only imagine my fear when i discovered this was a thing // these literally are keys set the value, and to convert this to the color list we have to do this fun messy thing that shouldn't exist else if (val[1] == 'extra-legacy-color') { // since i wrote the 1.9 color before this, a lot of explaination will be there instead const colorInfo = name.split('-'); const color = colorInfo[2]; // r,g,b const channel = colorInfo[1]; if (color == 'r') { // first we create the color object response.colors.push({"channel": channel, "opacity": 1}); } // from here we touch the color object let currentChannel = response.colors.find(k => k.channel == channel); if (color == 'blend') { currentChannel.blending = true; // only one color has blending though lol } else if (color == 'pcol' && property != 0) { currentChannel.pColor = property; } currentChannel[color] = property; } // if a level has a legacy color, we can assume that it does not have a kS38 at all else if (val[1] == "legacy-color") { color = app.parseResponse(property, "_"); const keys = Object.keys(color) let colorObj = {} // so here we parse the color to something understandable by the rest // slightly smart naming but it is also pretty gross // in a sense - the name would be something like legacy-G -> G const colorVal = name.split('-').pop() keys.forEach(k => {if (colorStuff.properties[k]) colorObj[colorStuff.properties[k]] = color[k]}) colorObj.channel = colorVal // from here stuff can continue as normal, ish if (colorObj.pColor == "-1" || colorObj.pColor == "0") delete colorObj.pColor; colorObj.opacity = 1; // 1.9 colors don't have this! if (colorObj.blending && colorObj.blending == '1') colorObj.blending = true; // 1.9 colors manage to always think they're blending - they're not else delete colorObj.blending; if (colorVal == '3DL') { response.colors.splice(4, 0, colorObj); } // hardcode the position of 3DL, it typically goes at the end due to how RobTop make the headers else if (colorVal == 'Line') { colorObj.blending = true; response.colors.push(colorObj); } // in line with 2.1 behavior else { response.colors.push(colorObj); } // bruh whatever was done to make the color list originally was long } else if (val[1] == "colors") { let colorList = property.split("|") colorList.forEach((x, y) => { color = app.parseResponse(x, "_") let keys = Object.keys(color) let colorObj = {} if (!color['6']) return colorList = colorList.filter((h, i) => y != i) keys.forEach(k => {if (colorStuff.properties[k]) colorObj[colorStuff.properties[k]] = color[k]}) if (colorStuff.channels[colorObj.channel]) colorObj.channel = colorStuff.channels[colorObj.channel] if (colorObj.channel > 1000) return; if (colorStuff.channels[colorObj.copiedChannel]) colorObj.copiedChannel = colorStuff.channels[colorObj.copiedChannel] if (colorObj.copiedChannel > 1000) delete colorObj.copiedChannel; if (colorObj.pColor == "-1") delete colorObj.pColor if (colorObj.blending) colorObj.blending = true if (colorObj.copiedHSV) { let hsv = colorObj.copiedHSV.split("a") colorObj.copiedHSV = {} hsv.forEach((x, y) => { colorObj.copiedHSV[colorStuff.hsv[y]] = x }) colorObj.copiedHSV['s-checked'] = colorObj.copiedHSV['s-checked'] == 1 colorObj.copiedHSV['v-checked'] = colorObj.copiedHSV['v-checked'] == 1 if (colorObj.copyOpacity == 1) colorObj.copyOpacity = true } colorObj.opacity = +Number(colorObj.opacity).toFixed(2) colorList[y] = colorObj colorList = colorList.filter(x => typeof x == "object") if (!colorList.find(x => x.channel == "Obj")) colorList.push({"r": "255", "g": "255", "b": "255", "channel": "Obj", "opacity": "1"}) let specialSort = ["BG", "G", "G2", "Line", "Obj", "3DL"] let specialColors = colorList.filter(x => isNaN(x.channel)).sort(function (a, b) {return specialSort.indexOf( a.channel ) > specialSort.indexOf( b.channel ) } ) let regularColors = colorList.filter(x => !isNaN(x.channel)).sort(function(a, b) {return (+a.channel) - (+b.channel) } ); response.colors = specialColors.concat(regularColors) }) } response.settings[name] = val }) if (!response.settings.ground || response.settings.ground > 17) response.settings.ground = 1 if (!response.settings.background || response.settings.background > 20) response.settings.background = 1 if (!response.settings.font) response.settings.font = 1 if (response.settings.alternateLine == 2) response.settings.alternateLine = true else response.settings.alternateLine = false Object.keys(response.settings).filter(k => { // this should be parsed into color list instead if (k.includes('legacy')) delete response.settings[k]; }); delete response.settings['colors'] response.text = data.filter(x => x.message).sort(function (a, b) {return parseInt(a.x) - parseInt(b.x)}).map(x => [Buffer.from(x.message, 'base64').toString(), Math.round(x.x / last * 99) + "%"]) response.dataLength = rawData.length response.data = rawData return res.send(response) }