- Most profile links now use account IDs instead of username
- Level leaderboards display an error message if they can't load
- Fixed up coins in level analysis so they look normal
- Added an option in level analysis to sort group IDs
- Fixed page counter not showing for featured tab
- Added a popup when trying to analyze levels when downloads are off
- Fixed difficulty searching not working on most private servers (requires length to be set to "-")
- Saving/unsaving a level no longer refreshes the page
- Added hovertext to some buttons on the level page
- Other random stuff
I held back on pushing this since I wanted to wait for Rob to unblock level downloading, but it's probably gonna be a while since it's (likely) related to an unlisted level exploit
Anyways I totally overhauled how the assets work, and you can also browse through all the files by going to gdbrowser.com/assets, because why not
I also made many other changes and fixes during this timespan including the addition of the demon list, optimized custom lists along with a ?page param, and other random stuff that needed touching up
- Removed Herobrine
- Improved param building for GDPS'es
- Changed /profile/ to /u/
- Removed "most disliked" comment sort
- Added ability to jump to last page of comments
- Added page number and other small improvements to comment page
I'M ALIVE!!!!!
- Added account and player ID to profile page
- You can now search players by account ID. (It should figure it out automatically)
- Moved profile post button to the bottom left of profile page and put the uploaded levels button back where it belongs
- Added GD version to level info
- Added support for regular mod badge in comments ("modColor" is now "moderator" in API)
- IP address is now randomized when posting a comment, because it seems to be the best method
I also added level liking, but I decided to comment it all out (on level.html) because GD levels take a few minutes to update. It would just be confusing to the client :P