random stuff
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76bc74c58c
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662a26d6f4
3 changed files with 8 additions and 6 deletions
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@ -23,28 +23,29 @@ class Level {
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this.orbs = orbs[levelInfo[18]]
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this.diamonds = levelInfo[18] < 2 ? 0 : parseInt(levelInfo[18]) + 2
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this.featured = levelInfo[19] > 0
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this.epic = levelInfo[42] == 1
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this.epic = levelInfo[42] > 0
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this.gameVersion = levelInfo[13] > 17 ? (levelInfo[13] / 10).toFixed(1) : levelInfo[13] == 11 ? "1.8" : levelInfo[13] == 10 ? "1.7" : "Pre-1.7"
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if (levelInfo[28]) this.uploaded = levelInfo[28] + config.timestampSuffix
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if (levelInfo[29]) this.updated = levelInfo[29] + config.timestampSuffix
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this.version = levelInfo[5];
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if (levelInfo[27]) this.password = levelInfo[27];
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this.copiedID = levelInfo[30]
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this.twoPlayer = levelInfo[31] > 0
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this.officialSong = levelInfo[12] != 0 ? parseInt(levelInfo[12]) + 1 : 0
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this.customSong = levelInfo[35]
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this.coins = levelInfo[37]
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this.verifiedCoins = levelInfo[38] == 1
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this.verifiedCoins = levelInfo[38] > 0
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this.starsRequested = levelInfo[39]
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this.ldm = levelInfo[40] == 1
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this.ldm = levelInfo[40] > 0
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this.objects = levelInfo[45]
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this.large = levelInfo[45] > 40000;
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this.cp = (this.stars > 0) + this.featured + this.epic
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if (levelInfo[17] == 1) this.difficulty += ' Demon'
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if (levelInfo[17] > 0) this.difficulty += ' Demon'
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if (this.difficulty == "Insane Demon") this.difficulty = "Extreme Demon"
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else if (this.difficulty == "Harder Demon") this.difficulty = "Insane Demon"
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else if (this.difficulty == "Normal Demon") this.difficulty = "Medium Demon"
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else if (levelInfo[25] == 1) this.difficulty = 'Auto';
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else if (levelInfo[25] > 0) this.difficulty = 'Auto';
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this.difficultyFace = `${levelInfo[17] != 1 ? this.difficulty.toLowerCase() : `demon-${this.difficulty.toLowerCase().split(' ')[0]}`}${this.epic ? '-epic' : `${this.featured ? '-featured' : ''}`}`
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if (this.password && this.password != 0) {
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@ -135,6 +135,7 @@
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<p>gameVersion: The version of GD the level was released on (1.9, 2.1, etc)</p>
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<p>version: Number of times the level was updated</p>
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<p>copiedID: The original level ID, if the level was copied. Otherwise returns 0</p>
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<p>twoPlayer: If the level has two player mode enabled</p>
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<p>officialSong: The level number of the song, if no custom song is used. Otherwise returns 0</p>
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<p>customSong: The ID of the song, if a custom song was used. Otherwise returns 0</p>
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<p>coins: Number of user coins placed in the level</p>
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@ -34,8 +34,8 @@
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["Frontlines", "Dex Arson"],
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["Space Pirates", "Waterflame"],
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["Striker", "Waterflame"],
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["Round 1", "Dex Arson"],
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["Embers", "Dex Arson"],
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["Round 1", "Dex Arson"],
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["Monster Dance Off", "F-777"],
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["Press Start", "MDK"],
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["Nock Em", "Bossfight"],
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