bitcoin/include/leveldb/status.h
Pieter Wuille 634ad51703 Squashed 'src/leveldb/' changes from 20ca81f..a31c8aa
a31c8aa Add NewAppendableFile for win32 environment
1913d71 Merge upstream LevelDB 1.19
3080a45 Increase leveldb version to 1.19.
fa6dc01 A zippy change broke test assumptions about the size of compressed output. Fix the tests by allowing more slop in zippy's behavior. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=123432472
06a191b fix problems in LevelDB's caching code
a7bff69 Fix LevelDB build when asserts are enabled in release builds. (#367)
ea992b4 Change std::uint64_t to uint64_t (#354)
e84b5bd This CL fixes a bug encountered when reading records from leveldb files that have been split, as in a [] input task split.
3211343 Deleted redundant null ptr check prior to delete.
7306ef8 Merge pull request #348 from randomascii/master
6b18316 Fix signed/unsigned mismatch on VC++ builds
adbe3eb Putting build artifacts in subdirectory.
2d0320a Merge pull request #329 from ralphtheninja/travis-badge
dd1c3c3 add travis build badge
43fcf23 Merge pull request #328 from cmumford/master
9fcae61 Added a Travis CI build file.
dac40d2 Merge pull request #284 from ideawu/master
8ec241a Merge pull request #317 from falvojr/patch-1
5d36bed Merge pull request #272 from vapier/master
4753c9b Added a contributors section to README.md
e2446d0 Merge pull request #275 from paulirish/patch-1
706b7f8 Resolve race when getting approximate-memory-usage property
3c9ff3c Only compiling TrimSpace on linux.
f8d205c Including atomic_pointer.h in port_posix
889de31 Let LevelDB use xcrun to determine Xcode.app path instead of using a hardcoded path.
528c2bc Add "approximate-memory-usage" property to leveldb::DB::GetProperty
359b6bc Add leveldb::Cache::Prune
50e77a8 Fix size_t/int comparison/conversion issues in leveldb.
5208e79 Added leveldb::Status::IsInvalidArgument() method.
ce45404 Suppress error reporting after seeking but before a valid First or Full record is encountered.
b9afa1f include <assert> -> <cassert>
edf2939 Update README.md
65190ac Will not reuse manifest if reuse_logs options is false.
ac1d69d LevelDB now attempts to reuse the preceding MANIFEST and log file when re-opened.
76bba13 fix indent
8fcceb2 log compaction output file's level along with number
0e0f074 documentation. improved link
c85addc readme: improved documentation link
ceff6f1 Fix Android/MIPS build.
77948e7 Add benchmark that measures cost of repeatedly opening the database.
34ad72e Move header guard below copyright banner.
a75d435 Clean up layering of storage/leveldb/...
b234f65 Added a new fault injection test.
c4c38f9 Add arm64 support to leveldb.
cea9b10 Fixed incorrect comment wording for Iterator::Seek.
c00c569 Deleted old README file.

git-subtree-dir: src/leveldb
git-subtree-split: a31c8aa408d5594830f7cb20ead1ef1dff51b79e
2016-12-01 16:14:45 -08:00

112 lines
3.5 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Status encapsulates the result of an operation. It may indicate success,
// or it may indicate an error with an associated error message.
//
// Multiple threads can invoke const methods on a Status without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same Status must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
#include <string>
#include "leveldb/slice.h"
namespace leveldb {
class Status {
public:
// Create a success status.
Status() : state_(NULL) { }
~Status() { delete[] state_; }
// Copy the specified status.
Status(const Status& s);
void operator=(const Status& s);
// Return a success status.
static Status OK() { return Status(); }
// Return error status of an appropriate type.
static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kNotFound, msg, msg2);
}
static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kCorruption, msg, msg2);
}
static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kNotSupported, msg, msg2);
}
static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kInvalidArgument, msg, msg2);
}
static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kIOError, msg, msg2);
}
// Returns true iff the status indicates success.
bool ok() const { return (state_ == NULL); }
// Returns true iff the status indicates a NotFound error.
bool IsNotFound() const { return code() == kNotFound; }
// Returns true iff the status indicates a Corruption error.
bool IsCorruption() const { return code() == kCorruption; }
// Returns true iff the status indicates an IOError.
bool IsIOError() const { return code() == kIOError; }
// Returns true iff the status indicates a NotSupportedError.
bool IsNotSupportedError() const { return code() == kNotSupported; }
// Returns true iff the status indicates an InvalidArgument.
bool IsInvalidArgument() const { return code() == kInvalidArgument; }
// Return a string representation of this status suitable for printing.
// Returns the string "OK" for success.
std::string ToString() const;
private:
// OK status has a NULL state_. Otherwise, state_ is a new[] array
// of the following form:
// state_[0..3] == length of message
// state_[4] == code
// state_[5..] == message
const char* state_;
enum Code {
kOk = 0,
kNotFound = 1,
kCorruption = 2,
kNotSupported = 3,
kInvalidArgument = 4,
kIOError = 5
};
Code code() const {
return (state_ == NULL) ? kOk : static_cast<Code>(state_[4]);
}
Status(Code code, const Slice& msg, const Slice& msg2);
static const char* CopyState(const char* s);
};
inline Status::Status(const Status& s) {
state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
}
inline void Status::operator=(const Status& s) {
// The following condition catches both aliasing (when this == &s),
// and the common case where both s and *this are ok.
if (state_ != s.state_) {
delete[] state_;
state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
}
}
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_