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634ad51703
a31c8aa Add NewAppendableFile for win32 environment 1913d71 Merge upstream LevelDB 1.19 3080a45 Increase leveldb version to 1.19. fa6dc01 A zippy change broke test assumptions about the size of compressed output. Fix the tests by allowing more slop in zippy's behavior. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=123432472 06a191b fix problems in LevelDB's caching code a7bff69 Fix LevelDB build when asserts are enabled in release builds. (#367) ea992b4 Change std::uint64_t to uint64_t (#354) e84b5bd This CL fixes a bug encountered when reading records from leveldb files that have been split, as in a [] input task split. 3211343 Deleted redundant null ptr check prior to delete. 7306ef8 Merge pull request #348 from randomascii/master 6b18316 Fix signed/unsigned mismatch on VC++ builds adbe3eb Putting build artifacts in subdirectory. 2d0320a Merge pull request #329 from ralphtheninja/travis-badge dd1c3c3 add travis build badge 43fcf23 Merge pull request #328 from cmumford/master 9fcae61 Added a Travis CI build file. dac40d2 Merge pull request #284 from ideawu/master 8ec241a Merge pull request #317 from falvojr/patch-1 5d36bed Merge pull request #272 from vapier/master 4753c9b Added a contributors section to README.md e2446d0 Merge pull request #275 from paulirish/patch-1 706b7f8 Resolve race when getting approximate-memory-usage property 3c9ff3c Only compiling TrimSpace on linux. f8d205c Including atomic_pointer.h in port_posix 889de31 Let LevelDB use xcrun to determine Xcode.app path instead of using a hardcoded path. 528c2bc Add "approximate-memory-usage" property to leveldb::DB::GetProperty 359b6bc Add leveldb::Cache::Prune 50e77a8 Fix size_t/int comparison/conversion issues in leveldb. 5208e79 Added leveldb::Status::IsInvalidArgument() method. ce45404 Suppress error reporting after seeking but before a valid First or Full record is encountered. b9afa1f include <assert> -> <cassert> edf2939 Update README.md 65190ac Will not reuse manifest if reuse_logs options is false. ac1d69d LevelDB now attempts to reuse the preceding MANIFEST and log file when re-opened. 76bba13 fix indent 8fcceb2 log compaction output file's level along with number 0e0f074 documentation. improved link c85addc readme: improved documentation link ceff6f1 Fix Android/MIPS build. 77948e7 Add benchmark that measures cost of repeatedly opening the database. 34ad72e Move header guard below copyright banner. a75d435 Clean up layering of storage/leveldb/... b234f65 Added a new fault injection test. c4c38f9 Add arm64 support to leveldb. cea9b10 Fixed incorrect comment wording for Iterator::Seek. c00c569 Deleted old README file. git-subtree-dir: src/leveldb git-subtree-split: a31c8aa408d5594830f7cb20ead1ef1dff51b79e
112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Status encapsulates the result of an operation. It may indicate success,
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// or it may indicate an error with an associated error message.
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//
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// Multiple threads can invoke const methods on a Status without
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// external synchronization, but if any of the threads may call a
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// non-const method, all threads accessing the same Status must use
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// external synchronization.
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#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
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#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
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#include <string>
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#include "leveldb/slice.h"
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namespace leveldb {
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class Status {
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public:
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// Create a success status.
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Status() : state_(NULL) { }
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~Status() { delete[] state_; }
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// Copy the specified status.
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Status(const Status& s);
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void operator=(const Status& s);
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// Return a success status.
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static Status OK() { return Status(); }
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// Return error status of an appropriate type.
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static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotFound, msg, msg2);
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}
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static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kCorruption, msg, msg2);
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}
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static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotSupported, msg, msg2);
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}
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static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kInvalidArgument, msg, msg2);
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}
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static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kIOError, msg, msg2);
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}
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// Returns true iff the status indicates success.
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bool ok() const { return (state_ == NULL); }
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// Returns true iff the status indicates a NotFound error.
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bool IsNotFound() const { return code() == kNotFound; }
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// Returns true iff the status indicates a Corruption error.
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bool IsCorruption() const { return code() == kCorruption; }
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// Returns true iff the status indicates an IOError.
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bool IsIOError() const { return code() == kIOError; }
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// Returns true iff the status indicates a NotSupportedError.
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bool IsNotSupportedError() const { return code() == kNotSupported; }
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// Returns true iff the status indicates an InvalidArgument.
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bool IsInvalidArgument() const { return code() == kInvalidArgument; }
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// Return a string representation of this status suitable for printing.
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// Returns the string "OK" for success.
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std::string ToString() const;
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private:
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// OK status has a NULL state_. Otherwise, state_ is a new[] array
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// of the following form:
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// state_[0..3] == length of message
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// state_[4] == code
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// state_[5..] == message
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const char* state_;
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enum Code {
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kOk = 0,
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kNotFound = 1,
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kCorruption = 2,
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kNotSupported = 3,
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kInvalidArgument = 4,
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kIOError = 5
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};
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Code code() const {
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return (state_ == NULL) ? kOk : static_cast<Code>(state_[4]);
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}
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Status(Code code, const Slice& msg, const Slice& msg2);
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static const char* CopyState(const char* s);
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};
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inline Status::Status(const Status& s) {
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state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
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}
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inline void Status::operator=(const Status& s) {
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// The following condition catches both aliasing (when this == &s),
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// and the common case where both s and *this are ok.
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if (state_ != s.state_) {
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delete[] state_;
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state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
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}
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}
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
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