bitcoin/src/test/coinscachepair_tests.cpp
Lőrinc cd0498eabc coins, refactor: Split up AddFlags to remove invalid states
CCoinsCacheEntry provided general access to its internal flags state, even though in reality it could only be clean, fresh, dirty or fresh|dirty.

After it got dirtied we couldn't set the state back to clean by AddFlags(0) - tests were explicitly checking against that.

This commit cleans up the public interface to make this distinction cleaner and invalid behavior impossible instead of just checked by tests.
This includes the removal of redundant `inline` qualifiers (we're inside a struct).
Also renamed `self` to `pair` to simplify the upcoming commits.

Also modernized `EmplaceCoinInternalDANGER` since it was already modified.

Co-authored-by: Andrew Toth <andrewstoth@gmail.com>
2024-12-02 13:48:04 +01:00

198 lines
7.2 KiB
C++

// Copyright (c) 2024-present The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <coins.h>
#include <boost/test/unit_test.hpp>
#include <list>
BOOST_AUTO_TEST_SUITE(coinscachepair_tests)
static constexpr auto NUM_NODES{4};
std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
{
std::list<CoinsCachePair> nodes;
for (auto i{0}; i < NUM_NODES; ++i) {
nodes.emplace_back();
auto node{std::prev(nodes.end())};
CCoinsCacheEntry::SetDirty(*node, sentinel);
BOOST_CHECK_EQUAL(node->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
if (i > 0) {
BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node));
BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node)));
}
}
return nodes;
}
BOOST_AUTO_TEST_CASE(linked_list_iteration)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
auto node{sentinel.second.Next()};
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
node = node->second.Next();
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check iterating through pairs is identical to iterating through a list
// Clear the flags during iteration
node = sentinel.second.Next();
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
auto next = node->second.Next();
node->second.SetClean();
node = next;
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
// Delete the nodes from the list to make sure there are no dangling pointers
for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
BOOST_CHECK_EQUAL(it->second.GetFlags(), 0);
}
}
BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
// Erase the nodes as we iterate through, but don't clear flags
// The flags will be cleared by the CCoinsCacheEntry's destructor
auto node{sentinel.second.Next()};
for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
BOOST_CHECK_EQUAL(&(*expected), node);
node = node->second.Next();
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Create linked list sentinel->n1->n2->n3->n4->sentinel
auto n1{nodes.begin()};
auto n2{std::next(n1)};
auto n3{std::next(n2)};
auto n4{std::next(n3)};
// Delete n2
// sentinel->n1->n3->n4->sentinel
nodes.erase(n2);
// Check that n1 now points to n3, and n3 still points to n4
// Also check that flags were not altered
BOOST_CHECK_EQUAL(n1->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
// Delete n1
// sentinel->n3->n4->sentinel
nodes.erase(n1);
// Check that sentinel now points to n3, and n3 still points to n4
// Also check that flags were not altered
BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
// Delete n4
// sentinel->n3->sentinel
nodes.erase(n4);
// Check that sentinel still points to n3, and n3 points to sentinel
// Also check that flags were not altered
BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
// Delete n3
// sentinel->sentinel
nodes.erase(n3);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_add_flags)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
CoinsCachePair n1;
CoinsCachePair n2;
// Check that adding DIRTY flag inserts it into linked list and sets flags
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
// Check that adding FRESH flag on new node inserts it after n1
CCoinsCacheEntry::SetFresh(n2, sentinel);
BOOST_CHECK_EQUAL(n2.second.GetFlags(), CCoinsCacheEntry::FRESH);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
// Check that we can add extra flags, but they don't change our position
CCoinsCacheEntry::SetFresh(n1, sentinel);
BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY | CCoinsCacheEntry::FRESH);
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
// Check that we can clear flags then re-add them
n1.second.SetClean();
BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Check that calling `SetClean` with 0 flags has no effect
n1.second.SetClean();
BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Adding DIRTY re-inserts it after n2
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
}
BOOST_AUTO_TEST_SUITE_END()