bitcoin/include/leveldb/db.h
Pieter Wuille 634ad51703 Squashed 'src/leveldb/' changes from 20ca81f..a31c8aa
a31c8aa Add NewAppendableFile for win32 environment
1913d71 Merge upstream LevelDB 1.19
3080a45 Increase leveldb version to 1.19.
fa6dc01 A zippy change broke test assumptions about the size of compressed output. Fix the tests by allowing more slop in zippy's behavior. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=123432472
06a191b fix problems in LevelDB's caching code
a7bff69 Fix LevelDB build when asserts are enabled in release builds. (#367)
ea992b4 Change std::uint64_t to uint64_t (#354)
e84b5bd This CL fixes a bug encountered when reading records from leveldb files that have been split, as in a [] input task split.
3211343 Deleted redundant null ptr check prior to delete.
7306ef8 Merge pull request #348 from randomascii/master
6b18316 Fix signed/unsigned mismatch on VC++ builds
adbe3eb Putting build artifacts in subdirectory.
2d0320a Merge pull request #329 from ralphtheninja/travis-badge
dd1c3c3 add travis build badge
43fcf23 Merge pull request #328 from cmumford/master
9fcae61 Added a Travis CI build file.
dac40d2 Merge pull request #284 from ideawu/master
8ec241a Merge pull request #317 from falvojr/patch-1
5d36bed Merge pull request #272 from vapier/master
4753c9b Added a contributors section to README.md
e2446d0 Merge pull request #275 from paulirish/patch-1
706b7f8 Resolve race when getting approximate-memory-usage property
3c9ff3c Only compiling TrimSpace on linux.
f8d205c Including atomic_pointer.h in port_posix
889de31 Let LevelDB use xcrun to determine Xcode.app path instead of using a hardcoded path.
528c2bc Add "approximate-memory-usage" property to leveldb::DB::GetProperty
359b6bc Add leveldb::Cache::Prune
50e77a8 Fix size_t/int comparison/conversion issues in leveldb.
5208e79 Added leveldb::Status::IsInvalidArgument() method.
ce45404 Suppress error reporting after seeking but before a valid First or Full record is encountered.
b9afa1f include <assert> -> <cassert>
edf2939 Update README.md
65190ac Will not reuse manifest if reuse_logs options is false.
ac1d69d LevelDB now attempts to reuse the preceding MANIFEST and log file when re-opened.
76bba13 fix indent
8fcceb2 log compaction output file's level along with number
0e0f074 documentation. improved link
c85addc readme: improved documentation link
ceff6f1 Fix Android/MIPS build.
77948e7 Add benchmark that measures cost of repeatedly opening the database.
34ad72e Move header guard below copyright banner.
a75d435 Clean up layering of storage/leveldb/...
b234f65 Added a new fault injection test.
c4c38f9 Add arm64 support to leveldb.
cea9b10 Fixed incorrect comment wording for Iterator::Seek.
c00c569 Deleted old README file.

git-subtree-dir: src/leveldb
git-subtree-split: a31c8aa408d5594830f7cb20ead1ef1dff51b79e
2016-12-01 16:14:45 -08:00

163 lines
6.4 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
#define STORAGE_LEVELDB_INCLUDE_DB_H_
#include <stdint.h>
#include <stdio.h>
#include "leveldb/iterator.h"
#include "leveldb/options.h"
namespace leveldb {
// Update Makefile if you change these
static const int kMajorVersion = 1;
static const int kMinorVersion = 19;
struct Options;
struct ReadOptions;
struct WriteOptions;
class WriteBatch;
// Abstract handle to particular state of a DB.
// A Snapshot is an immutable object and can therefore be safely
// accessed from multiple threads without any external synchronization.
class Snapshot {
protected:
virtual ~Snapshot();
};
// A range of keys
struct Range {
Slice start; // Included in the range
Slice limit; // Not included in the range
Range() { }
Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
};
// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class DB {
public:
// Open the database with the specified "name".
// Stores a pointer to a heap-allocated database in *dbptr and returns
// OK on success.
// Stores NULL in *dbptr and returns a non-OK status on error.
// Caller should delete *dbptr when it is no longer needed.
static Status Open(const Options& options,
const std::string& name,
DB** dbptr);
DB() { }
virtual ~DB();
// Set the database entry for "key" to "value". Returns OK on success,
// and a non-OK status on error.
// Note: consider setting options.sync = true.
virtual Status Put(const WriteOptions& options,
const Slice& key,
const Slice& value) = 0;
// Remove the database entry (if any) for "key". Returns OK on
// success, and a non-OK status on error. It is not an error if "key"
// did not exist in the database.
// Note: consider setting options.sync = true.
virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
// Apply the specified updates to the database.
// Returns OK on success, non-OK on failure.
// Note: consider setting options.sync = true.
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
// If the database contains an entry for "key" store the
// corresponding value in *value and return OK.
//
// If there is no entry for "key" leave *value unchanged and return
// a status for which Status::IsNotFound() returns true.
//
// May return some other Status on an error.
virtual Status Get(const ReadOptions& options,
const Slice& key, std::string* value) = 0;
// Return a heap-allocated iterator over the contents of the database.
// The result of NewIterator() is initially invalid (caller must
// call one of the Seek methods on the iterator before using it).
//
// Caller should delete the iterator when it is no longer needed.
// The returned iterator should be deleted before this db is deleted.
virtual Iterator* NewIterator(const ReadOptions& options) = 0;
// Return a handle to the current DB state. Iterators created with
// this handle will all observe a stable snapshot of the current DB
// state. The caller must call ReleaseSnapshot(result) when the
// snapshot is no longer needed.
virtual const Snapshot* GetSnapshot() = 0;
// Release a previously acquired snapshot. The caller must not
// use "snapshot" after this call.
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
// DB implementations can export properties about their state
// via this method. If "property" is a valid property understood by this
// DB implementation, fills "*value" with its current value and returns
// true. Otherwise returns false.
//
//
// Valid property names include:
//
// "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
// where <N> is an ASCII representation of a level number (e.g. "0").
// "leveldb.stats" - returns a multi-line string that describes statistics
// about the internal operation of the DB.
// "leveldb.sstables" - returns a multi-line string that describes all
// of the sstables that make up the db contents.
// "leveldb.approximate-memory-usage" - returns the approximate number of
// bytes of memory in use by the DB.
virtual bool GetProperty(const Slice& property, std::string* value) = 0;
// For each i in [0,n-1], store in "sizes[i]", the approximate
// file system space used by keys in "[range[i].start .. range[i].limit)".
//
// Note that the returned sizes measure file system space usage, so
// if the user data compresses by a factor of ten, the returned
// sizes will be one-tenth the size of the corresponding user data size.
//
// The results may not include the sizes of recently written data.
virtual void GetApproximateSizes(const Range* range, int n,
uint64_t* sizes) = 0;
// Compact the underlying storage for the key range [*begin,*end].
// In particular, deleted and overwritten versions are discarded,
// and the data is rearranged to reduce the cost of operations
// needed to access the data. This operation should typically only
// be invoked by users who understand the underlying implementation.
//
// begin==NULL is treated as a key before all keys in the database.
// end==NULL is treated as a key after all keys in the database.
// Therefore the following call will compact the entire database:
// db->CompactRange(NULL, NULL);
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
private:
// No copying allowed
DB(const DB&);
void operator=(const DB&);
};
// Destroy the contents of the specified database.
// Be very careful using this method.
Status DestroyDB(const std::string& name, const Options& options);
// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
Status RepairDB(const std::string& dbname, const Options& options);
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_DB_H_