Messages are dumped very quickly from the socket handler to the processor, so
it's the depth of the processing queue that's interesting.
The socket handler checks the process queue's size during the brief message
hand-off and pauses if necessary, and the processor possibly unpauses each time
a message is popped off of its queue.
In order to sleep accurately, the message handler needs to know if _any_ node
has more processing that it should do before the entire thread sleeps.
Rather than returning a value that represents whether ProcessMessages
encountered a message that should trigger a disconnnect, interpret the return
value as whether or not that node has more work to do.
Also, use a global fProcessWake value that can be set by other threads,
which takes precedence (for one cycle) over the messagehandler's decision.
Note that the previous behavior was to only process one message per loop
(except in the case of a bad checksum or invalid header). That was changed in
PR #3180.
The only change here in that regard is that the current node now falls to the
back of the processing queue for the bad checksum/invalid header cases.
813ede9 [qa] Update compactblocks test for multi-peer reconstruction (Suhas Daftuar)
7017298 Allow compactblock reconstruction when block is in flight (Suhas Daftuar)
dd0df81 Document ConnectBlock connectTrace postconditions (Matt Corallo)
2d6e561 Switch pblock in ProcessNewBlock to a shared_ptr (Matt Corallo)
2736c44 Make the optional pblock in ActivateBestChain a shared_ptr (Matt Corallo)
ae4db44 Create a shared_ptr for the block we're connecting in ActivateBCS (Matt Corallo)
fd9d890 Keep blocks as shared_ptrs, instead of copying txn in ConnectTip (Matt Corallo)
6fdd43b Add struct to track block-connect-time-generated info for callbacks (Matt Corallo)