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refactor: Switch ValidationState mode to C++11 enum class
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3d57015aa2
commit
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1 changed files with 16 additions and 14 deletions
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@ -75,16 +75,18 @@ enum class BlockValidationResult {
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* by TxValidationState and BlockValidationState for validation information on transactions
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* and blocks respectively. */
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template <typename Result>
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class ValidationState {
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class ValidationState
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{
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private:
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enum mode_state {
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MODE_VALID, //!< everything ok
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MODE_INVALID, //!< network rule violation (DoS value may be set)
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MODE_ERROR, //!< run-time error
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} m_mode{MODE_VALID};
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enum class ModeState {
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M_VALID, //!< everything ok
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M_INVALID, //!< network rule violation (DoS value may be set)
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M_ERROR, //!< run-time error
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} m_mode{ModeState::M_VALID};
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Result m_result{};
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std::string m_reject_reason;
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std::string m_debug_message;
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public:
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bool Invalid(Result result,
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const std::string& reject_reason = "",
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@ -93,19 +95,19 @@ public:
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m_result = result;
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m_reject_reason = reject_reason;
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m_debug_message = debug_message;
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if (m_mode != MODE_ERROR) m_mode = MODE_INVALID;
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if (m_mode != ModeState::M_ERROR) m_mode = ModeState::M_INVALID;
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return false;
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}
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bool Error(const std::string& reject_reason)
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{
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if (m_mode == MODE_VALID)
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if (m_mode == ModeState::M_VALID)
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m_reject_reason = reject_reason;
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m_mode = MODE_ERROR;
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m_mode = ModeState::M_ERROR;
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return false;
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}
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bool IsValid() const { return m_mode == MODE_VALID; }
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bool IsInvalid() const { return m_mode == MODE_INVALID; }
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bool IsError() const { return m_mode == MODE_ERROR; }
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bool IsValid() const { return m_mode == ModeState::M_VALID; }
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bool IsInvalid() const { return m_mode == ModeState::M_INVALID; }
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bool IsError() const { return m_mode == ModeState::M_ERROR; }
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Result GetResult() const { return m_result; }
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std::string GetRejectReason() const { return m_reject_reason; }
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std::string GetDebugMessage() const { return m_debug_message; }
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