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[fuzz] Make peeking through FuzzedSock::Recv fuzzer friendly
FuzzedSock only supports peeking at one byte at a time, which is not fuzzer friendly when trying to receive long data. Fix this by supporting peek data of arbitrary length instead of only one byte.
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865cdf3692
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2 changed files with 10 additions and 6 deletions
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@ -193,16 +193,16 @@ ssize_t FuzzedSock::Recv(void* buf, size_t len, int flags) const
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bool pad_to_len_bytes{m_fuzzed_data_provider.ConsumeBool()};
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if (m_peek_data.has_value()) {
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// `MSG_PEEK` was used in the preceding `Recv()` call, return `m_peek_data`.
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random_bytes.assign({m_peek_data.value()});
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random_bytes = m_peek_data.value();
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if ((flags & MSG_PEEK) == 0) {
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m_peek_data.reset();
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}
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pad_to_len_bytes = false;
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} else if ((flags & MSG_PEEK) != 0) {
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// New call with `MSG_PEEK`.
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random_bytes = m_fuzzed_data_provider.ConsumeBytes<uint8_t>(1);
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random_bytes = ConsumeRandomLengthByteVector(m_fuzzed_data_provider, len);
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if (!random_bytes.empty()) {
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m_peek_data = random_bytes[0];
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m_peek_data = random_bytes;
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pad_to_len_bytes = false;
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}
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} else {
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@ -215,7 +215,11 @@ ssize_t FuzzedSock::Recv(void* buf, size_t len, int flags) const
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}
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return r;
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}
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std::memcpy(buf, random_bytes.data(), random_bytes.size());
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// `random_bytes` might exceed the size of `buf` if e.g. Recv is called with
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// len=N and MSG_PEEK first and afterwards called with len=M (M < N) and
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// without MSG_PEEK.
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size_t recv_len{std::min(random_bytes.size(), len)};
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std::memcpy(buf, random_bytes.data(), recv_len);
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if (pad_to_len_bytes) {
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if (len > random_bytes.size()) {
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std::memset((char*)buf + random_bytes.size(), 0, len - random_bytes.size());
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@ -225,7 +229,7 @@ ssize_t FuzzedSock::Recv(void* buf, size_t len, int flags) const
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if (m_fuzzed_data_provider.ConsumeBool() && std::getenv("FUZZED_SOCKET_FAKE_LATENCY") != nullptr) {
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std::this_thread::sleep_for(std::chrono::milliseconds{2});
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}
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return random_bytes.size();
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return recv_len;
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}
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int FuzzedSock::Connect(const sockaddr*, socklen_t) const
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@ -43,7 +43,7 @@ class FuzzedSock : public Sock
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* If `MSG_PEEK` is used, then our `Recv()` returns some random data as usual, but on the next
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* `Recv()` call we must return the same data, thus we remember it here.
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*/
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mutable std::optional<uint8_t> m_peek_data;
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mutable std::optional<std::vector<uint8_t>> m_peek_data;
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/**
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* Whether to pretend that the socket is select(2)-able. This is randomly set in the
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