clusterlin: add LinearizationChunking class

It encapsulates a given linearization in chunked form, permitting arbitrary
subsets of transactions to be removed from the linearization. Its purpose
is adding the Intersect function, which is a crucial operation that will
be used in a further commit to make Linearize improve existing linearizations.
This commit is contained in:
Pieter Wuille 2024-07-10 11:08:42 -04:00
parent d5918dc3c6
commit 97d98718b0
2 changed files with 226 additions and 0 deletions

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@ -13,6 +13,7 @@
#include <utility>
#include <random.h>
#include <span.h>
#include <util/feefrac.h>
#include <util/vecdeque.h>
@ -256,6 +257,114 @@ std::vector<FeeFrac> ChunkLinearization(const DepGraph<SetType>& depgraph, Span<
return ret;
}
/** Data structure encapsulating the chunking of a linearization, permitting removal of subsets. */
template<typename SetType>
class LinearizationChunking
{
/** The depgraph this linearization is for. */
const DepGraph<SetType>& m_depgraph;
/** The linearization we started from. */
Span<const ClusterIndex> m_linearization;
/** Chunk sets and their feerates, of what remains of the linearization. */
std::vector<SetInfo<SetType>> m_chunks;
/** Which transactions remain in the linearization. */
SetType m_todo;
/** Fill the m_chunks variable. */
void BuildChunks() noexcept
{
// Caller must clear m_chunks.
Assume(m_chunks.empty());
// Iterate over the entries in m_linearization. This is effectively the same
// algorithm as ChunkLinearization, but supports skipping parts of the linearization and
// keeps track of the sets themselves instead of just their feerates.
for (auto idx : m_linearization) {
if (!m_todo[idx]) continue;
// Start with an initial chunk containing just element idx.
SetInfo add(m_depgraph, idx);
// Absorb existing final chunks into add while they have lower feerate.
while (!m_chunks.empty() && add.feerate >> m_chunks.back().feerate) {
add |= m_chunks.back();
m_chunks.pop_back();
}
// Remember new chunk.
m_chunks.push_back(std::move(add));
}
}
public:
/** Initialize a LinearizationSubset object for a given length of linearization. */
explicit LinearizationChunking(const DepGraph<SetType>& depgraph LIFETIMEBOUND, Span<const ClusterIndex> lin LIFETIMEBOUND) noexcept :
m_depgraph(depgraph), m_linearization(lin)
{
// Mark everything in lin as todo still.
for (auto i : m_linearization) m_todo.Set(i);
// Compute the initial chunking.
m_chunks.reserve(depgraph.TxCount());
BuildChunks();
}
/** Determine how many chunks remain in the linearization. */
ClusterIndex NumChunksLeft() const noexcept { return m_chunks.size(); }
/** Access a chunk. Chunk 0 is the highest-feerate prefix of what remains. */
const SetInfo<SetType>& GetChunk(ClusterIndex n) const noexcept
{
Assume(n < m_chunks.size());
return m_chunks[n];
}
/** Remove some subset of transactions from the linearization. */
void MarkDone(SetType subset) noexcept
{
Assume(subset.Any());
Assume(subset.IsSubsetOf(m_todo));
m_todo -= subset;
// Rechunk what remains of m_linearization.
m_chunks.clear();
BuildChunks();
}
/** Find the shortest intersection between subset and the prefixes of remaining chunks
* of the linearization that has a feerate not below subset's.
*
* This is a crucial operation in guaranteeing improvements to linearizations. If subset has
* a feerate not below GetChunk(0)'s, then moving Intersect(subset) to the front of (what
* remains of) the linearization is guaranteed not to make it worse at any point.
*
* See https://delvingbitcoin.org/t/introduction-to-cluster-linearization/1032 for background.
*/
SetInfo<SetType> Intersect(const SetInfo<SetType>& subset) const noexcept
{
Assume(subset.transactions.IsSubsetOf(m_todo));
SetInfo<SetType> accumulator;
// Iterate over all chunks of the remaining linearization.
for (ClusterIndex i = 0; i < NumChunksLeft(); ++i) {
// Find what (if any) intersection the chunk has with subset.
const SetType to_add = GetChunk(i).transactions & subset.transactions;
if (to_add.Any()) {
// If adding that to accumulator makes us hit all of subset, we are done as no
// shorter intersection with higher/equal feerate exists.
accumulator.transactions |= to_add;
if (accumulator.transactions == subset.transactions) break;
// Otherwise update the accumulator feerate.
accumulator.feerate += m_depgraph.FeeRate(to_add);
// If that does result in something better, or something with the same feerate but
// smaller, return that. Even if a longer, higher-feerate intersection exists, it
// does not hurt to return the shorter one (the remainder of the longer intersection
// will generally be found in the next call to Intersect, but even if not, it is not
// required for the improvement guarantee this function makes).
if (!(accumulator.feerate << subset.feerate)) return accumulator;
}
}
return subset;
}
};
/** Class encapsulating the state needed to find the best remaining ancestor set.
*
* It is initialized for an entire DepGraph, and parts of the graph can be dropped by calling

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@ -484,6 +484,123 @@ FUZZ_TARGET(clusterlin_search_finder)
assert(anc_finder.AllDone());
}
FUZZ_TARGET(clusterlin_linearization_chunking)
{
// Verify the behavior of LinearizationChunking.
// Retrieve a depgraph from the fuzz input.
SpanReader reader(buffer);
DepGraph<TestBitSet> depgraph;
try {
reader >> Using<DepGraphFormatter>(depgraph);
} catch (const std::ios_base::failure&) {}
// Retrieve a topologically-valid subset of depgraph.
auto todo = TestBitSet::Fill(depgraph.TxCount());
auto subset = SetInfo(depgraph, ReadTopologicalSet(depgraph, todo, reader));
// Retrieve a valid linearization for depgraph.
auto linearization = ReadLinearization(depgraph, reader);
// Construct a LinearizationChunking object, initially for the whole linearization.
LinearizationChunking chunking(depgraph, linearization);
// Incrementally remove transactions from the chunking object, and check various properties at
// every step.
while (todo.Any()) {
assert(chunking.NumChunksLeft() > 0);
// Construct linearization with just todo.
std::vector<ClusterIndex> linearization_left;
for (auto i : linearization) {
if (todo[i]) linearization_left.push_back(i);
}
// Compute the chunking for linearization_left.
auto chunking_left = ChunkLinearization(depgraph, linearization_left);
// Verify that it matches the feerates of the chunks of chunking.
assert(chunking.NumChunksLeft() == chunking_left.size());
for (ClusterIndex i = 0; i < chunking.NumChunksLeft(); ++i) {
assert(chunking.GetChunk(i).feerate == chunking_left[i]);
}
// Check consistency of chunking.
TestBitSet combined;
for (ClusterIndex i = 0; i < chunking.NumChunksLeft(); ++i) {
const auto& chunk_info = chunking.GetChunk(i);
// Chunks must be non-empty.
assert(chunk_info.transactions.Any());
// Chunk feerates must be monotonically non-increasing.
if (i > 0) assert(!(chunk_info.feerate >> chunking.GetChunk(i - 1).feerate));
// Chunks must be a subset of what is left of the linearization.
assert(chunk_info.transactions.IsSubsetOf(todo));
// Chunks' claimed feerates must match their transactions' aggregate feerate.
assert(depgraph.FeeRate(chunk_info.transactions) == chunk_info.feerate);
// Chunks must be the highest-feerate remaining prefix.
SetInfo<TestBitSet> accumulator, best;
for (auto j : linearization) {
if (todo[j] && !combined[j]) {
accumulator |= SetInfo(depgraph, j);
if (best.feerate.IsEmpty() || accumulator.feerate > best.feerate) {
best = accumulator;
}
}
}
assert(best.transactions == chunk_info.transactions);
assert(best.feerate == chunk_info.feerate);
// Chunks cannot overlap.
assert(!chunk_info.transactions.Overlaps(combined));
combined |= chunk_info.transactions;
// Chunks must be topological.
for (auto idx : chunk_info.transactions) {
assert((depgraph.Ancestors(idx) & todo).IsSubsetOf(combined));
}
}
assert(combined == todo);
// Verify the expected properties of LinearizationChunking::Intersect:
auto intersect = chunking.Intersect(subset);
// - Intersecting again doesn't change the result.
assert(chunking.Intersect(intersect) == intersect);
// - The intersection is topological.
TestBitSet intersect_anc;
for (auto idx : intersect.transactions) {
intersect_anc |= (depgraph.Ancestors(idx) & todo);
}
assert(intersect.transactions == intersect_anc);
// - The claimed intersection feerate matches its transactions.
assert(intersect.feerate == depgraph.FeeRate(intersect.transactions));
// - The intersection may only be empty if its input is empty.
assert(intersect.transactions.Any() == subset.transactions.Any());
// - The intersection feerate must be as high as the input.
assert(intersect.feerate >= subset.feerate);
// - No non-empty intersection between the intersection and a prefix of the chunks of the
// remainder of the linearization may be better than the intersection.
TestBitSet prefix;
for (ClusterIndex i = 0; i < chunking.NumChunksLeft(); ++i) {
prefix |= chunking.GetChunk(i).transactions;
auto reintersect = SetInfo(depgraph, prefix & intersect.transactions);
if (!reintersect.feerate.IsEmpty()) {
assert(reintersect.feerate <= intersect.feerate);
}
}
// Find a subset to remove from linearization.
auto done = ReadTopologicalSet(depgraph, todo, reader);
if (done.None()) {
// We need to remove a non-empty subset, so fall back to the unlinearized ancestors of
// the first transaction in todo if done is empty.
done = depgraph.Ancestors(todo.First()) & todo;
}
todo -= done;
chunking.MarkDone(done);
subset = SetInfo(depgraph, subset.transactions - done);
}
assert(chunking.NumChunksLeft() == 0);
}
FUZZ_TARGET(clusterlin_linearize)
{
// Verify the behavior of Linearize().