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clusterlin: add LinearizationChunking class
It encapsulates a given linearization in chunked form, permitting arbitrary subsets of transactions to be removed from the linearization. Its purpose is adding the Intersect function, which is a crucial operation that will be used in a further commit to make Linearize improve existing linearizations.
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@ -13,6 +13,7 @@
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#include <utility>
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#include <random.h>
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#include <span.h>
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#include <util/feefrac.h>
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#include <util/vecdeque.h>
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@ -256,6 +257,114 @@ std::vector<FeeFrac> ChunkLinearization(const DepGraph<SetType>& depgraph, Span<
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return ret;
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}
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/** Data structure encapsulating the chunking of a linearization, permitting removal of subsets. */
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template<typename SetType>
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class LinearizationChunking
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{
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/** The depgraph this linearization is for. */
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const DepGraph<SetType>& m_depgraph;
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/** The linearization we started from. */
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Span<const ClusterIndex> m_linearization;
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/** Chunk sets and their feerates, of what remains of the linearization. */
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std::vector<SetInfo<SetType>> m_chunks;
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/** Which transactions remain in the linearization. */
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SetType m_todo;
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/** Fill the m_chunks variable. */
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void BuildChunks() noexcept
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{
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// Caller must clear m_chunks.
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Assume(m_chunks.empty());
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// Iterate over the entries in m_linearization. This is effectively the same
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// algorithm as ChunkLinearization, but supports skipping parts of the linearization and
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// keeps track of the sets themselves instead of just their feerates.
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for (auto idx : m_linearization) {
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if (!m_todo[idx]) continue;
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// Start with an initial chunk containing just element idx.
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SetInfo add(m_depgraph, idx);
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// Absorb existing final chunks into add while they have lower feerate.
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while (!m_chunks.empty() && add.feerate >> m_chunks.back().feerate) {
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add |= m_chunks.back();
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m_chunks.pop_back();
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}
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// Remember new chunk.
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m_chunks.push_back(std::move(add));
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}
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}
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public:
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/** Initialize a LinearizationSubset object for a given length of linearization. */
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explicit LinearizationChunking(const DepGraph<SetType>& depgraph LIFETIMEBOUND, Span<const ClusterIndex> lin LIFETIMEBOUND) noexcept :
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m_depgraph(depgraph), m_linearization(lin)
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{
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// Mark everything in lin as todo still.
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for (auto i : m_linearization) m_todo.Set(i);
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// Compute the initial chunking.
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m_chunks.reserve(depgraph.TxCount());
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BuildChunks();
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}
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/** Determine how many chunks remain in the linearization. */
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ClusterIndex NumChunksLeft() const noexcept { return m_chunks.size(); }
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/** Access a chunk. Chunk 0 is the highest-feerate prefix of what remains. */
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const SetInfo<SetType>& GetChunk(ClusterIndex n) const noexcept
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{
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Assume(n < m_chunks.size());
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return m_chunks[n];
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}
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/** Remove some subset of transactions from the linearization. */
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void MarkDone(SetType subset) noexcept
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{
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Assume(subset.Any());
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Assume(subset.IsSubsetOf(m_todo));
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m_todo -= subset;
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// Rechunk what remains of m_linearization.
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m_chunks.clear();
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BuildChunks();
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}
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/** Find the shortest intersection between subset and the prefixes of remaining chunks
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* of the linearization that has a feerate not below subset's.
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*
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* This is a crucial operation in guaranteeing improvements to linearizations. If subset has
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* a feerate not below GetChunk(0)'s, then moving Intersect(subset) to the front of (what
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* remains of) the linearization is guaranteed not to make it worse at any point.
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*
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* See https://delvingbitcoin.org/t/introduction-to-cluster-linearization/1032 for background.
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*/
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SetInfo<SetType> Intersect(const SetInfo<SetType>& subset) const noexcept
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{
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Assume(subset.transactions.IsSubsetOf(m_todo));
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SetInfo<SetType> accumulator;
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// Iterate over all chunks of the remaining linearization.
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for (ClusterIndex i = 0; i < NumChunksLeft(); ++i) {
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// Find what (if any) intersection the chunk has with subset.
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const SetType to_add = GetChunk(i).transactions & subset.transactions;
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if (to_add.Any()) {
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// If adding that to accumulator makes us hit all of subset, we are done as no
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// shorter intersection with higher/equal feerate exists.
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accumulator.transactions |= to_add;
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if (accumulator.transactions == subset.transactions) break;
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// Otherwise update the accumulator feerate.
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accumulator.feerate += m_depgraph.FeeRate(to_add);
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// If that does result in something better, or something with the same feerate but
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// smaller, return that. Even if a longer, higher-feerate intersection exists, it
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// does not hurt to return the shorter one (the remainder of the longer intersection
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// will generally be found in the next call to Intersect, but even if not, it is not
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// required for the improvement guarantee this function makes).
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if (!(accumulator.feerate << subset.feerate)) return accumulator;
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}
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}
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return subset;
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}
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};
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/** Class encapsulating the state needed to find the best remaining ancestor set.
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*
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* It is initialized for an entire DepGraph, and parts of the graph can be dropped by calling
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@ -484,6 +484,123 @@ FUZZ_TARGET(clusterlin_search_finder)
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assert(anc_finder.AllDone());
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}
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FUZZ_TARGET(clusterlin_linearization_chunking)
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{
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// Verify the behavior of LinearizationChunking.
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// Retrieve a depgraph from the fuzz input.
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SpanReader reader(buffer);
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DepGraph<TestBitSet> depgraph;
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try {
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reader >> Using<DepGraphFormatter>(depgraph);
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} catch (const std::ios_base::failure&) {}
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// Retrieve a topologically-valid subset of depgraph.
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auto todo = TestBitSet::Fill(depgraph.TxCount());
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auto subset = SetInfo(depgraph, ReadTopologicalSet(depgraph, todo, reader));
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// Retrieve a valid linearization for depgraph.
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auto linearization = ReadLinearization(depgraph, reader);
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// Construct a LinearizationChunking object, initially for the whole linearization.
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LinearizationChunking chunking(depgraph, linearization);
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// Incrementally remove transactions from the chunking object, and check various properties at
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// every step.
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while (todo.Any()) {
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assert(chunking.NumChunksLeft() > 0);
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// Construct linearization with just todo.
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std::vector<ClusterIndex> linearization_left;
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for (auto i : linearization) {
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if (todo[i]) linearization_left.push_back(i);
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}
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// Compute the chunking for linearization_left.
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auto chunking_left = ChunkLinearization(depgraph, linearization_left);
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// Verify that it matches the feerates of the chunks of chunking.
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assert(chunking.NumChunksLeft() == chunking_left.size());
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for (ClusterIndex i = 0; i < chunking.NumChunksLeft(); ++i) {
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assert(chunking.GetChunk(i).feerate == chunking_left[i]);
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}
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// Check consistency of chunking.
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TestBitSet combined;
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for (ClusterIndex i = 0; i < chunking.NumChunksLeft(); ++i) {
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const auto& chunk_info = chunking.GetChunk(i);
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// Chunks must be non-empty.
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assert(chunk_info.transactions.Any());
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// Chunk feerates must be monotonically non-increasing.
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if (i > 0) assert(!(chunk_info.feerate >> chunking.GetChunk(i - 1).feerate));
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// Chunks must be a subset of what is left of the linearization.
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assert(chunk_info.transactions.IsSubsetOf(todo));
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// Chunks' claimed feerates must match their transactions' aggregate feerate.
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assert(depgraph.FeeRate(chunk_info.transactions) == chunk_info.feerate);
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// Chunks must be the highest-feerate remaining prefix.
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SetInfo<TestBitSet> accumulator, best;
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for (auto j : linearization) {
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if (todo[j] && !combined[j]) {
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accumulator |= SetInfo(depgraph, j);
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if (best.feerate.IsEmpty() || accumulator.feerate > best.feerate) {
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best = accumulator;
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}
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}
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}
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assert(best.transactions == chunk_info.transactions);
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assert(best.feerate == chunk_info.feerate);
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// Chunks cannot overlap.
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assert(!chunk_info.transactions.Overlaps(combined));
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combined |= chunk_info.transactions;
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// Chunks must be topological.
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for (auto idx : chunk_info.transactions) {
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assert((depgraph.Ancestors(idx) & todo).IsSubsetOf(combined));
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}
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}
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assert(combined == todo);
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// Verify the expected properties of LinearizationChunking::Intersect:
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auto intersect = chunking.Intersect(subset);
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// - Intersecting again doesn't change the result.
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assert(chunking.Intersect(intersect) == intersect);
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// - The intersection is topological.
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TestBitSet intersect_anc;
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for (auto idx : intersect.transactions) {
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intersect_anc |= (depgraph.Ancestors(idx) & todo);
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}
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assert(intersect.transactions == intersect_anc);
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// - The claimed intersection feerate matches its transactions.
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assert(intersect.feerate == depgraph.FeeRate(intersect.transactions));
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// - The intersection may only be empty if its input is empty.
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assert(intersect.transactions.Any() == subset.transactions.Any());
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// - The intersection feerate must be as high as the input.
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assert(intersect.feerate >= subset.feerate);
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// - No non-empty intersection between the intersection and a prefix of the chunks of the
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// remainder of the linearization may be better than the intersection.
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TestBitSet prefix;
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for (ClusterIndex i = 0; i < chunking.NumChunksLeft(); ++i) {
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prefix |= chunking.GetChunk(i).transactions;
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auto reintersect = SetInfo(depgraph, prefix & intersect.transactions);
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if (!reintersect.feerate.IsEmpty()) {
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assert(reintersect.feerate <= intersect.feerate);
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}
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}
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// Find a subset to remove from linearization.
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auto done = ReadTopologicalSet(depgraph, todo, reader);
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if (done.None()) {
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// We need to remove a non-empty subset, so fall back to the unlinearized ancestors of
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// the first transaction in todo if done is empty.
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done = depgraph.Ancestors(todo.First()) & todo;
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}
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todo -= done;
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chunking.MarkDone(done);
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subset = SetInfo(depgraph, subset.transactions - done);
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}
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assert(chunking.NumChunksLeft() == 0);
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}
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FUZZ_TARGET(clusterlin_linearize)
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{
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// Verify the behavior of Linearize().
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