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validation: introduce unused ChainstateManager
ChainstateManager is responsible for creating and managing multiple chainstates, and will provide a high-level interface for accessing the appropriate chainstate based upon a certain use. Incorporates feedback from Marco Falke. Additional documentation written by Russ Yanofsky. Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
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2 changed files with 209 additions and 0 deletions
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@ -20,6 +20,7 @@
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#include <index/txindex.h>
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#include <logging.h>
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#include <logging/timer.h>
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#include <optional.h>
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#include <policy/fees.h>
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#include <policy/policy.h>
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#include <policy/settings.h>
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@ -4950,6 +4951,14 @@ void CChainState::CheckBlockIndex(const Consensus::Params& consensusParams)
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assert(nNodes == forward.size());
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}
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std::string CChainState::ToString()
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{
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CBlockIndex* tip = m_chain.Tip();
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return strprintf("Chainstate [%s] @ height %d (%s)",
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m_from_snapshot_blockhash.IsNull() ? "ibd" : "snapshot",
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tip ? tip->nHeight : -1, tip ? tip->GetBlockHash().ToString() : "null");
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}
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std::string CBlockFileInfo::ToString() const
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{
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return strprintf("CBlockFileInfo(blocks=%u, size=%u, heights=%u...%u, time=%s...%s)", nBlocks, nSize, nHeightFirst, nHeightLast, FormatISO8601Date(nTimeFirst), FormatISO8601Date(nTimeLast));
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@ -5144,3 +5153,90 @@ public:
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}
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};
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static CMainCleanup instance_of_cmaincleanup;
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Optional<uint256> ChainstateManager::SnapshotBlockhash() const {
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if (m_active_chainstate != nullptr) {
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// If a snapshot chainstate exists, it will always be our active.
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return m_active_chainstate->m_from_snapshot_blockhash;
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}
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return {};
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}
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std::vector<CChainState*> ChainstateManager::GetAll()
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{
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std::vector<CChainState*> out;
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if (!IsSnapshotValidated() && m_ibd_chainstate) {
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out.push_back(m_ibd_chainstate.get());
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}
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if (m_snapshot_chainstate) {
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out.push_back(m_snapshot_chainstate.get());
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}
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return out;
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}
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CChainState& ChainstateManager::InitializeChainstate(const uint256& snapshot_blockhash)
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{
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bool is_snapshot = !snapshot_blockhash.IsNull();
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std::unique_ptr<CChainState>& to_modify =
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is_snapshot ? m_snapshot_chainstate : m_ibd_chainstate;
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if (to_modify) {
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throw std::logic_error("should not be overwriting a chainstate");
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}
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to_modify.reset(new CChainState(snapshot_blockhash));
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// Snapshot chainstates and initial IBD chaintates always become active.
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if (is_snapshot || (!is_snapshot && !m_active_chainstate)) {
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LogPrintf("Switching active chainstate to %s\n", to_modify->ToString());
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m_active_chainstate = to_modify.get();
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} else {
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throw std::logic_error("unexpected chainstate activation");
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}
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return *to_modify;
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}
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CChain& ChainstateManager::ActiveChain() const
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{
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assert(m_active_chainstate);
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return m_active_chainstate->m_chain;
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}
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bool ChainstateManager::IsSnapshotActive() const
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{
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return m_snapshot_chainstate && m_active_chainstate == m_snapshot_chainstate.get();
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}
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CChainState& ChainstateManager::ValidatedChainstate() const
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{
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if (m_snapshot_chainstate && IsSnapshotValidated()) {
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return *m_snapshot_chainstate.get();
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}
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assert(m_ibd_chainstate);
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return *m_ibd_chainstate.get();
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}
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bool ChainstateManager::IsBackgroundIBD(CChainState* chainstate) const
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{
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return (m_snapshot_chainstate && chainstate == m_ibd_chainstate.get());
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}
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void ChainstateManager::Unload()
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{
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for (CChainState* chainstate : this->GetAll()) {
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chainstate->m_chain.SetTip(nullptr);
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chainstate->UnloadBlockIndex();
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}
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}
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void ChainstateManager::Reset()
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{
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m_ibd_chainstate.reset();
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m_snapshot_chainstate.reset();
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m_active_chainstate = nullptr;
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m_snapshot_validated = false;
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}
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113
src/validation.h
113
src/validation.h
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@ -14,6 +14,7 @@
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#include <coins.h>
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#include <crypto/common.h> // for ReadLE64
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#include <fs.h>
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#include <optional.h>
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#include <policy/feerate.h>
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#include <protocol.h> // For CMessageHeader::MessageStartChars
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#include <script/script_error.h>
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@ -539,6 +540,9 @@ enum class CoinsCacheSizeState
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OK = 0
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};
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// Defined below, but needed for `friend` usage in CChainState.
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class ChainstateManager;
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/**
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* CChainState stores and provides an API to update our local knowledge of the
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* current best chain.
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@ -748,6 +752,8 @@ public:
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size_t max_coins_cache_size_bytes,
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size_t max_mempool_size_bytes) EXCLUSIVE_LOCKS_REQUIRED(::cs_main);
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std::string ToString() EXCLUSIVE_LOCKS_REQUIRED(::cs_main);
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private:
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bool ActivateBestChainStep(BlockValidationState& state, const CChainParams& chainparams, CBlockIndex* pindexMostWork, const std::shared_ptr<const CBlock>& pblock, bool& fInvalidFound, ConnectTrace& connectTrace) EXCLUSIVE_LOCKS_REQUIRED(cs_main, ::mempool.cs);
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bool ConnectTip(BlockValidationState& state, const CChainParams& chainparams, CBlockIndex* pindexNew, const std::shared_ptr<const CBlock>& pblock, ConnectTrace& connectTrace, DisconnectedBlockTransactions& disconnectpool) EXCLUSIVE_LOCKS_REQUIRED(cs_main, ::mempool.cs);
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@ -760,6 +766,8 @@ private:
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//! Mark a block as not having block data
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void EraseBlockData(CBlockIndex* index) EXCLUSIVE_LOCKS_REQUIRED(cs_main);
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friend ChainstateManager;
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};
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/** Mark a block as precious and reorganize.
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@ -775,6 +783,111 @@ bool InvalidateBlock(BlockValidationState& state, const CChainParams& chainparam
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/** Remove invalidity status from a block and its descendants. */
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void ResetBlockFailureFlags(CBlockIndex* pindex) EXCLUSIVE_LOCKS_REQUIRED(cs_main);
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/**
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* Provides an interface for creating and interacting with one or two
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* chainstates: an IBD chainstate generated by downloading blocks, and
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* an optional snapshot chainstate loaded from a UTXO snapshot. Managed
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* chainstates can be maintained at different heights simultaneously.
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*
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* This class provides abstractions that allow the retrieval of the current
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* most-work chainstate ("Active") as well as chainstates which may be in
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* background use to validate UTXO snapshots.
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*
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* Definitions:
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*
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* *IBD chainstate*: a chainstate whose current state has been "fully"
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* validated by the initial block download process.
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*
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* *Snapshot chainstate*: a chainstate populated by loading in an
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* assumeutxo UTXO snapshot.
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*
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* *Active chainstate*: the chainstate containing the current most-work
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* chain. Consulted by most parts of the system (net_processing,
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* wallet) as a reflection of the current chain and UTXO set.
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* This may either be an IBD chainstate or a snapshot chainstate.
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*
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* *Background IBD chainstate*: an IBD chainstate for which the
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* IBD process is happening in the background while use of the
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* active (snapshot) chainstate allows the rest of the system to function.
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*
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* *Validated chainstate*: the most-work chainstate which has been validated
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* locally via initial block download. This will be the snapshot chainstate
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* if a snapshot was loaded and all blocks up to the snapshot starting point
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* have been downloaded and validated (via background validation), otherwise
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* it will be the IBD chainstate.
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*/
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class ChainstateManager
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{
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private:
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//! The chainstate used under normal operation (i.e. "regular" IBD) or, if
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//! a snapshot is in use, for background validation.
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//!
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//! Its contents (including on-disk data) will be deleted *upon shutdown*
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//! after background validation of the snapshot has completed. We do not
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//! free the chainstate contents immediately after it finishes validation
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//! to cautiously avoid a case where some other part of the system is still
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//! using this pointer (e.g. net_processing).
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std::unique_ptr<CChainState> m_ibd_chainstate;
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//! A chainstate initialized on the basis of a UTXO snapshot. If this is
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//! non-null, it is always our active chainstate.
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std::unique_ptr<CChainState> m_snapshot_chainstate;
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//! Points to either the ibd or snapshot chainstate; indicates our
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//! most-work chain.
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CChainState* m_active_chainstate{nullptr};
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//! If true, the assumed-valid chainstate has been fully validated
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//! by the background validation chainstate.
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bool m_snapshot_validated{false};
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// For access to m_active_chainstate.
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friend CChain& ChainActive();
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public:
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//! Instantiate a new chainstate and assign it based upon whether it is
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//! from a snapshot.
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//!
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//! @param[in] snapshot_blockhash If given, signify that this chainstate
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//! is based on a snapshot.
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CChainState& InitializeChainstate(const uint256& snapshot_blockhash = uint256())
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EXCLUSIVE_LOCKS_REQUIRED(::cs_main);
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//! Get all chainstates currently being used.
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std::vector<CChainState*> GetAll();
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//! The most-work chain.
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CChain& ActiveChain() const;
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int ActiveHeight() const { return ActiveChain().Height(); }
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CBlockIndex* ActiveTip() const { return ActiveChain().Tip(); }
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bool IsSnapshotActive() const;
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Optional<uint256> SnapshotBlockhash() const;
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//! Is there a snapshot in use and has it been fully validated?
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bool IsSnapshotValidated() const { return m_snapshot_validated; }
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//! @returns true if this chainstate is being used to validate an active
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//! snapshot in the background.
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bool IsBackgroundIBD(CChainState* chainstate) const;
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//! Return the most-work chainstate that has been fully validated.
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//!
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//! During background validation of a snapshot, this is the IBD chain. After
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//! background validation has completed, this is the snapshot chain.
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CChainState& ValidatedChainstate() const;
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CChain& ValidatedChain() const { return ValidatedChainstate().m_chain; }
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CBlockIndex* ValidatedTip() const { return ValidatedChain().Tip(); }
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//! Unload block index and chain data before shutdown.
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void Unload() EXCLUSIVE_LOCKS_REQUIRED(::cs_main);
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//! Clear (deconstruct) chainstate data.
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void Reset();
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};
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/** @returns the most-work valid chainstate. */
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CChainState& ChainstateActive();
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