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refactor: remove unneeded temporaries in node/interfaces, simplify code
- make the code easier to read and understand - improve performance by avoiding unnecessary move operations - the cleaner, simpler, and easier to read the code is, the better chance the compiler has at implementing it well
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b27ba169eb
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4bedfd702a
1 changed files with 10 additions and 32 deletions
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@ -287,12 +287,7 @@ public:
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}
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double getVerificationProgress() override
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{
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const CBlockIndex* tip;
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{
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LOCK(::cs_main);
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tip = chainman().ActiveChain().Tip();
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}
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return GuessVerificationProgress(chainman().GetParams().TxData(), tip);
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return GuessVerificationProgress(chainman().GetParams().TxData(), WITH_LOCK(::cs_main, return chainman().ActiveChain().Tip()));
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}
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bool isInitialBlockDownload() override {
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return chainman().ActiveChainstate().IsInitialBlockDownload();
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@ -505,34 +500,24 @@ public:
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explicit ChainImpl(NodeContext& node) : m_node(node) {}
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std::optional<int> getHeight() override
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{
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LOCK(::cs_main);
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const CChain& active = chainman().ActiveChain();
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int height = active.Height();
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if (height >= 0) {
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return height;
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}
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return std::nullopt;
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const int height{WITH_LOCK(::cs_main, return chainman().ActiveChain().Height())};
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return height >= 0 ? std::optional{height} : std::nullopt;
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}
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uint256 getBlockHash(int height) override
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{
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LOCK(::cs_main);
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const CChain& active = chainman().ActiveChain();
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CBlockIndex* block = active[height];
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assert(block);
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return block->GetBlockHash();
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return Assert(chainman().ActiveChain()[height])->GetBlockHash();
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}
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bool haveBlockOnDisk(int height) override
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{
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LOCK(::cs_main);
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const CChain& active = chainman().ActiveChain();
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CBlockIndex* block = active[height];
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const CBlockIndex* block{chainman().ActiveChain()[height]};
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return block && ((block->nStatus & BLOCK_HAVE_DATA) != 0) && block->nTx > 0;
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}
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CBlockLocator getTipLocator() override
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{
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LOCK(::cs_main);
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const CChain& active = chainman().ActiveChain();
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return active.GetLocator();
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return chainman().ActiveChain().GetLocator();
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}
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CBlockLocator getActiveChainLocator(const uint256& block_hash) override
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{
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@ -544,8 +529,7 @@ public:
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std::optional<int> findLocatorFork(const CBlockLocator& locator) override
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{
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LOCK(::cs_main);
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const CChainState& active = chainman().ActiveChainstate();
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if (const CBlockIndex* fork = active.FindForkInGlobalIndex(locator)) {
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if (const CBlockIndex* fork = chainman().ActiveChainstate().FindForkInGlobalIndex(locator)) {
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return fork->nHeight;
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}
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return std::nullopt;
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@ -553,8 +537,7 @@ public:
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bool findBlock(const uint256& hash, const FoundBlock& block) override
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{
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WAIT_LOCK(cs_main, lock);
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const CChain& active = chainman().ActiveChain();
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return FillBlock(chainman().m_blockman.LookupBlockIndex(hash), block, lock, active);
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return FillBlock(chainman().m_blockman.LookupBlockIndex(hash), block, lock, chainman().ActiveChain());
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}
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bool findFirstBlockWithTimeAndHeight(int64_t min_time, int min_height, const FoundBlock& block) override
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{
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@ -576,11 +559,10 @@ public:
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bool findAncestorByHash(const uint256& block_hash, const uint256& ancestor_hash, const FoundBlock& ancestor_out) override
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{
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WAIT_LOCK(cs_main, lock);
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const CChain& active = chainman().ActiveChain();
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const CBlockIndex* block = chainman().m_blockman.LookupBlockIndex(block_hash);
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const CBlockIndex* ancestor = chainman().m_blockman.LookupBlockIndex(ancestor_hash);
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if (block && ancestor && block->GetAncestor(ancestor->nHeight) != ancestor) ancestor = nullptr;
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return FillBlock(ancestor, ancestor_out, lock, active);
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return FillBlock(ancestor, ancestor_out, lock, chainman().ActiveChain());
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}
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bool findCommonAncestor(const uint256& block_hash1, const uint256& block_hash2, const FoundBlock& ancestor_out, const FoundBlock& block1_out, const FoundBlock& block2_out) override
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{
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@ -720,11 +702,7 @@ public:
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}
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void waitForNotificationsIfTipChanged(const uint256& old_tip) override
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{
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if (!old_tip.IsNull()) {
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LOCK(::cs_main);
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const CChain& active = chainman().ActiveChain();
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if (old_tip == active.Tip()->GetBlockHash()) return;
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}
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if (!old_tip.IsNull() && old_tip == WITH_LOCK(::cs_main, return chainman().ActiveChain().Tip()->GetBlockHash())) return;
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SyncWithValidationInterfaceQueue();
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}
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std::unique_ptr<Handler> handleRpc(const CRPCCommand& command) override
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