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refactor: Remove unused bool parameter in BlockNotifyGenesisWait()
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1 changed files with 4 additions and 3 deletions
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@ -59,9 +59,10 @@
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#include <validationinterface.h>
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#include <walletinitinterface.h>
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#include <functional>
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#include <set>
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#include <stdint.h>
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#include <stdio.h>
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#include <set>
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#ifndef WIN32
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#include <attributes.h>
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@ -622,7 +623,7 @@ static bool fHaveGenesis = false;
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static Mutex g_genesis_wait_mutex;
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static std::condition_variable g_genesis_wait_cv;
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static void BlockNotifyGenesisWait(bool, const CBlockIndex *pBlockIndex)
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static void BlockNotifyGenesisWait(const CBlockIndex* pBlockIndex)
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{
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if (pBlockIndex != nullptr) {
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{
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@ -1826,7 +1827,7 @@ bool AppInitMain(NodeContext& node)
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// No locking, as this happens before any background thread is started.
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boost::signals2::connection block_notify_genesis_wait_connection;
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if (::ChainActive().Tip() == nullptr) {
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block_notify_genesis_wait_connection = uiInterface.NotifyBlockTip_connect(BlockNotifyGenesisWait);
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block_notify_genesis_wait_connection = uiInterface.NotifyBlockTip_connect(std::bind(BlockNotifyGenesisWait, std::placeholders::_2));
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} else {
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fHaveGenesis = true;
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}
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