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Make threshold for flushing more conservative.
Always leave a reasonable buffer of 50MB for usage from newly connected block (once over 50%) and increase the high water mark buffer to 200MB.
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2 changed files with 7 additions and 4 deletions
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@ -23,8 +23,10 @@ class uint256;
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//! Compensate for extra memory peak (x1.5-x1.9) at flush time.
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static constexpr int DB_PEAK_USAGE_FACTOR = 2;
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//! No need to flush if at least this much space still available.
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static constexpr int MAX_BLOCK_COINSDB_USAGE = 100 * DB_PEAK_USAGE_FACTOR;
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//! No need to periodic flush if at least this much space still available.
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static constexpr int MAX_BLOCK_COINSDB_USAGE = 200 * DB_PEAK_USAGE_FACTOR;
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//! Always periodic flush if less than this much space still available.
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static constexpr int MIN_BLOCK_COINSDB_USAGE = 50 * DB_PEAK_USAGE_FACTOR;
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//! -dbcache default (MiB)
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static const int64_t nDefaultDbCache = 450;
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//! max. -dbcache (MiB)
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@ -2007,8 +2007,9 @@ bool static FlushStateToDisk(CValidationState &state, FlushStateMode mode, int n
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int64_t nMempoolSizeMax = GetArg("-maxmempool", DEFAULT_MAX_MEMPOOL_SIZE) * 1000000;
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int64_t cacheSize = pcoinsTip->DynamicMemoryUsage() * DB_PEAK_USAGE_FACTOR;
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int64_t nTotalSpace = nCoinCacheUsage + std::max<int64_t>(nMempoolSizeMax - nMempoolUsage, 0);
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// The cache is large and we're within 10% and 100 MiB of the limit, but we have time now (not in the middle of a block processing).
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bool fCacheLarge = mode == FLUSH_STATE_PERIODIC && cacheSize > std::max((9 * nTotalSpace) / 10, nTotalSpace - MAX_BLOCK_COINSDB_USAGE * 1024 * 1024);
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// The cache is large and we're within 10% and 200 MiB or 50% and 50MiB of the limit, but we have time now (not in the middle of a block processing).
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bool fCacheLarge = mode == FLUSH_STATE_PERIODIC && cacheSize > std::min(std::max(nTotalSpace / 2, nTotalSpace - MIN_BLOCK_COINSDB_USAGE * 1024 * 1024),
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std::max((9 * nTotalSpace) / 10, nTotalSpace - MAX_BLOCK_COINSDB_USAGE * 1024 * 1024));
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// The cache is over the limit, we have to write now.
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bool fCacheCritical = mode == FLUSH_STATE_IF_NEEDED && cacheSize > nTotalSpace;
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// It's been a while since we wrote the block index to disk. Do this frequently, so we don't need to redownload after a crash.
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