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Templatize ValidationState instead of subclassing
This removes boilerplate code in the subclasses which otherwise only differ by the result type.
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1 changed files with 13 additions and 39 deletions
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@ -16,7 +16,7 @@
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* provider of the transaction should be banned/ignored/disconnected/etc.
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*/
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enum class TxValidationResult {
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TX_RESULT_UNSET, //!< initial value. Tx has not yet been rejected
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TX_RESULT_UNSET = 0, //!< initial value. Tx has not yet been rejected
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TX_CONSENSUS, //!< invalid by consensus rules
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/**
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* Invalid by a change to consensus rules more recent than SegWit.
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@ -50,7 +50,7 @@ enum class TxValidationResult {
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* useful for some other use-cases.
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*/
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enum class BlockValidationResult {
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BLOCK_RESULT_UNSET, //!< initial value. Block has not yet been rejected
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BLOCK_RESULT_UNSET = 0, //!< initial value. Block has not yet been rejected
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BLOCK_CONSENSUS, //!< invalid by consensus rules (excluding any below reasons)
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/**
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* Invalid by a change to consensus rules more recent than SegWit.
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@ -71,9 +71,10 @@ enum class BlockValidationResult {
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/** Base class for capturing information about block/transaction validation. This is subclassed
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/** Template for capturing information about block/transaction validation. This is instantiated
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* by TxValidationState and BlockValidationState for validation information on transactions
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* and blocks respectively. */
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template <typename Result>
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class ValidationState {
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private:
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enum mode_state {
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@ -81,20 +82,20 @@ private:
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MODE_INVALID, //!< network rule violation (DoS value may be set)
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MODE_ERROR, //!< run-time error
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} m_mode{MODE_VALID};
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Result m_result{};
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std::string m_reject_reason;
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std::string m_debug_message;
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protected:
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void Invalid(const std::string &reject_reason="",
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public:
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bool Invalid(Result result,
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const std::string &reject_reason="",
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const std::string &debug_message="")
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{
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m_result = result;
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m_reject_reason = reject_reason;
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m_debug_message = debug_message;
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if (m_mode != MODE_ERROR) m_mode = MODE_INVALID;
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return false;
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}
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public:
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// ValidationState is abstract. Have a pure virtual destructor.
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virtual ~ValidationState() = 0;
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bool Error(const std::string& reject_reason)
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{
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if (m_mode == MODE_VALID)
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@ -105,6 +106,7 @@ public:
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bool IsValid() const { return m_mode == MODE_VALID; }
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bool IsInvalid() const { return m_mode == MODE_INVALID; }
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bool IsError() const { return m_mode == MODE_ERROR; }
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Result GetResult() const { return m_result; }
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std::string GetRejectReason() const { return m_reject_reason; }
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std::string GetDebugMessage() const { return m_debug_message; }
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std::string ToString() const
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@ -121,36 +123,8 @@ public:
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}
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};
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inline ValidationState::~ValidationState() {};
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class TxValidationState : public ValidationState {
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private:
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TxValidationResult m_result = TxValidationResult::TX_RESULT_UNSET;
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public:
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bool Invalid(TxValidationResult result,
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const std::string &reject_reason="",
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const std::string &debug_message="")
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{
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m_result = result;
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ValidationState::Invalid(reject_reason, debug_message);
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return false;
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}
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TxValidationResult GetResult() const { return m_result; }
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};
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class BlockValidationState : public ValidationState {
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private:
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BlockValidationResult m_result = BlockValidationResult::BLOCK_RESULT_UNSET;
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public:
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bool Invalid(BlockValidationResult result,
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const std::string &reject_reason="",
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const std::string &debug_message="") {
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m_result = result;
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ValidationState::Invalid(reject_reason, debug_message);
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return false;
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}
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BlockValidationResult GetResult() const { return m_result; }
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};
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class TxValidationState : public ValidationState<TxValidationResult> {};
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class BlockValidationState : public ValidationState<BlockValidationResult> {};
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// These implement the weight = (stripped_size * 4) + witness_size formula,
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// using only serialization with and without witness data. As witness_size
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