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206 lines
No EOL
6.9 KiB
JavaScript
206 lines
No EOL
6.9 KiB
JavaScript
//JavaScript Audio Resampler (c) 2011 - Grant Galitz
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function Resampler(fromSampleRate, toSampleRate, channels, outputBufferSize, noReturn) {
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this.fromSampleRate = fromSampleRate;
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this.toSampleRate = toSampleRate;
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this.channels = channels | 0;
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this.outputBufferSize = outputBufferSize;
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this.noReturn = !!noReturn;
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this.initialize();
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}
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Resampler.prototype.initialize = function () {
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//Perform some checks:
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if (this.fromSampleRate > 0 && this.toSampleRate > 0 && this.channels > 0) {
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if (this.fromSampleRate == this.toSampleRate) {
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//Setup a resampler bypass:
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this.resampler = this.bypassResampler; //Resampler just returns what was passed through.
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this.ratioWeight = 1;
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}
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else {
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this.ratioWeight = this.fromSampleRate / this.toSampleRate;
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if (this.fromSampleRate < this.toSampleRate) {
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/*
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Use generic linear interpolation if upsampling,
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as linear interpolation produces a gradient that we want
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and works fine with two input sample points per output in this case.
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*/
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this.compileLinearInterpolationFunction();
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this.lastWeight = 1;
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}
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else {
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/*
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Custom resampler I wrote that doesn't skip samples
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like standard linear interpolation in high downsampling.
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This is more accurate than linear interpolation on downsampling.
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*/
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this.compileMultiTapFunction();
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this.tailExists = false;
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this.lastWeight = 0;
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}
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this.initializeBuffers();
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}
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}
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else {
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throw(new Error("Invalid settings specified for the resampler."));
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}
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}
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Resampler.prototype.compileLinearInterpolationFunction = function () {
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var toCompile = "var bufferLength = buffer.length;\
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var outLength = this.outputBufferSize;\
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if ((bufferLength % " + this.channels + ") == 0) {\
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if (bufferLength > 0) {\
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var weight = this.lastWeight;\
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var firstWeight = 0;\
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var secondWeight = 0;\
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var sourceOffset = 0;\
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var outputOffset = 0;\
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var outputBuffer = this.outputBuffer;\
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for (; weight < 1; weight += " + this.ratioWeight + ") {\
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secondWeight = weight % 1;\
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firstWeight = 1 - secondWeight;";
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for (var channel = 0; channel < this.channels; ++channel) {
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toCompile += "outputBuffer[outputOffset++] = (this.lastOutput[" + channel + "] * firstWeight) + (buffer[" + channel + "] * secondWeight);";
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}
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toCompile += "}\
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weight -= 1;\
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for (bufferLength -= " + this.channels + ", sourceOffset = Math.floor(weight) * " + this.channels + "; outputOffset < outLength && sourceOffset < bufferLength;) {\
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secondWeight = weight % 1;\
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firstWeight = 1 - secondWeight;";
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for (var channel = 0; channel < this.channels; ++channel) {
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toCompile += "outputBuffer[outputOffset++] = (buffer[sourceOffset" + ((channel > 0) ? (" + " + channel) : "") + "] * firstWeight) + (buffer[sourceOffset + " + (this.channels + channel) + "] * secondWeight);";
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}
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toCompile += "weight += " + this.ratioWeight + ";\
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sourceOffset = Math.floor(weight) * " + this.channels + ";\
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}";
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for (var channel = 0; channel < this.channels; ++channel) {
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toCompile += "this.lastOutput[" + channel + "] = buffer[sourceOffset++];";
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}
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toCompile += "this.lastWeight = weight % 1;\
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return this.bufferSlice(outputOffset);\
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}\
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else {\
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return (this.noReturn) ? 0 : [];\
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}\
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}\
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else {\
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throw(new Error(\"Buffer was of incorrect sample length.\"));\
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}";
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this.resampler = Function("buffer", toCompile);
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}
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Resampler.prototype.compileMultiTapFunction = function () {
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var toCompile = "var bufferLength = buffer.length;\
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var outLength = this.outputBufferSize;\
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if ((bufferLength % " + this.channels + ") == 0) {\
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if (bufferLength > 0) {\
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var weight = 0;";
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for (var channel = 0; channel < this.channels; ++channel) {
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toCompile += "var output" + channel + " = 0;"
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}
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toCompile += "var actualPosition = 0;\
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var amountToNext = 0;\
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var alreadyProcessedTail = !this.tailExists;\
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this.tailExists = false;\
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var outputBuffer = this.outputBuffer;\
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var outputOffset = 0;\
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var currentPosition = 0;\
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do {\
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if (alreadyProcessedTail) {\
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weight = " + this.ratioWeight + ";";
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for (channel = 0; channel < this.channels; ++channel) {
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toCompile += "output" + channel + " = 0;"
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}
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toCompile += "}\
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else {\
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weight = this.lastWeight;";
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for (channel = 0; channel < this.channels; ++channel) {
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toCompile += "output" + channel + " = this.lastOutput[" + channel + "];"
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}
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toCompile += "alreadyProcessedTail = true;\
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}\
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while (weight > 0 && actualPosition < bufferLength) {\
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amountToNext = 1 + actualPosition - currentPosition;\
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if (weight >= amountToNext) {";
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for (channel = 0; channel < this.channels; ++channel) {
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toCompile += "output" + channel + " += buffer[actualPosition++] * amountToNext;"
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}
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toCompile += "currentPosition = actualPosition;\
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weight -= amountToNext;\
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}\
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else {";
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for (channel = 0; channel < this.channels; ++channel) {
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toCompile += "output" + channel + " += buffer[actualPosition" + ((channel > 0) ? (" + " + channel) : "") + "] * weight;"
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}
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toCompile += "currentPosition += weight;\
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weight = 0;\
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break;\
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}\
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}\
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if (weight <= 0) {";
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for (channel = 0; channel < this.channels; ++channel) {
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toCompile += "outputBuffer[outputOffset++] = output" + channel + " / " + this.ratioWeight + ";"
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}
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toCompile += "}\
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else {\
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this.lastWeight = weight;";
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for (channel = 0; channel < this.channels; ++channel) {
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toCompile += "this.lastOutput[" + channel + "] = output" + channel + ";"
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}
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toCompile += "this.tailExists = true;\
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break;\
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}\
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} while (actualPosition < bufferLength && outputOffset < outLength);\
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return this.bufferSlice(outputOffset);\
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}\
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else {\
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return (this.noReturn) ? 0 : [];\
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}\
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}\
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else {\
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throw(new Error(\"Buffer was of incorrect sample length.\"));\
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}";
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this.resampler = Function("buffer", toCompile);
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}
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Resampler.prototype.bypassResampler = function (buffer) {
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if (this.noReturn) {
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//Set the buffer passed as our own, as we don't need to resample it:
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this.outputBuffer = buffer;
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return buffer.length;
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}
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else {
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//Just return the buffer passsed:
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return buffer;
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}
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}
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Resampler.prototype.bufferSlice = function (sliceAmount) {
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if (this.noReturn) {
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//If we're going to access the properties directly from this object:
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return sliceAmount;
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}
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else {
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//Typed array and normal array buffer section referencing:
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try {
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return this.outputBuffer.subarray(0, sliceAmount);
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}
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catch (error) {
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try {
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//Regular array pass:
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this.outputBuffer.length = sliceAmount;
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return this.outputBuffer;
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}
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catch (error) {
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//Nightly Firefox 4 used to have the subarray function named as slice:
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return this.outputBuffer.slice(0, sliceAmount);
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}
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}
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}
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}
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Resampler.prototype.initializeBuffers = function () {
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//Initialize the internal buffer:
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try {
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this.outputBuffer = new Float32Array(this.outputBufferSize);
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this.lastOutput = new Float32Array(this.channels);
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}
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catch (error) {
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this.outputBuffer = [];
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this.lastOutput = [];
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}
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} |