diff --git a/How-to-create-resolution-packs.md b/How-to-create-resolution-packs.md index 10d2144..76eb894 100644 --- a/How-to-create-resolution-packs.md +++ b/How-to-create-resolution-packs.md @@ -1,11 +1,11 @@ ## Preparations: 1. Make a new folder that'll contain your graphic packs rules.txt and various other files. 2. Create a rules.txt and add the following content to it's header: -``` +```ini [Definition] -titleIds = [Insert 2 or 3 title id's here, you can probably take this from [an already existing old graphic pack](https://github.com/slashiee/cemu_graphic_packs)] +titleIds = [Insert the title ids for each region/version of the game here, you can probably take this from an already existing old graphic pack (https://github.com/slashiee/cemu_graphic_packs)] name = [Name, shown above the description when clicked on] -path = [Name Of Game/catagory(Graphics/Enhancements/Modifications...)/Aspect that it changes(We use "Resolution" for res packs, and so should you ;))] +path = [Name of game/category(Graphics/Enhancements/Modifications...)/aspect that it changes (we use "Resolution" for resolution packs, and so should you ;))] description = [Basic description of the pack. Also discuss any possible bugs or effect that the different presets might have (not needed for a graphic pack)] version = 3 ``` @@ -36,4 +36,4 @@ overwriteHeight = ($height/$gameHeight) * [insert the height we found of the fir *** -**If there's any questions, you can always ask in the official discord's #gfx_packs channel.** \ No newline at end of file +**If there's any questions, you can always ask in the [official discord](http://cemu.info/community.html)'s #gfx_packs channel.** \ No newline at end of file