diff --git a/How-to-create-resolution-packs.md b/How-to-create-resolution-packs.md index c1305fe..3508aae 100644 --- a/How-to-create-resolution-packs.md +++ b/How-to-create-resolution-packs.md @@ -7,7 +7,7 @@ titleIds = [Insert the title ids for each region/version of the game here, you c name = [Name, shown above the description when clicked on] path = [Name of game/category(Graphics/Enhancements/Modifications...)/aspect that it changes (we use "Resolution" for resolution packs, and so should you ;))] description = [Basic description of the pack. Also discuss any possible bugs or effect that the different presets might have (not needed for a graphic pack)] -version = 3 +version = 7 ``` 3. Add the resolutions presets. These basically define variables that can be used in an expression. For simplicity I won't be going into full detail of these but know that you might need to "type" the variables if you use it for something other then the `overwriteWidth` and `overwriteHeight` options. Just don't worry about them. We usually just copy paste the presets from another pack if we're going to make a resolution pack, but if it's a different kind of type you'll need to check those same-ish packs respectively. You could copy them from [our existing Breath of the Wild graphic pack](https://github.com/slashiee/gfx_pack/blob/master/Source/BreathOfTheWild/rules.txt#L10-L94). Make sure that you set the gameWidth and gameHeight resolutions accordingly if you've got a 1080p game, most of native resolutions can be found on [our graphic packs website](https://slashiee.github.io/cemu_graphic_packs/).