From edbe6f6aed40cf26034dd410fd7ee1151e02cb67 Mon Sep 17 00:00:00 2001 From: Intra Date: Wed, 1 Jan 2025 17:08:09 -0600 Subject: [PATCH] fix trailing white space in preprocessor statment --- .../Undarken/79ba8affb269f61c_0000000000000079_ps.txt | 2 +- .../Undarken/1494f789ce9ac901_000000000000000f_ps.txt | 2 +- .../Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/VirtualConsole/VCGBA/Enhancements/Undarken/79ba8affb269f61c_0000000000000079_ps.txt b/src/VirtualConsole/VCGBA/Enhancements/Undarken/79ba8affb269f61c_0000000000000079_ps.txt index 6eeaa18a..97043ad6 100644 --- a/src/VirtualConsole/VCGBA/Enhancements/Undarken/79ba8affb269f61c_0000000000000079_ps.txt +++ b/src/VirtualConsole/VCGBA/Enhancements/Undarken/79ba8affb269f61c_0000000000000079_ps.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/VirtualConsole/VCN64/Enhancements/Undarken/1494f789ce9ac901_000000000000000f_ps.txt b/src/VirtualConsole/VCN64/Enhancements/Undarken/1494f789ce9ac901_000000000000000f_ps.txt index 3fc6984d..3e982e7c 100644 --- a/src/VirtualConsole/VCN64/Enhancements/Undarken/1494f789ce9ac901_000000000000000f_ps.txt +++ b/src/VirtualConsole/VCN64/Enhancements/Undarken/1494f789ce9ac901_000000000000000f_ps.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/VirtualConsole/VCNES/Enhancements/Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt b/src/VirtualConsole/VCNES/Enhancements/Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt index 7dedeb69..6ef2222f 100644 --- a/src/VirtualConsole/VCNES/Enhancements/Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt +++ b/src/VirtualConsole/VCNES/Enhancements/Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)