From d8bad7add2c67e6123407d357883f5597537e434 Mon Sep 17 00:00:00 2001 From: Intra Date: Wed, 1 Jan 2025 17:11:58 -0600 Subject: [PATCH] fix trailing white space in preprocessor statments --- .../AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt | 7 +------ .../AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt | 7 +------ 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/src/DKCTropicalFreeze/Enhancements/AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt b/src/DKCTropicalFreeze/Enhancements/AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt index d56b3d80..9e51cb08 100644 --- a/src/DKCTropicalFreeze/Enhancements/AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt +++ b/src/DKCTropicalFreeze/Enhancements/AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) @@ -28,11 +28,6 @@ uniform vec4 uf_fragCoordScale; uniform ivec4 uf_remappedPS[2]; uniform vec2 uf_fragCoordScale; #endif - - - - - TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; layout(location = 0) in vec4 passParameterSem0; diff --git a/src/DKCTropicalFreeze/Enhancements/AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt b/src/DKCTropicalFreeze/Enhancements/AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt index ef8a7c79..ee6ca40c 100644 --- a/src/DKCTropicalFreeze/Enhancements/AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt +++ b/src/DKCTropicalFreeze/Enhancements/AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) @@ -28,11 +28,6 @@ uniform vec4 uf_fragCoordScale; uniform ivec4 uf_remappedPS[2]; uniform vec2 uf_fragCoordScale; #endif - - - - - TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; layout(location = 0) in vec4 passParameterSem0;