diff --git a/src/SuperMario3DWorld/Enhancements/Contrasty/be99d80628d31127_00000000000003c9_ps.txt b/src/SuperMario3DWorld/Enhancements/Contrasty/be99d80628d31127_00000000000003c9_ps.txt index 80587910..1228c068 100644 --- a/src/SuperMario3DWorld/Enhancements/Contrasty/be99d80628d31127_00000000000003c9_ps.txt +++ b/src/SuperMario3DWorld/Enhancements/Contrasty/be99d80628d31127_00000000000003c9_ps.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/1f83c0d47b1c4c34_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/1f83c0d47b1c4c34_0000000000000000_vs.txt index cfa654cf..8457def9 100644 --- a/src/SuperMario3DWorld/Graphics/1f83c0d47b1c4c34_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/1f83c0d47b1c4c34_0000000000000000_vs.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/280351fcf8e5949f_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/280351fcf8e5949f_0000000000000000_vs.txt index d4126137..617b99a6 100644 --- a/src/SuperMario3DWorld/Graphics/280351fcf8e5949f_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/280351fcf8e5949f_0000000000000000_vs.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/470eee1bb25ab50d_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/470eee1bb25ab50d_0000000000000000_vs.txt index 1b56479a..7c966d31 100644 --- a/src/SuperMario3DWorld/Graphics/470eee1bb25ab50d_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/470eee1bb25ab50d_0000000000000000_vs.txt @@ -18,7 +18,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/4c426260188ace42_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/4c426260188ace42_0000000000000000_vs.txt index eee67b47..8913c888 100644 --- a/src/SuperMario3DWorld/Graphics/4c426260188ace42_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/4c426260188ace42_0000000000000000_vs.txt @@ -18,7 +18,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/5661793d88425685_0000000007fffff9_ps.txt b/src/SuperMario3DWorld/Graphics/5661793d88425685_0000000007fffff9_ps.txt index 066c0335..ed124353 100644 --- a/src/SuperMario3DWorld/Graphics/5661793d88425685_0000000007fffff9_ps.txt +++ b/src/SuperMario3DWorld/Graphics/5661793d88425685_0000000007fffff9_ps.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/6d9067fd20086bc0_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/6d9067fd20086bc0_0000000000000000_vs.txt index bfa25e09..261ee6b0 100644 --- a/src/SuperMario3DWorld/Graphics/6d9067fd20086bc0_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/6d9067fd20086bc0_0000000000000000_vs.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/842a19b509f8b91a_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/842a19b509f8b91a_0000000000000000_vs.txt index 1c8d8bc0..040816ed 100644 --- a/src/SuperMario3DWorld/Graphics/842a19b509f8b91a_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/842a19b509f8b91a_0000000000000000_vs.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/8d68a0e3561ff525_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/8d68a0e3561ff525_0000000000000000_vs.txt index 315b9720..93e7a332 100644 --- a/src/SuperMario3DWorld/Graphics/8d68a0e3561ff525_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/8d68a0e3561ff525_0000000000000000_vs.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/b727c08e3b534992_0000000007fffffd_ps.txt b/src/SuperMario3DWorld/Graphics/b727c08e3b534992_0000000007fffffd_ps.txt index 496b87f8..2da94806 100644 --- a/src/SuperMario3DWorld/Graphics/b727c08e3b534992_0000000007fffffd_ps.txt +++ b/src/SuperMario3DWorld/Graphics/b727c08e3b534992_0000000007fffffd_ps.txt @@ -10,7 +10,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/be99d80628d31127_00000000000003c9_ps.txt b/src/SuperMario3DWorld/Graphics/be99d80628d31127_00000000000003c9_ps.txt index b6d7bef1..de28ced1 100644 --- a/src/SuperMario3DWorld/Graphics/be99d80628d31127_00000000000003c9_ps.txt +++ b/src/SuperMario3DWorld/Graphics/be99d80628d31127_00000000000003c9_ps.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/c27612e2f7126ebf_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/c27612e2f7126ebf_0000000000000000_vs.txt index c22eaaaa..39d69ceb 100644 --- a/src/SuperMario3DWorld/Graphics/c27612e2f7126ebf_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/c27612e2f7126ebf_0000000000000000_vs.txt @@ -18,7 +18,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/c4eaec09897d525e_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/c4eaec09897d525e_0000000000000000_vs.txt index 0b66bcaf..f1898ce1 100644 --- a/src/SuperMario3DWorld/Graphics/c4eaec09897d525e_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/c4eaec09897d525e_0000000000000000_vs.txt @@ -11,7 +11,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/d388f32cb9be9a7a_000000000000f249_ps.txt b/src/SuperMario3DWorld/Graphics/d388f32cb9be9a7a_000000000000f249_ps.txt index 56984860..d7c4ced3 100644 --- a/src/SuperMario3DWorld/Graphics/d388f32cb9be9a7a_000000000000f249_ps.txt +++ b/src/SuperMario3DWorld/Graphics/d388f32cb9be9a7a_000000000000f249_ps.txt @@ -13,7 +13,7 @@ float resScale = float($width)/float($gameWidth); #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif diff --git a/src/SuperMario3DWorld/Graphics/d9c81460d6984bb2_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/d9c81460d6984bb2_0000000000000000_vs.txt index 3f479513..165c19cb 100644 --- a/src/SuperMario3DWorld/Graphics/d9c81460d6984bb2_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/d9c81460d6984bb2_0000000000000000_vs.txt @@ -18,7 +18,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/e4e4a60266119f75_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/e4e4a60266119f75_0000000000000000_vs.txt index eb9df632..e2637a4d 100644 --- a/src/SuperMario3DWorld/Graphics/e4e4a60266119f75_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/e4e4a60266119f75_0000000000000000_vs.txt @@ -18,7 +18,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Graphics/fa47a4b5f1304f51_0000000000000000_vs.txt b/src/SuperMario3DWorld/Graphics/fa47a4b5f1304f51_0000000000000000_vs.txt index d40e1bec..39c04a3e 100644 --- a/src/SuperMario3DWorld/Graphics/fa47a4b5f1304f51_0000000000000000_vs.txt +++ b/src/SuperMario3DWorld/Graphics/fa47a4b5f1304f51_0000000000000000_vs.txt @@ -18,7 +18,7 @@ #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) diff --git a/src/SuperMario3DWorld/Mods/DrawDistance/rules.txt b/src/SuperMario3DWorld/Mods/DrawDistance/rules.txt index 864490d6..f7baa3f4 100644 --- a/src/SuperMario3DWorld/Mods/DrawDistance/rules.txt +++ b/src/SuperMario3DWorld/Mods/DrawDistance/rules.txt @@ -2,6 +2,6 @@ titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Draw Distance path = "Super Mario 3D World/Mods/Draw Distance" -description = Increases the draw distance of the game.|Has no effect on Plussy levels. +description = Increases the draw distance of the game.|Has no effect on Plussy levels.|May load undesired objects in Bowser car fight levels. #Credits: getdls version = 6 diff --git a/src/SuperMario3DWorld/Mods/NoHUD/b84517cef3bb49ad_000000000000007d_ps.txt b/src/SuperMario3DWorld/Mods/NoHUD/b84517cef3bb49ad_000000000000007d_ps.txt index 6871714b..89b3002c 100644 --- a/src/SuperMario3DWorld/Mods/NoHUD/b84517cef3bb49ad_000000000000007d_ps.txt +++ b/src/SuperMario3DWorld/Mods/NoHUD/b84517cef3bb49ad_000000000000007d_ps.txt @@ -10,7 +10,7 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif diff --git a/src/SuperMario3DWorld/Mods/NoHUD/d9953dbd7354b119_000000000000007d_ps.txt b/src/SuperMario3DWorld/Mods/NoHUD/d9953dbd7354b119_000000000000007d_ps.txt index b0d39379..14222ea6 100644 --- a/src/SuperMario3DWorld/Mods/NoHUD/d9953dbd7354b119_000000000000007d_ps.txt +++ b/src/SuperMario3DWorld/Mods/NoHUD/d9953dbd7354b119_000000000000007d_ps.txt @@ -10,7 +10,7 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif diff --git a/src/SuperMario3DWorld/Mods/NoHUD/d9f064ae204238df_000000000000007d_ps.txt b/src/SuperMario3DWorld/Mods/NoHUD/d9f064ae204238df_000000000000007d_ps.txt index 9124a8dd..b37c4c34 100644 --- a/src/SuperMario3DWorld/Mods/NoHUD/d9f064ae204238df_000000000000007d_ps.txt +++ b/src/SuperMario3DWorld/Mods/NoHUD/d9f064ae204238df_000000000000007d_ps.txt @@ -10,7 +10,7 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif