diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/04dcbf2655f94e03_00000000000007f9_ps.txt b/Enhancements/WindWakerHD_Contrasty/04dcbf2655f94e03_00000000000007f9_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/04dcbf2655f94e03_00000000000007f9_ps.txt rename to Enhancements/WindWakerHD_Contrasty/04dcbf2655f94e03_00000000000007f9_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/53141a02b3f78921_00000000000000ff_ps.txt b/Enhancements/WindWakerHD_Contrasty/53141a02b3f78921_00000000000000ff_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/53141a02b3f78921_00000000000000ff_ps.txt rename to Enhancements/WindWakerHD_Contrasty/53141a02b3f78921_00000000000000ff_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/8a763b05908ba4e8_00000000000000ff_ps.txt b/Enhancements/WindWakerHD_Contrasty/8a763b05908ba4e8_00000000000000ff_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/8a763b05908ba4e8_00000000000000ff_ps.txt rename to Enhancements/WindWakerHD_Contrasty/8a763b05908ba4e8_00000000000000ff_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/90ed656e9c17616b_00000000000000ff_ps.txt b/Enhancements/WindWakerHD_Contrasty/90ed656e9c17616b_00000000000000ff_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/90ed656e9c17616b_00000000000000ff_ps.txt rename to Enhancements/WindWakerHD_Contrasty/90ed656e9c17616b_00000000000000ff_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/92d5cf316124c301_00000000007fd249_ps.txt b/Enhancements/WindWakerHD_Contrasty/92d5cf316124c301_00000000007fd249_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/92d5cf316124c301_00000000007fd249_ps.txt rename to Enhancements/WindWakerHD_Contrasty/92d5cf316124c301_00000000007fd249_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/960d3ef6662043c7_0000000000000079_ps.txt b/Enhancements/WindWakerHD_Contrasty/960d3ef6662043c7_0000000000000079_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/960d3ef6662043c7_0000000000000079_ps.txt rename to Enhancements/WindWakerHD_Contrasty/960d3ef6662043c7_0000000000000079_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/b77c717f243c0b08_00000000007f9249_ps.txt b/Enhancements/WindWakerHD_Contrasty/b77c717f243c0b08_00000000007f9249_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/b77c717f243c0b08_00000000007f9249_ps.txt rename to Enhancements/WindWakerHD_Contrasty/b77c717f243c0b08_00000000007f9249_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/c2cae30e906be2d5_0000000000001e49_ps.txt b/Enhancements/WindWakerHD_Contrasty/c2cae30e906be2d5_0000000000001e49_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/c2cae30e906be2d5_0000000000001e49_ps.txt rename to Enhancements/WindWakerHD_Contrasty/c2cae30e906be2d5_0000000000001e49_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/e1ea1127489fd281_0000000000003fc9_ps.txt b/Enhancements/WindWakerHD_Contrasty/e1ea1127489fd281_0000000000003fc9_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/e1ea1127489fd281_0000000000003fc9_ps.txt rename to Enhancements/WindWakerHD_Contrasty/e1ea1127489fd281_0000000000003fc9_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/ef821134ed8dd294_0000000000003fc9_ps.txt b/Enhancements/WindWakerHD_Contrasty/ef821134ed8dd294_0000000000003fc9_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/ef821134ed8dd294_0000000000003fc9_ps.txt rename to Enhancements/WindWakerHD_Contrasty/ef821134ed8dd294_0000000000003fc9_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/f1a49f43d95bec30_00000000000000ff_ps.txt b/Enhancements/WindWakerHD_Contrasty/f1a49f43d95bec30_00000000000000ff_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/f1a49f43d95bec30_00000000000000ff_ps.txt rename to Enhancements/WindWakerHD_Contrasty/f1a49f43d95bec30_00000000000000ff_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/ff71dcd2ad4defdc_00000000000003c9_ps.txt b/Enhancements/WindWakerHD_Contrasty/ff71dcd2ad4defdc_00000000000003c9_ps.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/ff71dcd2ad4defdc_00000000000003c9_ps.txt rename to Enhancements/WindWakerHD_Contrasty/ff71dcd2ad4defdc_00000000000003c9_ps.txt diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt b/Enhancements/WindWakerHD_Contrasty/rules.txt similarity index 100% rename from Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt rename to Enhancements/WindWakerHD_Contrasty/rules.txt diff --git a/Workarounds/Bayonetta2_Portal/e1e83a29eef8fee8_0000000000000000_vs.txt b/Workarounds/Bayonetta2_Portal/e1e83a29eef8fee8_0000000000000000_vs.txt new file mode 100644 index 00000000..8f9386f7 --- /dev/null +++ b/Workarounds/Bayonetta2_Portal/e1e83a29eef8fee8_0000000000000000_vs.txt @@ -0,0 +1,227 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader e1e83a29eef8fee8 +// Used for: Hiding the blue layer behind the portal that doesn't appear on the Wii U. + +uniform ivec4 uf_remappedVS[7]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem5; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem133; +layout(location = 1) out vec4 passParameterSem135; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +// 0 +R124f.x = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[0].w)) + intBitsToFloat(uf_remappedVS[1].w)); +R124f.y = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(uf_remappedVS[1].z)); +PV0f.y = R124f.y; +R127f.w = 1.0; +PV0f.w = R127f.w; +// 1 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.w = tempf.x; +R127f.x = PV0f.y; +PS1f = R127f.x; +// 2 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV0f.x = R0f.x; +PV0f.y = R0f.x; +PV0f.z = R0f.x; +PV0f.w = R0f.x; +R126f.w = -(R124f.x) + 1.0; +PS0f = R126f.w; +// 3 +backupReg0f = R127f.x; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.y = tempf.x; +R127f.x = backupReg0f + -(R124f.x); +PS1f = R127f.x; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.z = tempf.x; +R127f.w = R126f.w + -(R124f.y); +PS0f = R127f.w; +// 5 +PV1f.x = intBitsToFloat(uf_remappedVS[6].y) + -(1.0); +PV1f.y = intBitsToFloat(uf_remappedVS[6].y); +R127f.z = intBitsToFloat(uf_remappedVS[6].x) + -(1.0); +PV1f.w = intBitsToFloat(uf_remappedVS[6].x); +R126f.z = -(R124f.x) + 1.0; +PS1f = R126f.z; +// 6 +PV0f.x = max(PV1f.w, 0.0); +PV0f.y = max(PV1f.y, 0.0); +R2f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + intBitsToFloat(uf_remappedVS[1].y)); +PV0f.z = R2f.z; +R125f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(uf_remappedVS[1].x)); +PV0f.w = R125f.w; +R125f.x = max(PV1f.x, 0.0); +PS0f = R125f.x; +// 7 +R126f.x = min(PV0f.x, 1.0); +PV1f.y = min(PV0f.y, 1.0); +PV1f.z = -(PV0f.w) + 1.0; +PV1f.w = PV0f.z; +R125f.y = -(R124f.y) + 1.0; +PS1f = R125f.y; +// 8 +backupReg0f = R127f.x; +backupReg1f = R127f.z; +R127f.x = (mul_nonIEEE(backupReg0f,PV1f.y) + R124f.x); +R127f.y = (mul_nonIEEE(R127f.w,PV1f.y) + R124f.y); +PV0f.z = -(R2f.z) + PV1f.z; +PV0f.w = -(R125f.w) + PV1f.w; +R127f.z = max(backupReg1f, 0.0); +PS0f = R127f.z; +// 9 +backupReg0f = R126f.x; +backupReg0f = R126f.x; +R126f.x = -(R2f.z) + 1.0; +R126f.y = -(R125f.w) + 1.0; +R125f.z = (mul_nonIEEE(PV0f.w,backupReg0f) + R125f.w); +R126f.w = (mul_nonIEEE(PV0f.z,backupReg0f) + R2f.z); +R127f.w = intBitsToFloat(uf_remappedVS[6].y) + -(2.0); +PS1f = R127f.w; +// 10 +backupReg0f = R127f.z; +PV0f.x = min(R125f.x, 1.0); +PV0f.y = R126f.z + -(R127f.x); +R126f.z = intBitsToFloat(uf_remappedVS[6].x) + -(2.0); +PV0f.w = R125f.y + -(R127f.y); +R127f.z = min(backupReg0f, 1.0); +PS0f = R127f.z; +// 11 +backupReg0f = R127f.y; +backupReg1f = R127f.w; +PV1f.x = R126f.x + -(R126f.w); +R127f.y = (mul_nonIEEE(PV0f.w,PV0f.x) + backupReg0f); +R124f.z = (mul_nonIEEE(PV0f.y,PV0f.x) + R127f.x); +PV1f.w = R126f.y + -(R125f.z); +R127f.w = max(backupReg1f, 0.0); +PS1f = R127f.w; +// 12 +backupReg0f = R126f.z; +R127f.x = (mul_nonIEEE(PV1f.w,R127f.z) + R125f.z); +PV0f.y = R124f.x; +R126f.z = (mul_nonIEEE(PV1f.x,R127f.z) + R126f.w); +PV0f.w = max(backupReg0f, 0.0); +R127f.z = intBitsToFloat(uf_remappedVS[6].y) + -(intBitsToFloat(0x40400000)); +PS0f = R127f.z; +// 13 +PV1f.x = R125f.y + -(R124f.z); +PV1f.y = PV0f.y + -(R127f.y); +R125f.z = intBitsToFloat(uf_remappedVS[6].x) + -(intBitsToFloat(0x40400000)); +PV1f.w = min(R127f.w, 1.0); +R125f.y = min(PV0f.w, 1.0); +PS1f = R125f.y; +// 14 +backupReg0f = R127f.y; +backupReg1f = R127f.z; +PV0f.x = R125f.w + -(R126f.z); +R127f.y = (mul_nonIEEE(PV1f.y,PV1f.w) + backupReg0f); +R127f.z = (mul_nonIEEE(PV1f.x,PV1f.w) + R124f.z); +PV0f.w = R126f.x + -(R127f.x); +PS0f = max(backupReg1f, 0.0); +// 15 +backupReg0f = R125f.y; +backupReg1f = R127f.x; +R127f.x = (mul_nonIEEE(PV0f.x,R125f.y) + R126f.z); +R125f.y = (mul_nonIEEE(PV0f.w,backupReg0f) + backupReg1f); +PV1f.z = max(R125f.z, 0.0); +R127f.w = min(PS0f, 1.0); +PS1f = 1.0 / R0f.w; +// 16 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +PV0f.x = R124f.x + -(R127f.z); +PV0f.y = backupReg0f * PS1f; +R126f.z = backupReg1f * PS1f; +PV0f.w = R124f.y + -(R127f.y); +R124f.x = min(PV1f.z, 1.0); +PS0f = R124f.x; +// 17 +PV1f.x = R2f.z + -(R127f.x); +R123f.y = (mul_nonIEEE(PV0f.w,R127f.w) + R127f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(PV0f.x,R127f.w) + R127f.z); +PV1f.z = R123f.z; +PV1f.w = R125f.w + -(R125f.y); +R127f.y = PV0f.y; +R127f.y /= 2.0; +PS1f = R127f.y; +// 18 +PV0f.x = -(R126f.z); +PV0f.x /= 2.0; +R2f.y = (mul_nonIEEE(PV1f.x,R124f.x) + R127f.x); +R2f.z = PV1f.y; +R2f.w = PV1f.z; +R2f.x = (mul_nonIEEE(PV1f.w,R124f.x) + R125f.y); +PS0f = R2f.x; +// 19 +R1f.x = R127f.y + 0.5; +R1f.y = PV0f.x + 0.5; +R1f.z = R0f.z; +R1f.w = R0f.w; +// export +gl_Position = vec4(0.0, 0.0, 0.0, 0.0); +// export +passParameterSem133 = vec4(0.0, 0.0, 0.0, 0.0); +// export +passParameterSem135 = vec4(0.0, 0.0, 0.0, 0.0); +// 0 +} diff --git a/Workarounds/Bayonetta2_Portal/rules.txt b/Workarounds/Bayonetta2_Portal/rules.txt new file mode 100644 index 00000000..975ea65e --- /dev/null +++ b/Workarounds/Bayonetta2_Portal/rules.txt @@ -0,0 +1,8 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011B900 +name = Hides weird blue texture by blue portals. +path = "Bayonetta 2/Workarounds/Portal" +description = Hides a weird blue layer by the blue portals that's also not visible on the original console. +version = 3 + +# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2 \ No newline at end of file