diff --git a/src/SuperSmashBros/Graphics/rules.txt b/src/SuperSmashBros/Graphics/rules.txt index 3d74010f..5c8cd593 100644 --- a/src/SuperSmashBros/Graphics/rules.txt +++ b/src/SuperSmashBros/Graphics/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00 -name = Graphic Options +name = Graphics Settings path = "Super Smash Bros. for Wii U/Graphics" -description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.|Made by M&&M. +description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.||Made by M&&M. version = 6 [Default] @@ -15,6 +15,12 @@ $anisotropy = 1 # Resolution +[Preset] +name = 640x360 +category = Resolution +$width = 640 +$height = 360 + [Preset] name = 960x540 category = Resolution @@ -22,46 +28,82 @@ $width = 960 $height = 540 [Preset] -name = 1920x1080 +name = 1280x720 (HD) +category = Resolution +$width = 1280 +$height = 720 + +[Preset] +name = 1600x900 (HD+) +category = Resolution +$width = 1600 +$height = 900 + +[Preset] +name = 1920x1080 (Full HD) category = Resolution default = 1 [Preset] -name = 3840x2160 +name = 2160x1440 (2K) category = Resolution $width = 3840 $height = 2160 [Preset] -name = 7680x4320 +category = Resolution +name = 3200x1800 +$width = 3200 +$height = 1800 + +[Preset] +name = 3840x2160 (4K) +category = Resolution +$width = 3840 +$height = 2160 + +[Preset] +name = 5120x2880 (5K) +category = Resolution +$width = 5120 +$height = 2880 + +[Preset] +name = 7680x4320 (8K) category = Resolution $width = 7680 $height = 4320 +[Preset] +name = 10240x5760 (10K) +category = Resolution +$width = 10240 +$height = 5760 + # Shadow Quality [Preset] -name = Low +name = Low (50%) category = Shadow Quality $shadowQuality = 0.5 [Preset] -name = Medium +name = Medium (100%, Default) category = Shadow Quality default = 1 [Preset] -name = High +name = High (200%) category = Shadow Quality $shadowQuality = 2 [Preset] -name = Ultra +name = Ultra (300%) category = Shadow Quality $shadowQuality = 3 [Preset] -name = Extreme +name = Extreme (400%, Unstable) category = Shadow Quality $shadowQuality = 4 @@ -92,386 +134,345 @@ name = 16x category = Anisotropic Filtering Quality $anisotropy = 16 -# Anisotropic Filtering -[TextureRedefine] -tileModesExcluded = 0x001 # ignore cpu processed textures -formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps -overwriteAnisotropy = $anisotropy - -# Texture Redefines +# Resolution Changes [TextureRedefine] width = 1920 height = 1088 -formatsExcluded = 0x219,0x1a -overwriteWidth = ($width / $gameWidth) * 1920 -overwriteHeight = ($height / $gameHeight) * 1088 +formatsExcluded = 0x219,0x01a +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1088 + +[TextureRedefine] +width = 1920 +height = 1088 +formats = 0x219,0x01a +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1089 [TextureRedefine] width = 1920 height = 1080 -formatsExcluded = 0x219,0x1a -overwriteWidth = ($width / $gameWidth) * 1920 -overwriteHeight = ($height / $gameHeight) * 1080 +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 960 height = 544 formatsExcluded = 0x21a -overwriteWidth = ($width / $gameWidth) * 960 -overwriteHeight = ($height / $gameHeight) * 544 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 544 +[TextureRedefine] +width = 960 +height = 544 +formats = 0x21a +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight ($height/$gameHeight) * 540 + +# The second filter seems redundant, but it's necessary for the border fix to function properly and still upscale it. [TextureRedefine] width = 960 height = 540 formatsExcluded = 0x21a -overwriteWidth = ($width / $gameWidth) * 960 -overwriteHeight = ($height / $gameHeight) * 540 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 540 + +[TextureRedefine] +width = 960 +height = 540 +formats = 0x21a +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight ($height/$gameHeight) * 540 + [TextureRedefine] width = 960 height = 368 -overwriteWidth = ($width / $gameWidth) * 960 -overwriteHeight = ($height / $gameHeight) * 368 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 960 height = 360 -overwriteWidth = ($width / $gameWidth) * 960 -overwriteHeight = ($height / $gameHeight) * 360 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 832 height = 416 -overwriteWidth = ($width / $gameWidth) * 832 -overwriteHeight = ($height / $gameHeight) * 416 +overwriteWidth = ($width/$gameWidth) * 832 +overwriteHeight = ($height/$gameHeight) * 416 [TextureRedefine] width = 820 height = 410 -overwriteWidth = ($width / $gameWidth) * 820 -overwriteHeight = ($height / $gameHeight) * 410 +overwriteWidth = ($width/$gameWidth) * 820 +overwriteHeight = ($height/$gameHeight) * 410 [TextureRedefine] width = 768 height = 368 -overwriteWidth = ($width / $gameWidth) * 768 -overwriteHeight = ($height / $gameHeight) * 368 +overwriteWidth = ($width/$gameWidth) * 768 +overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 736 height = 368 -overwriteWidth = ($width / $gameWidth) * 736 -overwriteHeight = ($height / $gameHeight) * 368 +overwriteWidth = ($width/$gameWidth) * 736 +overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 730 height = 365 -overwriteWidth = ($width / $gameWidth) * 730 -overwriteHeight = ($height / $gameHeight) * 365 +overwriteWidth = ($width/$gameWidth) * 730 +overwriteHeight = ($height/$gameHeight) * 365 [TextureRedefine] width = 512 height = 272 -overwriteWidth = ($width / $gameWidth) * 512 -overwriteHeight = ($height / $gameHeight) * 272 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 272 formatsExcluded = 0x21a,0x816 -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 272 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formatsExcluded = 0x21a,0x816 -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 270 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 480 height = 192 -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 192 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 480 height = 180 -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 180 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 448 height = 224 -overwriteWidth = ($width / $gameWidth) * 448 -overwriteHeight = ($height / $gameHeight) * 224 +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 224 [TextureRedefine] width = 420 height = 210 -overwriteWidth = ($width / $gameWidth) * 420 -overwriteHeight = ($height / $gameHeight) * 210 +overwriteWidth = ($width/$gameWidth) * 420 +overwriteHeight = ($height/$gameHeight) * 210 [TextureRedefine] width = 256 height = 256 formats = 0x5,0x19 -overwriteWidth = ($width / $gameWidth) * 256 -overwriteHeight = ($height / $gameHeight) * 256 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 144 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 256 -overwriteHeight = ($height / $gameHeight) * 144 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 249 height = 250 -overwriteWidth = ($width / $gameWidth) * 249 -overwriteHeight = ($height / $gameHeight) * 250 +overwriteWidth = ($width/$gameWidth) * 249 +overwriteHeight = ($height/$gameHeight) * 250 [TextureRedefine] width = 240 height = 135 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 240 -overwriteHeight = ($height / $gameHeight) * 135 +overwriteWidth = ($width/$gameWidth) * 240 +overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] width = 192 height = 160 -overwriteWidth = ($width / $gameWidth) * 192 -overwriteHeight = ($height / $gameHeight) * 160 +overwriteWidth = ($width/$gameWidth) * 192 +overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 192 height = 144 -overwriteWidth = ($width / $gameWidth) * 192 -overwriteHeight = ($height / $gameHeight) * 144 +overwriteWidth = ($width/$gameWidth) * 192 +overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 160 height = 160 -overwriteWidth = ($width / $gameWidth) * 160 -overwriteHeight = ($height / $gameHeight) * 160 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 160 height = 144 -overwriteWidth = ($width / $gameWidth) * 160 -overwriteHeight = ($height / $gameHeight) * 144 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 135 height = 135 -overwriteWidth = ($width / $gameWidth) * 135 -overwriteHeight = ($height / $gameHeight) * 135 +overwriteWidth = ($width/$gameWidth) * 135 +overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] width = 128 height = 80 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 128 -overwriteHeight = ($height / $gameHeight) * 80 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 128 formats = 0x21f,0x219,0x80e -overwriteWidth = ($width / $gameWidth) * 128 -overwriteHeight = ($height / $gameHeight) * 128 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 120 height = 67 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 120 -overwriteHeight = ($height / $gameHeight) * 67 +overwriteWidth = ($width/$gameWidth) * 120 +overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 64 height = 48 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 64 -overwriteHeight = ($height / $gameHeight) * 48 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 60 height = 33 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 60 -overwriteHeight = ($height / $gameHeight) * 33 +overwriteWidth = ($width/$gameWidth) * 60 +overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] width = 30 height = 16 formatsExcluded = 0x816 -overwriteWidth = ($width / $gameWidth) * 30 -overwriteHeight = ($height / $gameHeight) * 16 +overwriteWidth = ($width/$gameWidth) * 30 +overwriteHeight = ($height/$gameHeight) * 16 # Reduce Color Banding -[TextureRedefine] # 1920x1088, f0219 -width = 1920 -height = 1088 -formats = 0x219 -overwriteFormat = 0x21f -overwriteWidth = ($width / $gameWidth) * 1920 -overwriteHeight = ($height / $gameHeight) * 1088 - -[TextureRedefine] # 1920x1088, f001a -width = 1920 -height = 1088 -formats = 0x1a -overwriteFormat = 0x1f -overwriteWidth = ($width / $gameWidth) * 1920 -overwriteHeight = ($height / $gameHeight) * 1088 - -[TextureRedefine] # 1920x1080, f0219 -width = 1920 -height = 1080 -formats = 0x219 -overwriteFormat = 0x21f -overwriteWidth = ($width / $gameWidth) * 1920 -overwriteHeight = ($height / $gameHeight) * 1080 - -[TextureRedefine] # 1920x1080, f001a -width = 1920 -height = 1080 -formats = 0x1a -overwriteFormat = 0x1f -overwriteWidth = ($width / $gameWidth) * 1920 -overwriteHeight = ($height / $gameHeight) * 1080 - -[TextureRedefine] # 960x544, f021a -width = 960 -height = 544 -formats = 0x21a -overwriteFormat = 0x21f -overwriteWidth = ($width / $gameWidth) * 960 -overwriteHeight = ($height / $gameHeight) * 544 - -[TextureRedefine] # 960x540, f021a -width = 960 -height = 540 -formats = 0x21a -overwriteFormat = 0x21f -overwriteWidth = ($width / $gameWidth) * 960 -overwriteHeight = ($height / $gameHeight) * 540 - -[TextureRedefine] # 480x272, f021a -width = 480 -height = 272 -formats = 0x21a -overwriteFormat = 0x21f -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 272 - [TextureRedefine] # 480x272, f0816 width = 480 height = 272 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 272 - -[TextureRedefine] # 480x270, f021a -width = 480 -height = 270 -formats = 0x21a -overwriteFormat = 0x21f -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 270 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] # 480x270, f0816 width = 480 height = 270 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 480 -overwriteHeight = ($height / $gameHeight) * 270 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] # 256x144, f0816 width = 256 height = 144 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 256 -overwriteHeight = ($height / $gameHeight) * 144 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] # 240x135, f0816 width = 240 height = 135 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 240 -overwriteHeight = ($height / $gameHeight) * 135 +overwriteWidth = ($width/$gameWidth) * 240 +overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] # 128x80, f0816 width = 128 height = 80 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 128 -overwriteHeight = ($height / $gameHeight) * 80 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] # 120x67, f0816 width = 120 height = 67 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 120 -overwriteHeight = ($height / $gameHeight) * 67 +overwriteWidth = ($width/$gameWidth) * 120 +overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] # 64x48, f0816 width = 64 height = 48 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 64 -overwriteHeight = ($height / $gameHeight) * 48 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] # 60x33, f0816 width = 60 height = 33 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 60 -overwriteHeight = ($height / $gameHeight) * 33 +overwriteWidth = ($width/$gameWidth) * 60 +overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] # 32x16, f0816 width = 32 height = 16 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 32 -overwriteHeight = ($height / $gameHeight) * 16 +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] # 30x16, f0816 width = 30 height = 16 formats = 0x816 overwriteFormat = 0x823 -overwriteWidth = ($width / $gameWidth) * 30 -overwriteHeight = ($height / $gameHeight) * 16 +overwriteWidth = ($width/$gameWidth) * 30 +overwriteHeight = ($height/$gameHeight) * 16 # Shadows [TextureRedefine] # Shadows width = 1024 height = 1024 -formats = 0x5 +formats = 0x005 overwriteWidth = $shadowQuality * 1024 overwriteHeight = $shadowQuality * 1024 [TextureRedefine] # Performance Shadows, Blur Pass width = 512 height = 512 -formats = 0xb,0xf +formats = 0x00b,0x00f overwriteWidth = $shadowQuality * 512 overwriteHeight = $shadowQuality * 512 + +# Anisotropic Filtering + +[TextureRedefine] +tileModesExcluded = 0x001 # ignore cpu processed textures +formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps +overwriteAnisotropy = $anisotropy