diff --git a/Mods/Bayonetta2_HighLOD/patch_gameplayTweaks.asm b/Mods/Bayonetta2_HighLOD/patch_gameplayTweaks.asm new file mode 100644 index 00000000..c84690ca --- /dev/null +++ b/Mods/Bayonetta2_HighLOD/patch_gameplayTweaks.asm @@ -0,0 +1,5 @@ +[Bayo2USv0_GP] +moduleMatches = 0xAF5D1A85 +.origin = codecave + +0x1014F804 = .float 3.0 diff --git a/Mods/Bayonetta2_HighLOD/rules.txt b/Mods/Bayonetta2_HighLOD/rules.txt new file mode 100644 index 00000000..ad82de91 --- /dev/null +++ b/Mods/Bayonetta2_HighLOD/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011B900 +name = Force max LOD +path = "Bayonetta 2/Mods/Force max object LOD" +description = LOD - Forces high poly detail level in gameplay +version = 4