diff --git a/Enhancement/BreathOfTheWild_NoMMTriforce/rules.txt b/Enhancement/BreathOfTheWild_NoMMTriforce/rules.txt new file mode 100644 index 00000000..afe96a96 --- /dev/null +++ b/Enhancement/BreathOfTheWild_NoMMTriforce/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - No Master Mode Triforce" +version = 2 + +[TextureRedefine] +width = 36 +height = 36 +formats = 0x034 +overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index b00081ca..ad1b8bcc 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -46,6 +46,12 @@ height = 288 overwriteWidth = 960 overwriteHeight = 432 +[TextureRedefine] #half-res4 +width = 640 +height = 361 +overwriteWidth = 960 +overwriteHeight = 541 + [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index d84d6df9..c6bb33c0 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -46,6 +46,12 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 +[TextureRedefine] #half-res4 +width = 640 +height = 361 +overwriteWidth = 1280 +overwriteHeight = 721 + [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_1800p/rules.txt b/Quality/BreathOfTheWild_1800p/rules.txt index ba01a652..e485d301 100644 --- a/Quality/BreathOfTheWild_1800p/rules.txt +++ b/Quality/BreathOfTheWild_1800p/rules.txt @@ -46,6 +46,12 @@ height = 288 overwriteWidth = 1600 overwriteHeight = 720 +[TextureRedefine] #half-res4 +width = 640 +height = 361 +overwriteWidth = 1600 +overwriteHeight = 901 + [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index f368ebaf..7f0065fe 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -46,6 +46,12 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 +[TextureRedefine] #half-res4 +width = 640 +height = 361 +overwriteWidth = 1920 +overwriteHeight = 1082 + [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180