From 7f03b023319ec889167d93ec395cd09fc8a2cf2d Mon Sep 17 00:00:00 2001 From: Michael <15317421+ActualMandM@users.noreply.github.com> Date: Sun, 10 Apr 2022 17:07:40 -0700 Subject: [PATCH] [BotW] Remove BSoD's clarity preset --- .../37040a485a29d54e_00000000000003c9_ps.txt | 72 +------------------ src/BreathOfTheWild/Enhancements/rules.txt | 9 +-- 2 files changed, 4 insertions(+), 77 deletions(-) diff --git a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt index e40d0ec1..c943ecac 100644 --- a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt @@ -1132,75 +1132,7 @@ float DPX_Strength = 0.20; float Colorfulness = 0.8; float DPX_Strength = 0.10; -#elif (Preset == 15) //BSoD Gaming - - #define adjust_bloom 1 - const float bloomFactor = 0.010; - #define HDRpassing 1 - const float HDRPower = 1.085; - const float radius1 = 0.793; - const float radius2 = 0.87; - #define lumapassing 1 - const float sharp_strength = 0.25; - const float sharp_clamp = 0.085; - const float offset_bias = 1.0; - #define Tone_map 8 - const float Exposure = 0.6; - const float Bleach = 0.3; - const float Gamma = 1.00; - const float defog = 0.004; - vec3 FogColor = vec3(1.0, 1.5, 1.7); - const float sat = 0.050; - const float crushContrast = 0.000; - #define post_process 0 - const float satFactor = 0.25; - #define blacknwhitepass 0 - const int BlackPoint = 8; - const int WhitePoint = 235; - #define lggpass 1 - vec3 RGB_Lift = vec3(0.994, 0.994, 0.994); - vec3 RGB_Gamma = vec3(1.0, 0.990, 1.0); - vec3 RGB_Gain = vec3(1.0, 0.990, 1.00); - #define vibpass 1 - const float Vibrance = 0.113; - vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); - #define Tech 0 - const float Power = 4.0; - vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); - float Strength = 0.20; - #define Techine 0 - const float Technicolor2_Red_Strength = 0.000; - const float Technicolor2_Green_Strength = 0.000; - const float Technicolor2_Blue_Strength = 0.000; - const float Technicolor2_Brightness = 1.0; - const float Technicolor2_Strength = 0.40; - const float Technicolor2_Saturation = 0.70; - #define cmatrix 0 - vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); - vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); - vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); - float CM_Strength = 1.0; - #define CurvesPss 0 - const float Contrast = 0.65; - #define Filmicpass 1 - const float Filmic_Contrast = 1.0; - const float Filmic_Bleach = 0.0; - const float Saturation = -0.15; - const float Filmic_Strength = 0.85; - const float Fade = 0.4; - const float Linearization = 0.5; - const float BaseCurve = 1.5; - const float BaseGamma = 0.7; - const float EffectGamma = 0.68; - #define dpxpass 0 - vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); - vec3 RGB_C = vec3(0.36, 0.36, 0.34); - float DPX_Contrast = 0.1; - float DPX_Saturation = 3.0; - float Colorfulness = 2.5; - float DPX_Strength = 0.20; - -#elif (Preset == 16) //Hexaae's Clear Preset +#elif (Preset == 15) //Hexaae's Clear Preset #define adjust_bloom 1 const float bloomFactor = 0.593; @@ -1268,7 +1200,7 @@ float DPX_Strength = 0.20; float Colorfulness = 2.5; float DPX_Strength = 0.20; -#elif (Preset == 17) // MaranBr Preset (Little More Intense) +#elif (Preset == 16) // MaranBr Preset (Little More Intense) #define adjust_bloom 1 const float bloomFactor = 0.4; diff --git a/src/BreathOfTheWild/Enhancements/rules.txt b/src/BreathOfTheWild/Enhancements/rules.txt index 0f27f654..4bac3a09 100644 --- a/src/BreathOfTheWild/Enhancements/rules.txt +++ b/src/BreathOfTheWild/Enhancements/rules.txt @@ -93,19 +93,14 @@ category = Clarity $preset:int = 14 [Preset] -name = BSoD Gaming's Preset +name = Hexaae's Clear Preset category = Clarity $preset:int = 15 -[Preset] -name = Hexaae's Clear Preset -category = Clarity -$preset:int = 16 - [Preset] name = MaranBr Preset (Little More Intense) category = Clarity -$preset:int = 17 +$preset:int = 16 [Preset] name = User-Defined Preset