From 7ce34edef438ed61e7fc0fc84249f6b459f46ee1 Mon Sep 17 00:00:00 2001 From: YeMaoWuXin <48284264+yemaowuxin@users.noreply.github.com> Date: Tue, 16 May 2023 01:30:23 +0800 Subject: [PATCH] [BotW] Add new yemaowuxin's preset to clarity options (#598) --- .../37040a485a29d54e_00000000000003c9_ps.txt | 69 +++++++++++++++++++ src/BreathOfTheWild/Enhancements/rules.txt | 5 ++ 2 files changed, 74 insertions(+) diff --git a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt index 60ed7b3e..c6e68f77 100644 --- a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt @@ -37,6 +37,7 @@ // Godot's Mexican Preset 14 // Hexaae's Clear Preset 15 // MaranBr Preset (Little More Intense) 16 + // YeMaoWuXin's Preset (Bright colors) 17 //########################################################## @@ -1267,6 +1268,74 @@ float DPX_Strength = 0.20; float Colorfulness = 2.5; float DPX_Strength = 0.2; +#elif (Preset == 17) // YeMaoWuXin's Preset (Bright colors) + + #define adjust_bloom 1 + const float bloomFactor = 0.75; + #define HDRpassing 1 + const float HDRPower = 1.30; + const float radius1 = 0.80; + const float radius2 = 0.80; + #define lumapassing 1 + const float sharp_strength = 0.85; + const float sharp_clamp = 0.35; + const float offset_bias = 0.0; + #define Tone_map 0 + const float Exposure = 1.0; + const float Bleach = 0.0; + const float Gamma = 1.0; + const float defog = 0.00; + vec3 FogColor = vec3(1.0, 1.0, 1.0); + const float sat = 0.0; + const float crushContrast = 0.00; + #define post_process 0 + const float satFactor = 0.07; + #define blacknwhitepass 0 + const int BlackPoint = 0; + const int WhitePoint = 245; + #define lggpass 1 + vec3 RGB_Lift = vec3(1.0, 1.0, 1.0); + vec3 RGB_Gamma = vec3(0.95, 0.95, 0.95); + vec3 RGB_Gain = vec3(1.075, 1.075, 1.125); + #define vibpass 1 + const float Vibrance = 3.0; + vec3 VibranceRGBBalance = vec3(0.102656, 0.050158, 0.102186); + #define Tech 0 + const float Power = 5.0; + vec3 RGBNegativeAmount = vec3(0.98, 0.98, 0.98); + float Strength = 0.10; + #define Techine 0 + float Technicolor2_Red_Strength = -0.10; + float Technicolor2_Green_Strength = -0.09; + float Technicolor2_Blue_Strength = 0.05; + float Technicolor2_Brightness = 0.5; + float Technicolor2_Strength = 1.2; + float Technicolor2_Saturation = 1.1; + #define cmatrix 0 + vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); + vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); + vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); + float CM_Strength = 1.0; + #define CurvesPss 0 + const float Contrast = 0.25; + #define Filmicpass 0 + const float Filmic_Contrast = 1.0; + const float Filmic_Bleach = 0.0; + const float Saturation = -0.17; + const float Filmic_Strength = 0.48; + const float Fade = 0.08; + const float Linearization = 1.0; + const float BaseCurve = 1.0; + const float BaseGamma = 1.0; + const float EffectGamma = 1.68; + #define dpxpass 0 + vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); + vec3 RGB_C = vec3(0.36, 0.36, 0.34); + float DPX_Contrast = 0.5; + float DPX_Saturation = 3.0; + float Colorfulness = 1.0; + float DPX_Strength = 0.10; + #endif //########################################################### diff --git a/src/BreathOfTheWild/Enhancements/rules.txt b/src/BreathOfTheWild/Enhancements/rules.txt index aaeb0a5f..142de89f 100644 --- a/src/BreathOfTheWild/Enhancements/rules.txt +++ b/src/BreathOfTheWild/Enhancements/rules.txt @@ -103,6 +103,11 @@ name = MaranBr Preset (Little More Intense) category = Clarity $preset:int = 16 +[Preset] +name = YeMaoWuXin's Preset (Bright colors) +category = Clarity +$preset:int = 17 + [Preset] name = User-Defined Preset category = Clarity