From 73cfd2f24929dd2459f02b6bfa6735fdf44a01a9 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Sat, 26 Jan 2019 15:15:11 +0100 Subject: [PATCH] [XCX] Switch exposure from AMD and Nvidia They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit). --- Workarounds/XenobladeX_Brightness/rules.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Workarounds/XenobladeX_Brightness/rules.txt b/Workarounds/XenobladeX_Brightness/rules.txt index d7ae2e36..c39de661 100644 --- a/Workarounds/XenobladeX_Brightness/rules.txt +++ b/Workarounds/XenobladeX_Brightness/rules.txt @@ -8,7 +8,7 @@ version = 3 [Preset] name = AMD $crushContrast = 0 -$exposure = 0.32 +$exposure = 0.52 $gamma = 0.93 $glare = 0.95 $lift = 0.002 @@ -18,7 +18,7 @@ $vibrance = 0.318 [Preset] name = NVIDIA $crushContrast = 0.000 -$exposure = 0.52 +$exposure = 0.32 $gamma = 0.93 $glare = 0.95 $lift = 0.002