diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt b/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt index 4faa14bb..67e2f582 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt @@ -3,11 +3,11 @@ #extension GL_ARB_separate_shader_objects : enable // shader 03285368cf940e37 //box bg -const float dither = $dither ; -const float scaleShader = $scaleShader; -const float scaleBlur = ($scaleBlur); //0.25 4k -const int sampleScale = 2; -const float lightBloom = 0.95; +float dither = $dither ; +float scaleShader = $scaleShader; +float scaleBlur = ($scaleBlur); //0.25 4k +int sampleScale = 2; +float lightBloom = 0.95; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt b/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt index 37b3e972..64cd4d83 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt @@ -5,7 +5,7 @@ // shader 70b82af4d17024d2 //AA fix -const float resScale = float($width)/float($gameWidth); +float resScale = float($width)/float($gameWidth); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt b/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt index dbc1618b..edafa8e6 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt @@ -5,7 +5,7 @@ // shader ec4a85d51e778437 //box blur fix -const float resScale = float($width)/float($gameWidth); +float resScale = float($width)/float($gameWidth); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform;