From 674181ad1e450f76abcbbe83aa99d41cabeaef2a Mon Sep 17 00:00:00 2001 From: Ryce-Fast <162914546+Ryce-Fast@users.noreply.github.com> Date: Tue, 25 Feb 2025 21:19:08 +0100 Subject: [PATCH] [BotW] Use Extreme Quality for FXAA (#681) --- .../Graphics/f14bb57cd5c9cb77_00000000000003c9_ps.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/BreathOfTheWild/Graphics/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/src/BreathOfTheWild/Graphics/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 8a37b707..c078eb61 100644 --- a/src/BreathOfTheWild/Graphics/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Graphics/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,4 +1,4 @@ -#version 420 +#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN @@ -207,7 +207,7 @@ passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); #define FXAA_PC 1 #define FXAA_GLSL_130 1 -#define FXAA_QUALITY_PRESET 14 +#define FXAA_QUALITY_PRESET 39 #define FXAA_GREEN_AS_LUMA 1 #define FXAA_DISCARD 0 @@ -1093,4 +1093,4 @@ void main() passPixelColor0 = FxaaPixelShader(passParameterSem2.xy, textureUnitPS0, RcpFrame, Subpix, EdgeThreshold, EdgeThresholdMin); } -#endif \ No newline at end of file +#endif