diff --git a/Enhancement/TwilightPrincess_Bloom/95a5a89d62998e0d_0000000000000079_ps.txt b/Enhancement/TwilightPrincess_Bloom/95a5a89d62998e0d_0000000000000079_ps.txt new file mode 100644 index 00000000..f18fb192 --- /dev/null +++ b/Enhancement/TwilightPrincess_Bloom/95a5a89d62998e0d_0000000000000079_ps.txt @@ -0,0 +1,335 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +const float bloomFactor = 0.4; +// shader 95a5a89d62998e0d +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf59ff000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R123f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw); +// 0 +R7f.x = R0f.x * intBitsToFloat(0x3b088889); +PV0f.x = R7f.x; +R7f.y = R0f.y * intBitsToFloat(0x3b72b9d6); +PV0f.y = R7f.y; +// 1 +R0f.x = PV0f.x; +R0f.y = PV0f.y + intBitsToFloat(0x3b72b9d6); +R1f.z = PV0f.x; +R1f.y = PV0f.y + intBitsToFloat(0xbb72b9d6); +PS1f = R1f.y; +// 2 +R2f.x = R7f.x; +R2f.y = R7f.y + intBitsToFloat(0x3bf2b9d6); +R4f.z = R7f.x; +R4f.y = R7f.y + intBitsToFloat(0xbbf2b9d6); +PS0f = R4f.y; +R3f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.zy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.w; +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.y); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.z); +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg0f); +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg1f); +R0f.y = R7f.y + intBitsToFloat(0x3c360b60); +PS0f = R0f.y; +// 1 +R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[0].x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R3f.w * intBitsToFloat(uf_remappedPS[0].x) + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (R3f.x * intBitsToFloat(uf_remappedPS[0].x) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R3f.z * intBitsToFloat(uf_remappedPS[0].x) + PV0f.y); +PV1f.w = R123f.w; +R0f.x = R7f.x; +PS1f = R0f.x; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[0].y) * R1f.y + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].y) * R1f.w + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R1f.y = R7f.y + intBitsToFloat(0xbc360b60); +PS0f = R1f.y; +// 3 +backupReg0f = R2f.z; +R3f.x = (intBitsToFloat(uf_remappedPS[0].z) * R2f.x + PV0f.y); +R3f.y = (intBitsToFloat(uf_remappedPS[0].z) * R2f.y + PV0f.x); +R2f.z = (intBitsToFloat(uf_remappedPS[0].z) * R2f.w + PV0f.z); +R2f.w = (intBitsToFloat(uf_remappedPS[0].z) * backupReg0f + PV0f.w); +R1f.x = R7f.x; +PS1f = R1f.x; +// 4 +R2f.x = R7f.x; +R2f.y = R7f.y + intBitsToFloat(0x3c72b9d6); +R6f.z = R7f.x; +R6f.y = R7f.y + intBitsToFloat(0xbc72b9d6); +PS0f = R6f.y; +R4f.xyzw = (textureLod(textureUnitPS0, R4f.zy,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[0].z) * R4f.x + R3f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].z) * R4f.w + R2f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].z) * R4f.z + R2f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].z) * R4f.y + R3f.y); +PV0f.w = R123f.w; +R3f.y = R7f.y + intBitsToFloat(0x3c97b426); +PS0f = R3f.y; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[0].w) * R0f.w + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].w) * R0f.x + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +R3f.x = R7f.x; +PS1f = R3f.x; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[0].w) * R1f.w + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].w) * R1f.z + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].w) * R1f.y + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].w) * R1f.x + PV1f.y); +PV0f.w = R123f.w; +R1f.y = R7f.y + intBitsToFloat(0xbc97b426); +PS0f = R1f.y; +// 3 +R0f.x = (R5f.z * intBitsToFloat(uf_remappedPS[1].x) + PV0f.y); +R0f.y = (R5f.w * intBitsToFloat(uf_remappedPS[1].x) + PV0f.x); +R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[1].x) + PV0f.z); +R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[1].x) + PV0f.w); +R1f.x = R7f.x; +PS1f = R1f.x; +// 4 +R5f.x = R7f.x; +R5f.y = R7f.y + intBitsToFloat(0x3cb60b60); +R4f.z = R7f.x; +R4f.y = R7f.y + intBitsToFloat(0xbcb60b60); +PS0f = R4f.y; +R6f.xyzw = (textureLod(textureUnitPS0, R6f.zy,0.0).xyzw); +R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[1].x) * R6f.z + R0f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].x) * R6f.y + R5f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].x) * R6f.x + R5f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].x) * R6f.w + R0f.y); +PV0f.w = R123f.w; +R0f.y = R7f.y + intBitsToFloat(0x3cd4629b); +PS0f = R0f.y; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[1].y) * R3f.y + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].y) * R3f.w + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].y) * R3f.x + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R3f.z + PV0f.x); +PV1f.w = R123f.w; +R0f.x = R7f.x; +PS1f = R0f.x; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[1].y) * R1f.y + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].y) * R1f.w + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R1f.y = R7f.y + intBitsToFloat(0xbcd4629b); +PS0f = R1f.y; +// 3 +backupReg0f = R2f.z; +R3f.x = (intBitsToFloat(uf_remappedPS[1].z) * R2f.x + PV0f.y); +R3f.y = (intBitsToFloat(uf_remappedPS[1].z) * R2f.y + PV0f.x); +R2f.z = (intBitsToFloat(uf_remappedPS[1].z) * R2f.w + PV0f.z); +R2f.w = (intBitsToFloat(uf_remappedPS[1].z) * backupReg0f + PV0f.w); +R1f.x = R7f.x; +PS1f = R1f.x; +// 4 +R2f.x = R7f.x; +R2f.y = R7f.y + intBitsToFloat(0x3cf2b9d6); +R6f.z = R7f.x; +R6f.y = R7f.y + intBitsToFloat(0xbcf2b9d6); +PS0f = R6f.y; +R4f.xyzw = (textureLod(textureUnitPS0, R4f.zy,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[1].z) * R4f.x + R3f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].z) * R4f.w + R2f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].z) * R4f.z + R2f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].z) * R4f.y + R3f.y); +PV0f.w = R123f.w; +R3f.y = R7f.y + intBitsToFloat(0x3d088888); +PS0f = R3f.y; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[1].w) * R0f.w + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].w) * R0f.x + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +R3f.x = R7f.x; +PS1f = R3f.x; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[1].w) * R1f.w + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].w) * R1f.z + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].w) * R1f.y + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].w) * R1f.x + PV1f.y); +PV0f.w = R123f.w; +R1f.y = R7f.y + intBitsToFloat(0xbd088888); +PS0f = R1f.y; +// 3 +R0f.x = (R5f.z * intBitsToFloat(uf_remappedPS[2].x) + PV0f.y); +R0f.y = (R5f.w * intBitsToFloat(uf_remappedPS[2].x) + PV0f.x); +R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[2].x) + PV0f.z); +R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[2].x) + PV0f.w); +R1f.x = R7f.x; +PS1f = R1f.x; +// 4 +R5f.x = R7f.x; +R5f.y = R7f.y + intBitsToFloat(0x3d17b426); +R4f.z = R7f.x; +R4f.y = R7f.y + intBitsToFloat(0xbd17b426); +PS0f = R4f.y; +R6f.xyzw = (textureLod(textureUnitPS0, R6f.zy,0.0).xyzw); +R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[2].x) * R6f.z + R0f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].x) * R6f.y + R5f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].x) * R6f.x + R5f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].x) * R6f.w + R0f.y); +PV0f.w = R123f.w; +R0f.y = R7f.y + intBitsToFloat(0x3d26dfc3); +PS0f = R0f.y; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[2].y) * R3f.y + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].y) * R3f.w + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].y) * R3f.x + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].y) * R3f.z + PV0f.x); +PV1f.w = R123f.w; +R0f.x = R7f.x; +PS1f = R0f.x; +// 2 +backupReg0f = R7f.y; +R123f.x = (intBitsToFloat(uf_remappedPS[2].y) * R1f.y + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].y) * R1f.w + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R7f.y = backupReg0f + intBitsToFloat(0xbd26dfc3); +PS0f = R7f.y; +// 3 +backupReg0f = R2f.x; +backupReg1f = R2f.y; +backupReg2f = R2f.z; +R2f.x = (intBitsToFloat(uf_remappedPS[2].z) * backupReg0f + PV0f.y); +R2f.y = (intBitsToFloat(uf_remappedPS[2].z) * backupReg1f + PV0f.x); +R2f.z = (intBitsToFloat(uf_remappedPS[2].z) * R2f.w + PV0f.z); +R2f.w = (intBitsToFloat(uf_remappedPS[2].z) * backupReg2f + PV0f.w); +R4f.xyzw = (textureLod(textureUnitPS0, R4f.zy,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R7f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[2].z) * R4f.x + R2f.x); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].z) * R4f.w + R2f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].z) * R4f.z + R2f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].z) * R4f.y + R2f.y); +PV0f.w = R123f.w; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[2].w) * R0f.w + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].w) * R0f.x + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +// 2 +backupReg0f = R7f.x; +backupReg1f = R7f.y; +backupReg2f = R7f.z; +backupReg3f = R7f.w; +R7f.x = (intBitsToFloat(uf_remappedPS[2].w) * backupReg0f + PV1f.y * bloomFactor); +R7f.y = (intBitsToFloat(uf_remappedPS[2].w) * backupReg1f + PV1f.w * bloomFactor); +R7f.z = (intBitsToFloat(uf_remappedPS[2].w) * backupReg2f + PV1f.z * bloomFactor); +R7f.w = (intBitsToFloat(uf_remappedPS[2].w) * backupReg3f + PV1f.x * bloomFactor); +// export +passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); +} diff --git a/Enhancement/TwilightPrincess_Bloom/c612390d4c70f430_0000000000000079_ps.txt b/Enhancement/TwilightPrincess_Bloom/c612390d4c70f430_0000000000000079_ps.txt new file mode 100644 index 00000000..9d9de662 --- /dev/null +++ b/Enhancement/TwilightPrincess_Bloom/c612390d4c70f430_0000000000000079_ps.txt @@ -0,0 +1,538 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +const float bloomFactor = 0.4; +// shader c612390d4c70f430 +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf597f000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R123f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw); +// 0 +R7f.x = R0f.x * intBitsToFloat(0x3b088889); +PV0f.x = R7f.x; +R7f.y = R0f.y * intBitsToFloat(0x3b72b9d6); +PV0f.y = R7f.y; +// 1 +R0f.x = PV0f.x + intBitsToFloat(0x3b088889); +R0f.y = PV0f.y; +R1f.z = PV0f.y; +R1f.x = PV0f.x + intBitsToFloat(0xbb088889); +PS1f = R1f.x; +// 2 +R2f.x = R7f.x + intBitsToFloat(0x3b888889); +R2f.y = R7f.y; +R4f.z = R7f.y; +R4f.x = R7f.x + intBitsToFloat(0xbb888889); +PS0f = R4f.x; +R3f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xz,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +backupReg0f = R0f.y; +backupReg1f = R0f.x; +backupReg2f = R0f.w; +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.z); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg0f); +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg1f); +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg2f); +R0f.x = R7f.x + intBitsToFloat(0x3bccccce); +PS0f = R0f.x; +// 1 +R123f.x = (R3f.w * intBitsToFloat(uf_remappedPS[0].x) + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (R3f.y * intBitsToFloat(uf_remappedPS[0].x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R3f.x * intBitsToFloat(uf_remappedPS[0].x) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R3f.z * intBitsToFloat(uf_remappedPS[0].x) + PV0f.x); +PV1f.w = R123f.w; +R0f.y = R7f.y; +PS1f = R0f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[0].y) * R1f.y + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].y) * R1f.w + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbbccccce); +PS0f = R1f.x; +// 3 +backupReg0f = R2f.z; +R3f.x = (intBitsToFloat(uf_remappedPS[0].z) * R2f.w + PV0f.z); +R3f.y = (intBitsToFloat(uf_remappedPS[0].z) * R2f.x + PV0f.y); +R2f.z = (intBitsToFloat(uf_remappedPS[0].z) * backupReg0f + PV0f.w); +R2f.w = (intBitsToFloat(uf_remappedPS[0].z) * R2f.y + PV0f.x); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R2f.x = R7f.x + intBitsToFloat(0x3c088889); +R2f.y = R7f.y; +R6f.z = R7f.y; +R6f.x = R7f.x + intBitsToFloat(0xbc088889); +PS0f = R6f.x; +R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[0].z) * R4f.x + R3f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].z) * R4f.w + R3f.x); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].z) * R4f.z + R2f.z); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].z) * R4f.y + R2f.w); +PV0f.w = R123f.w; +R3f.x = R7f.x + intBitsToFloat(0x3c2aaaab); +PS0f = R3f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[0].w) * R0f.x + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].w) * R0f.w + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +R3f.y = R7f.y; +PS1f = R3f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[0].w) * R1f.w + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[0].w) * R1f.z + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[0].w) * R1f.y + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[0].w) * R1f.x + PV1f.x); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbc2aaaab); +PS0f = R1f.x; +// 3 +R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[1].x) + PV0f.x); +R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[1].x) + PV0f.y); +R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[1].x) + PV0f.z); +R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[1].x) + PV0f.w); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R5f.x = R7f.x + intBitsToFloat(0x3c4cccce); +R5f.y = R7f.y; +R4f.z = R7f.y; +R4f.x = R7f.x + intBitsToFloat(0xbc4cccce); +PS0f = R4f.x; +R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); +R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[1].x) * R6f.z + R0f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].x) * R6f.y + R5f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].x) * R6f.x + R5f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].x) * R6f.w + R0f.x); +PV0f.w = R123f.w; +R0f.x = R7f.x + intBitsToFloat(0x3c6eeef0); +PS0f = R0f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[1].y) * R3f.w + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].y) * R3f.y + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].y) * R3f.x + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R3f.z + PV0f.x); +PV1f.w = R123f.w; +R0f.y = R7f.y; +PS1f = R0f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[1].y) * R1f.y + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].y) * R1f.w + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbc6eeef0); +PS0f = R1f.x; +// 3 +backupReg0f = R2f.z; +R3f.x = (intBitsToFloat(uf_remappedPS[1].z) * R2f.w + PV0f.z); +R3f.y = (intBitsToFloat(uf_remappedPS[1].z) * R2f.x + PV0f.y); +R2f.z = (intBitsToFloat(uf_remappedPS[1].z) * backupReg0f + PV0f.w); +R2f.w = (intBitsToFloat(uf_remappedPS[1].z) * R2f.y + PV0f.x); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R2f.x = R7f.x + intBitsToFloat(0x3c888889); +R2f.y = R7f.y; +R6f.z = R7f.y; +R6f.x = R7f.x + intBitsToFloat(0xbc888889); +PS0f = R6f.x; +R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[1].z) * R4f.x + R3f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].z) * R4f.w + R3f.x); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].z) * R4f.z + R2f.z); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].z) * R4f.y + R2f.w); +PV0f.w = R123f.w; +R3f.x = R7f.x + intBitsToFloat(0x3c99999a); +PS0f = R3f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[1].w) * R0f.x + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].w) * R0f.w + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +R3f.y = R7f.y; +PS1f = R3f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[1].w) * R1f.w + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[1].w) * R1f.z + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[1].w) * R1f.y + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].w) * R1f.x + PV1f.x); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbc99999a); +PS0f = R1f.x; +// 3 +R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[2].x) + PV0f.x); +R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[2].x) + PV0f.y); +R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[2].x) + PV0f.z); +R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[2].x) + PV0f.w); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R5f.x = R7f.x + intBitsToFloat(0x3caaaaab); +R5f.y = R7f.y; +R4f.z = R7f.y; +R4f.x = R7f.x + intBitsToFloat(0xbcaaaaab); +PS0f = R4f.x; +R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); +R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[2].x) * R6f.z + R0f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].x) * R6f.y + R5f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].x) * R6f.x + R5f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].x) * R6f.w + R0f.x); +PV0f.w = R123f.w; +R0f.x = R7f.x + intBitsToFloat(0x3cbbbbbc); +PS0f = R0f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[2].y) * R3f.w + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].y) * R3f.y + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].y) * R3f.x + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].y) * R3f.z + PV0f.x); +PV1f.w = R123f.w; +R0f.y = R7f.y; +PS1f = R0f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[2].y) * R1f.y + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].y) * R1f.w + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbcbbbbbc); +PS0f = R1f.x; +// 3 +backupReg0f = R2f.z; +R3f.x = (intBitsToFloat(uf_remappedPS[2].z) * R2f.w + PV0f.z); +R3f.y = (intBitsToFloat(uf_remappedPS[2].z) * R2f.x + PV0f.y); +R2f.z = (intBitsToFloat(uf_remappedPS[2].z) * backupReg0f + PV0f.w); +R2f.w = (intBitsToFloat(uf_remappedPS[2].z) * R2f.y + PV0f.x); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R2f.x = R7f.x + intBitsToFloat(0x3cccccce); +R2f.y = R7f.y; +R6f.z = R7f.y; +R6f.x = R7f.x + intBitsToFloat(0xbcccccce); +PS0f = R6f.x; +R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[2].z) * R4f.x + R3f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].z) * R4f.w + R3f.x); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].z) * R4f.z + R2f.z); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].z) * R4f.y + R2f.w); +PV0f.w = R123f.w; +R3f.x = R7f.x + intBitsToFloat(0x3cdddddf); +PS0f = R3f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[2].w) * R0f.x + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].w) * R0f.w + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +R3f.y = R7f.y; +PS1f = R3f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[2].w) * R1f.w + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[2].w) * R1f.z + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[2].w) * R1f.y + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[2].w) * R1f.x + PV1f.x); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbcdddddf); +PS0f = R1f.x; +// 3 +R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[3].x) + PV0f.x); +R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[3].x) + PV0f.y); +R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[3].x) + PV0f.z); +R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[3].x) + PV0f.w); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R5f.x = R7f.x + intBitsToFloat(0x3ceeeef0); +R5f.y = R7f.y; +R4f.z = R7f.y; +R4f.x = R7f.x + intBitsToFloat(0xbceeeef0); +PS0f = R4f.x; +R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); +R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[3].x) * R6f.z + R0f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[3].x) * R6f.y + R5f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[3].x) * R6f.x + R5f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[3].x) * R6f.w + R0f.x); +PV0f.w = R123f.w; +R0f.x = R7f.x + intBitsToFloat(0x3d000000); +PS0f = R0f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[3].y) * R3f.w + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[3].y) * R3f.y + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[3].y) * R3f.x + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[3].y) * R3f.z + PV0f.x); +PV1f.w = R123f.w; +R0f.y = R7f.y; +PS1f = R0f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[3].y) * R1f.y + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[3].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[3].y) * R1f.w + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[3].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbd000000); +PS0f = R1f.x; +// 3 +backupReg0f = R2f.z; +R3f.x = (intBitsToFloat(uf_remappedPS[3].z) * R2f.w + PV0f.z); +R3f.y = (intBitsToFloat(uf_remappedPS[3].z) * R2f.x + PV0f.y); +R2f.z = (intBitsToFloat(uf_remappedPS[3].z) * backupReg0f + PV0f.w); +R2f.w = (intBitsToFloat(uf_remappedPS[3].z) * R2f.y + PV0f.x); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R2f.x = R7f.x + intBitsToFloat(0x3d088889); +R2f.y = R7f.y; +R6f.z = R7f.y; +R6f.x = R7f.x + intBitsToFloat(0xbd088889); +PS0f = R6f.x; +R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[3].z) * R4f.x + R3f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[3].z) * R4f.w + R3f.x); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[3].z) * R4f.z + R2f.z); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[3].z) * R4f.y + R2f.w); +PV0f.w = R123f.w; +R3f.x = R7f.x + intBitsToFloat(0x3d111112); +PS0f = R3f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[3].w) * R0f.x + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[3].w) * R0f.w + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[3].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[3].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +R3f.y = R7f.y; +PS1f = R3f.y; +// 2 +R123f.x = (intBitsToFloat(uf_remappedPS[3].w) * R1f.w + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[3].w) * R1f.z + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[3].w) * R1f.y + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[3].w) * R1f.x + PV1f.x); +PV0f.w = R123f.w; +R1f.x = R7f.x + intBitsToFloat(0xbd111112); +PS0f = R1f.x; +// 3 +R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[4].x) + PV0f.x); +R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[4].x) + PV0f.y); +R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[4].x) + PV0f.z); +R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[4].x) + PV0f.w); +R1f.y = R7f.y; +PS1f = R1f.y; +// 4 +R5f.x = R7f.x + intBitsToFloat(0x3d19999a); +R5f.y = R7f.y; +R4f.z = R7f.y; +R4f.x = R7f.x + intBitsToFloat(0xbd19999a); +PS0f = R4f.x; +R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); +R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); +R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); +R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[4].x) * R6f.z + R0f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[4].x) * R6f.y + R5f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[4].x) * R6f.x + R5f.w); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[4].x) * R6f.w + R0f.x); +PV0f.w = R123f.w; +R0f.x = R7f.x + intBitsToFloat(0x3d222223); +PS0f = R0f.x; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[4].y) * R3f.w + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[4].y) * R3f.y + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[4].y) * R3f.x + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[4].y) * R3f.z + PV0f.x); +PV1f.w = R123f.w; +R0f.y = R7f.y; +PS1f = R0f.y; +// 2 +backupReg0f = R7f.x; +R123f.x = (intBitsToFloat(uf_remappedPS[4].y) * R1f.y + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[4].y) * R1f.x + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[4].y) * R1f.w + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[4].y) * R1f.z + PV1f.w); +PV0f.w = R123f.w; +R7f.x = backupReg0f + intBitsToFloat(0xbd222223); +PS0f = R7f.x; +// 3 +backupReg0f = R2f.x; +backupReg1f = R2f.z; +backupReg2f = R2f.y; +R2f.x = (intBitsToFloat(uf_remappedPS[4].z) * R2f.w + PV0f.z); +R2f.y = (intBitsToFloat(uf_remappedPS[4].z) * backupReg0f + PV0f.y); +R2f.z = (intBitsToFloat(uf_remappedPS[4].z) * backupReg1f + PV0f.w); +R2f.w = (intBitsToFloat(uf_remappedPS[4].z) * backupReg2f + PV0f.x); +R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); +R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); +R7f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); +// 0 +R123f.x = (intBitsToFloat(uf_remappedPS[4].z) * R4f.x + R2f.y); +PV0f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[4].z) * R4f.w + R2f.x); +PV0f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[4].z) * R4f.z + R2f.z); +PV0f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[4].z) * R4f.y + R2f.w); +PV0f.w = R123f.w; +// 1 +R123f.x = (intBitsToFloat(uf_remappedPS[4].w) * R0f.x + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedPS[4].w) * R0f.w + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (intBitsToFloat(uf_remappedPS[4].w) * R0f.z + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[4].w) * R0f.y + PV0f.w); +PV1f.w = R123f.w; +// 2 +backupReg0f = R7f.x; +backupReg1f = R7f.y; +backupReg2f = R7f.z; +backupReg3f = R7f.w; +R7f.x = (intBitsToFloat(uf_remappedPS[4].w) * backupReg0f + PV1f.x * bloomFactor); +R7f.y = (intBitsToFloat(uf_remappedPS[4].w) * backupReg1f + PV1f.w * bloomFactor); +R7f.z = (intBitsToFloat(uf_remappedPS[4].w) * backupReg2f + PV1f.z * bloomFactor); +R7f.w = (intBitsToFloat(uf_remappedPS[4].w) * backupReg3f + PV1f.y * bloomFactor); +// export +passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); +} diff --git a/Enhancement/TwilightPrincess_Bloom/rules.txt b/Enhancement/TwilightPrincess_Bloom/rules.txt new file mode 100644 index 00000000..ad698421 --- /dev/null +++ b/Enhancement/TwilightPrincess_Bloom/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 000500001019C800,000500001019E600,000500001019E500 +name = "Twilight Princess HD - Adjustable Bloom" +version = 2