diff --git a/Source/XenobladeX/rules.txt b/Source/XenobladeX/rules.txt index c8021069..2ef5bfde 100644 --- a/Source/XenobladeX/rules.txt +++ b/Source/XenobladeX/rules.txt @@ -49,7 +49,7 @@ overwriteHeight = [TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks width = 854 height = 480 -overwriteWidth = +overwriteWidth = overwriteHeight = [TextureRedefine] # half-res alpha @@ -57,53 +57,53 @@ width = 640 height = 360 formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures tileModesExcluded = 0x001 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions width = 512 height = 512 formats = 0x005 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # Sun, Light Sources (plants, armor etc) width = 512 height = 288 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # Fog width = 426 height = 240 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround) width = 320 height = 180 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 261 height = 223 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 256 height = 180 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # "God rays" stencil res, lens reflections. width = 256 height = 144 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = #[TextureRedefine] # lod switch dithering, don't scale #width = 256 @@ -120,57 +120,57 @@ overwriteHeight = width = 255 height = 255 formats = 0x01a,0x810 # verify later -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine]# Probe glow. width = 160 height = 90 #formatsExcluded = 0x816 #fixed in shader -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 128 height = 128 formats = 0x806 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 128 height = 90 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers width = 80 height = 46 #formatsExcluded = 0x816 #fixed in shader -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # width = 64 height = 64 formats = 0x816,0x820 #001a includes cube breaks if scaled -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 64 height = 46 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # height = 32 height = 32 formats = 0x806 #001a includes cube breaks flashlight scene -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = #[TextureRedefine] #grading don't scale #width = 16 @@ -183,15 +183,15 @@ overwriteHeight = width = 8 height = 8 formats = 0x806 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # width = 4 height = 4 formats = 0x80e,0x81e #R16,RG16 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # width = 1