diff --git a/Enhancements/Bayonetta2_Shadows/rules.txt b/Enhancements/Bayonetta2_Shadows/rules.txt index 2637b4aa..d07297c5 100644 --- a/Enhancements/Bayonetta2_Shadows/rules.txt +++ b/Enhancements/Bayonetta2_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Shadow Resolution path = "Bayonetta 2/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt b/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt index 13028cc1..7da79df6 100644 --- a/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt +++ b/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00 name = Film Grain path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grain" description = Allows you to adjust how strong the film grain effect is. -version = 3 +version = 4 [Preset] name = Default Size diff --git a/Enhancements/FatalFrameProjectZero_LODBias/rules.txt b/Enhancements/FatalFrameProjectZero_LODBias/rules.txt index d105004d..a7eb4be3 100644 --- a/Enhancements/FatalFrameProjectZero_LODBias/rules.txt +++ b/Enhancements/FatalFrameProjectZero_LODBias/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00 name = "LOD Bias" path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias" description = Level of details adjustment -version = 3 +version = 4 [Preset] name = Normal (Default) diff --git a/Enhancements/MarioKart8_Shadows/rules.txt b/Enhancements/MarioKart8_Shadows/rules.txt index 6858ac09..b802c37d 100644 --- a/Enhancements/MarioKart8_Shadows/rules.txt +++ b/Enhancements/MarioKart8_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Shadow Resolution path = "Mario Kart 8/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/MarioTennis_Shadows/rules.txt b/Enhancements/MarioTennis_Shadows/rules.txt index 13ee1054..f9b7eb11 100644 --- a/Enhancements/MarioTennis_Shadows/rules.txt +++ b/Enhancements/MarioTennis_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Shadow Resolution path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/NintendoLand_Shadows/rules.txt b/Enhancements/NintendoLand_Shadows/rules.txt index b1e55e44..dadce7af 100644 --- a/Enhancements/NintendoLand_Shadows/rules.txt +++ b/Enhancements/NintendoLand_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010101F00,0005000010102000,0005000010102100 name = Shadow Resolution path = "Nintendo Land/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/Pikmin3_Shadows/rules.txt b/Enhancements/Pikmin3_Shadows/rules.txt index 7d7e4263..83f89886 100644 --- a/Enhancements/Pikmin3_Shadows/rules.txt +++ b/Enhancements/Pikmin3_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,0 name = Shadow Resolution path = "Pikmin 3/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/PokkenTournament_Shadows/rules.txt b/Enhancements/PokkenTournament_Shadows/rules.txt index 14cf453d..86a650dc 100644 --- a/Enhancements/PokkenTournament_Shadows/rules.txt +++ b/Enhancements/PokkenTournament_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101DF400,00050002101DF401,00050000101DF500 name = Shadow Resolution path = "Pokken Tournament/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/RiseOfLyric_Shadows/rules.txt b/Enhancements/RiseOfLyric_Shadows/rules.txt index 966febd0..0f82ad97 100644 --- a/Enhancements/RiseOfLyric_Shadows/rules.txt +++ b/Enhancements/RiseOfLyric_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Shadow Resolution path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/SkylandersImaginators_Shadows/rules.txt b/Enhancements/SkylandersImaginators_Shadows/rules.txt index ef8eecaf..5d4dfa87 100644 --- a/Enhancements/SkylandersImaginators_Shadows/rules.txt +++ b/Enhancements/SkylandersImaginators_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101F4D00,00050000101FB100 name = Shadow Resolution path = "Skylanders Imaginators/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/SuperMario3DWorld_Shadows/rules.txt b/Enhancements/SuperMario3DWorld_Shadows/rules.txt index 84e8c3db..3e9e6d3d 100644 --- a/Enhancements/SuperMario3DWorld_Shadows/rules.txt +++ b/Enhancements/SuperMario3DWorld_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Shadow Resolution path = "Super Mario 3D World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt b/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt index f9f900dc..4fe0b0ca 100644 --- a/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt +++ b/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = No Boxing Ring Screen path = "Super Smash Bros. for Wii U/Enhancements/No Boxing Ring Screen" description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons. -version = 3 +version = 4 [TextureRedefine] width = 256 diff --git a/Enhancements/TokyoMirage_NegLod/rules.txt b/Enhancements/TokyoMirage_NegLod/rules.txt index b8d291bb..799d5efc 100644 --- a/Enhancements/TokyoMirage_NegLod/rules.txt +++ b/Enhancements/TokyoMirage_NegLod/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Negative texture LOD bias path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures -version = 3 +version = 4 [Preset] name = LOD Default diff --git a/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt b/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt index 1530ccdb..25124c23 100644 --- a/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt +++ b/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Level of detail path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD" description = Sharper textures at risk of shimmering when set too high -version = 3 +version = 4 [Preset] name = LOD Default diff --git a/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt b/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt index 45adfcff..9d41b565 100644 --- a/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt +++ b/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Resolution path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = 1024x1024 (1x, Default) diff --git a/Enhancements/XenobladeX_NegativeLOD/rules.txt b/Enhancements/XenobladeX_NegativeLOD/rules.txt index 5b500ed6..075ec794 100644 --- a/Enhancements/XenobladeX_NegativeLOD/rules.txt +++ b/Enhancements/XenobladeX_NegativeLOD/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Negative texture LOD bias path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures. -version = 3 +version = 4 [Preset] name = LOD Default diff --git a/Enhancements/YoshisWoollyWorld_Shadows/rules.txt b/Enhancements/YoshisWoollyWorld_Shadows/rules.txt index 7b2eb49e..dd3f911b 100644 --- a/Enhancements/YoshisWoollyWorld_Shadows/rules.txt +++ b/Enhancements/YoshisWoollyWorld_Shadows/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010131F00,0005000010184E00,0005000010184D00 name = Shadow Resolution path = "Yoshi's Woolly World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution. -version = 3 +version = 4 [Preset] name = Medium (1.00x, Default) diff --git a/Mods/BatmanArkhamOrigins_60FPS/rules.txt b/Mods/BatmanArkhamOrigins_60FPS/rules.txt index 84830d05..31d1f7fc 100644 --- a/Mods/BatmanArkhamOrigins_60FPS/rules.txt +++ b/Mods/BatmanArkhamOrigins_60FPS/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010136c00,0005000010137c00,0005000010154500,000500001016d300,000500001016df00 path = "Batman: Arkham Origins/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 [Control] #Give boost to performance diff --git a/Mods/BuddyandMe_60FPS/rules.txt b/Mods/BuddyandMe_60FPS/rules.txt index b0b520ad..56b0982c 100644 --- a/Mods/BuddyandMe_60FPS/rules.txt +++ b/Mods/BuddyandMe_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101ECF00,00050000101F4A00 name = 60FPS path = "Buddy & Me/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/CitizensOfEarth_60fps/rules.txt b/Mods/CitizensOfEarth_60fps/rules.txt index f9d87c9d..baf7a2bd 100644 --- a/Mods/CitizensOfEarth_60fps/rules.txt +++ b/Mods/CitizensOfEarth_60fps/rules.txt @@ -3,6 +3,6 @@ titleIds = 0005000010177200,0005000010180B00 name = 60FPS path = "Citizens of Earth/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/Darksiders2_60FPS/rules.txt b/Mods/Darksiders2_60FPS/rules.txt index 811d98ae..a53d4363 100644 --- a/Mods/Darksiders2_60FPS/rules.txt +++ b/Mods/Darksiders2_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001010AD00,0005000010110F00 name = 60FPS path = "Darksiders II/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/Darksiders_Uncapped/rules.txt b/Mods/Darksiders_Uncapped/rules.txt index 30fca812..1a37308e 100644 --- a/Mods/Darksiders_Uncapped/rules.txt +++ b/Mods/Darksiders_Uncapped/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101FA600,00050000101F9700 name = Uncapped Framerate path = "Darksiders Warmastered Edition/Mods/Uncapped Framerate" description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/DeusExHumanRevolution_60FPS/rules.txt b/Mods/DeusExHumanRevolution_60FPS/rules.txt index 54949c10..92e47066 100644 --- a/Mods/DeusExHumanRevolution_60FPS/rules.txt +++ b/Mods/DeusExHumanRevolution_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001012BA00,000500001012B200 name = 60FPS path = "Deus Ex: Human Revolution/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/FatalFrame_60FPS/rules.txt b/Mods/FatalFrame_60FPS/rules.txt index 6af3f400..6c6e9f4f 100644 --- a/Mods/FatalFrame_60FPS/rules.txt +++ b/Mods/FatalFrame_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00 name = 60FPS path = "Fatal Frame - Project Zero: Maiden of Black Water/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/FistOfTheNorthStar_60FPS/rules.txt b/Mods/FistOfTheNorthStar_60FPS/rules.txt index fa6ad0e7..21ca2587 100644 --- a/Mods/FistOfTheNorthStar_60FPS/rules.txt +++ b/Mods/FistOfTheNorthStar_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001012B800,000500001012B900,0005000010116600 name = 60FPS path = "Fist of the North Star: Ken's Rage 2/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/HyruleWarriors_60FPS/rules.txt b/Mods/HyruleWarriors_60FPS/rules.txt index 94b32c5b..41a03de3 100644 --- a/Mods/HyruleWarriors_60FPS/rules.txt +++ b/Mods/HyruleWarriors_60FPS/rules.txt @@ -3,4 +3,4 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = 60FPS path = "Hyrule Warriors/Mods/60FPS" description = Important: This patches the gameplay to be in 60fps. Getting under 60fps will slow down the game's speed. -version = 3 +version = 4 diff --git a/Mods/HyruleWarriors_CharacterSwap/rules.txt b/Mods/HyruleWarriors_CharacterSwap/rules.txt index 37e1eaad..1e1542c2 100644 --- a/Mods/HyruleWarriors_CharacterSwap/rules.txt +++ b/Mods/HyruleWarriors_CharacterSwap/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = Character Swap path = "Hyrule Warriors/Mods/Character Swap (in adventure mode)" description = Allows you to use a character that isn't selectable from the character selection screen normally in adventure mode. -version = 3 +version = 4 [Preset] name = Link diff --git a/Mods/LEGOBatman3_60FPS/rules.txt b/Mods/LEGOBatman3_60FPS/rules.txt index ea521007..20544e47 100644 --- a/Mods/LEGOBatman3_60FPS/rules.txt +++ b/Mods/LEGOBatman3_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001016AD00,000500001016A400 name = 60FPS path = "Lego Batman 3: Beyond Gotham/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGODimensions_60FPS/rules.txt b/Mods/LEGODimensions_60FPS/rules.txt index e9de8176..9f0d4f8d 100644 --- a/Mods/LEGODimensions_60FPS/rules.txt +++ b/Mods/LEGODimensions_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 0005000010194200,0005000010195D00 name = 60FPS path = "Lego Dimensions/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGOJurassicWorld_60FPS/rules.txt b/Mods/LEGOJurassicWorld_60FPS/rules.txt index c07575db..bae991e8 100644 --- a/Mods/LEGOJurassicWorld_60FPS/rules.txt +++ b/Mods/LEGOJurassicWorld_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101CDF00,00050000101A6200,00050000101A5C00 name = 60FPS path = "Lego Jurassic World/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt b/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt index f40cfcf0..a120cc82 100644 --- a/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt +++ b/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 0005000010132B00,0005000010132400 name = 60FPS path = "Lego Marvel Super Heroes/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGOMarvelsAvengers_60FPS/rules.txt b/Mods/LEGOMarvelsAvengers_60FPS/rules.txt index 0ab35fb5..4d842c01 100644 --- a/Mods/LEGOMarvelsAvengers_60FPS/rules.txt +++ b/Mods/LEGOMarvelsAvengers_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101BEF00,00050000101BE900 name = 60FPS path = "Lego Marvel's Avengers/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGOMovie_60FPS/rules.txt b/Mods/LEGOMovie_60FPS/rules.txt index ea98d6af..161a8848 100644 --- a/Mods/LEGOMovie_60FPS/rules.txt +++ b/Mods/LEGOMovie_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001014DE00,000500001014E000 name = 60FPS path = "The LEGO Movie Videogame/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGOSTARWARS_60FPS/rules.txt b/Mods/LEGOSTARWARS_60FPS/rules.txt index 7db8789d..5a7535d1 100644 --- a/Mods/LEGOSTARWARS_60FPS/rules.txt +++ b/Mods/LEGOSTARWARS_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101DAB00,00050000101DAA00 name = 60FPS path = "LEGO Star Wars: The Force Awakens/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LEGOTheHobbit_60FPS/rules.txt b/Mods/LEGOTheHobbit_60FPS/rules.txt index 6ac9ef78..ee562f77 100644 --- a/Mods/LEGOTheHobbit_60FPS/rules.txt +++ b/Mods/LEGOTheHobbit_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001016A700,0005000010168D00 name = 60FPS path = "LEGO The Hobbit/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/LostReavers_60fps/rules.txt b/Mods/LostReavers_60fps/rules.txt index 7146df72..80109137 100644 --- a/Mods/LostReavers_60fps/rules.txt +++ b/Mods/LostReavers_60fps/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101A4800,00050000101B9900,000500001018D900 name = 60FPS path = "Lost Reavers/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 [Control] vsyncFrequency = 120 diff --git a/Mods/M&SRio2016_60FPS/rules.txt b/Mods/M&SRio2016_60FPS/rules.txt index 568cbf96..57063f9f 100644 --- a/Mods/M&SRio2016_60FPS/rules.txt +++ b/Mods/M&SRio2016_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = 60FPS path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Original Town patch made by Slashiee, full game patch made by theboy181 diff --git a/Mods/MarioKart8_60FPSMultiplayer/rules.txt b/Mods/MarioKart8_60FPSMultiplayer/rules.txt index 89fcf203..c6fa2cd6 100644 --- a/Mods/MarioKart8_60FPSMultiplayer/rules.txt +++ b/Mods/MarioKart8_60FPSMultiplayer/rules.txt @@ -3,4 +3,4 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = 60FPS with 3/4P splitscreen mode path = "Mario Kart 8/Mods/60FPS in splitscreen" description = Forces the game to run at 60FPS instead of the 30FPS in 3-4P splitscreen. In those splitscreen modes, it normally alternates each side of the screen in one frame. This forces it to draw both sides instead. -version = 3 \ No newline at end of file +version = 4 \ No newline at end of file diff --git a/Mods/MarioKart8_RemoveMKTVWatermark/rules.txt b/Mods/MarioKart8_RemoveMKTVWatermark/rules.txt index 47004a72..a2204c64 100644 --- a/Mods/MarioKart8_RemoveMKTVWatermark/rules.txt +++ b/Mods/MarioKart8_RemoveMKTVWatermark/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Removes the MKTV watermark path = "Mario Kart 8/Mods/Remove MKTV watermark" description = Removes the MKTV watermark in the replays or highlight reel. -version = 3 +version = 4 [TextureRedefine] width = 160 diff --git a/Mods/Oddworld_60FPS/rules.txt b/Mods/Oddworld_60FPS/rules.txt index 638f432f..020eccec 100644 --- a/Mods/Oddworld_60FPS/rules.txt +++ b/Mods/Oddworld_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101DB000,00050000101DBB00 name = 60FPS path = "Oddworld: New 'n' Tasty/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/Planes_60FPS/rules.txt b/Mods/Planes_60FPS/rules.txt index 3ca90ce5..8c7dde7b 100644 --- a/Mods/Planes_60FPS/rules.txt +++ b/Mods/Planes_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001011C500,0005000010136900,0005000010136A00,0005000010136B00 name = 60FPS path = "Disney Planes/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/RacingTransformed_60FPS/rules.txt b/Mods/RacingTransformed_60FPS/rules.txt index f31dcb9c..fcca343d 100644 --- a/Mods/RacingTransformed_60FPS/rules.txt +++ b/Mods/RacingTransformed_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001010B300,0005000010111F00 name = 60FPS path = "Sonic & All-Stars Racing Transformed/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/ResidentEvilRevelations_60fps/rules.txt b/Mods/ResidentEvilRevelations_60fps/rules.txt index d42f0857..4c53ef12 100644 --- a/Mods/ResidentEvilRevelations_60fps/rules.txt +++ b/Mods/ResidentEvilRevelations_60fps/rules.txt @@ -3,6 +3,6 @@ titleIds = 000500001012CF00,000500001012B400,0005000010113100 name = 60FPS path = "Resident Evil Revelations/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/RiseOfLyric_Uncapped/rules.txt b/Mods/RiseOfLyric_Uncapped/rules.txt index 061b54af..42d423c6 100644 --- a/Mods/RiseOfLyric_Uncapped/rules.txt +++ b/Mods/RiseOfLyric_Uncapped/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Uncapped Framerate path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate" description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. -version = 3 +version = 4 [Preset] name = 60FPS (ideal for 240/120/60Hz displays) diff --git a/Mods/Shiftlings_60FPS/rules.txt b/Mods/Shiftlings_60FPS/rules.txt index dae3a20f..5aec3f3a 100644 --- a/Mods/Shiftlings_60FPS/rules.txt +++ b/Mods/Shiftlings_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 00050000101A7F00,00050000101ACC00 name = 60FPS path = "Shiftlings/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/Slenderman_60FPS/rules.txt b/Mods/Slenderman_60FPS/rules.txt index 0f00d400..bd34897c 100644 --- a/Mods/Slenderman_60FPS/rules.txt +++ b/Mods/Slenderman_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 0005000010184900,00050000101D8900 name = 60FPS path = "Slender: The Arrival/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt b/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt index 9f3806a5..526d474e 100644 --- a/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt +++ b/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = 60FPS Two-Player Race path = "Sonic Lost World/Mods/60FPS 2P Race" description = Patches out the 30FPS lock from the two-player race mode -version = 3 +version = 4 diff --git a/Mods/SonicLostWorld_NoMusic/rules.txt b/Mods/SonicLostWorld_NoMusic/rules.txt index 080d71d8..0707f982 100644 --- a/Mods/SonicLostWorld_NoMusic/rules.txt +++ b/Mods/SonicLostWorld_NoMusic/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = No Music path = "Sonic Lost World/Mods/No Music" description = Disables music playback -version = 3 +version = 4 diff --git a/Mods/Splatoon_!NoHUD/rules.txt b/Mods/Splatoon_!NoHUD/rules.txt index d5d7b9ba..b4e63ba6 100644 --- a/Mods/Splatoon_!NoHUD/rules.txt +++ b/Mods/Splatoon_!NoHUD/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = No HUD path = "Splatoon/Mods/No HUD" description = Removes the HUD from the game. -version = 3 +version = 4 diff --git a/Mods/Splatoon_MapSwap/rules.txt b/Mods/Splatoon_MapSwap/rules.txt index d2bb4698..b754216b 100644 --- a/Mods/Splatoon_MapSwap/rules.txt +++ b/Mods/Splatoon_MapSwap/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Map Swap path = "Splatoon/Mods/Map Swap" description = Read patches.txt for more information. -version = 3 +version = 4 diff --git a/Mods/Splatoon_Octohax/rules.txt b/Mods/Splatoon_Octohax/rules.txt index a6bc6ae4..bbd586e5 100644 --- a/Mods/Splatoon_Octohax/rules.txt +++ b/Mods/Splatoon_Octohax/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Octohax path = "Splatoon/Mods/Octohax" description = Replaces the female inkling with the octoling. -version = 3 +version = 4 diff --git a/Mods/Splatoon_SquidSisterSwap/rules.txt b/Mods/Splatoon_SquidSisterSwap/rules.txt index cf18e524..0a6c3897 100644 --- a/Mods/Splatoon_SquidSisterSwap/rules.txt +++ b/Mods/Splatoon_SquidSisterSwap/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Squid Sister Swap path = "Splatoon/Mods/Squid Sister Swap" description = Allows you to swap the Squid Sisters. -version = 3 +version = 4 [Preset] name = Callie over Marie diff --git a/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt b/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt index ae9733a5..70ab96d7 100644 --- a/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt +++ b/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Infinite Level Height path = "Super Mario Maker/Mods/Infinite Level Height" description = Make sure to have online disabled while having this graphic pack enabled, you're liable if you get banned! Allows you to make higher levels. Credits to comex for the mod (http://yt.vu/+comex) and GRAnimated for adapting it into a graphic pack. -version = 3 +version = 4 [Preset] name = 32 Blocks Tall diff --git a/Mods/TokyoMirage_60FPS/rules.txt b/Mods/TokyoMirage_60FPS/rules.txt index 7dd5d959..4f9dfb37 100644 --- a/Mods/TokyoMirage_60FPS/rules.txt +++ b/Mods/TokyoMirage_60FPS/rules.txt @@ -3,4 +3,4 @@ titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = 60FPS path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 diff --git a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt index f1aa0989..3de6206a 100644 --- a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt +++ b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Distant Fog path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog" description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects -version = 3 +version = 4 [Preset] name = Default diff --git a/Mods/WarriorsOrochi3_60FPS/rules.txt b/Mods/WarriorsOrochi3_60FPS/rules.txt index b02a9899..0686f420 100644 --- a/Mods/WarriorsOrochi3_60FPS/rules.txt +++ b/Mods/WarriorsOrochi3_60FPS/rules.txt @@ -3,6 +3,6 @@ titleIds = 0005000010110200,000500001010EA00,0005000010112B00 name = 60FPS path = "Warriors Orochi 3 Hyper/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 # Made by theboy181 diff --git a/Mods/XenobladeX/XenobladeX_60FPS/rules.txt b/Mods/XenobladeX/XenobladeX_60FPS/rules.txt index a36f6ab2..f4520f2e 100644 --- a/Mods/XenobladeX/XenobladeX_60FPS/rules.txt +++ b/Mods/XenobladeX/XenobladeX_60FPS/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = 60FPS path = "Xenoblade Chronicles X/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_FOVSetting/rules.txt b/Mods/XenobladeX/XenobladeX_FOVSetting/rules.txt index abe3bbfa..cdbc19a6 100644 --- a/Mods/XenobladeX/XenobladeX_FOVSetting/rules.txt +++ b/Mods/XenobladeX/XenobladeX_FOVSetting/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Field of View path = "Xenoblade Chronicles X/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. -version = 3 +version = 4 [Preset] name = Default FOV diff --git a/Mods/XenobladeX/XenobladeX_NoOfflineTag/rules.txt b/Mods/XenobladeX/XenobladeX_NoOfflineTag/rules.txt index 2f5468ba..e7a03c05 100644 --- a/Mods/XenobladeX/XenobladeX_NoOfflineTag/rules.txt +++ b/Mods/XenobladeX/XenobladeX_NoOfflineTag/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = No offline tag path = "Xenoblade Chronicles X/Mods/offline tag" description = Removes offline blinking tag - Does not change actual offline state -version = 3 \ No newline at end of file +version = 4 \ No newline at end of file diff --git a/Mods/XenobladeX/XenobladeX_mod_BattleDamageModGround/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BattleDamageModGround/rules.txt index ebc3ab49..3d589d01 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BattleDamageModGround/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BattleDamageModGround/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Ground damage multiplicator" path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator" description = Increase the ground damage done by your team (skells not impacted). -version = 3 +version = 4 [Preset] name = Damage x 2 diff --git a/Mods/XenobladeX/XenobladeX_mod_BattleEnemyStats/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BattleEnemyStats/rules.txt index 146689a8..4bc2c251 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BattleEnemyStats/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BattleEnemyStats/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Enemy Statistics modificator" path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator" description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). You can consult the new values in the Bestiary menu. -version = 3 +version = 4 [Preset] name = Set at 50% diff --git a/Mods/XenobladeX/XenobladeX_mod_BattleEscapeDistance/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BattleEscapeDistance/rules.txt index bc5515ba..86032be5 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BattleEscapeDistance/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BattleEscapeDistance/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Escape distance reducer" path = "Xenoblade Chronicles X/Mods/Battle/Escape distance reducer" description = Reduce escape distance needed to lose aggro from enemies. -version = 3 +version = 4 [Preset] name = Apply -25% diff --git a/Mods/XenobladeX/XenobladeX_mod_BattleNoQTE/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BattleNoQTE/rules.txt index 7db779d4..e308d889 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BattleNoQTE/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BattleNoQTE/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Automatic Soul Challenges" path = "Xenoblade Chronicles X/Mods/Battle/Automatic Soul Challenges" description = The Soul Challenges QTE are hidden and automatically successful (no preset needed). -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt index 61b93521..27a79f53 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Overdrive unlocked pre-Chapter 5" path = "Xenoblade Chronicles X/Mods/Battle/Overdrive unlocked" description = Unleashed the power of Overdrive before Chapter 5. -version = 3 \ No newline at end of file +version = 4 \ No newline at end of file diff --git a/Mods/XenobladeX/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt index a83b80aa..b0b3fd8d 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt @@ -3,5 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "DLC Quests unlocked" path = "Xenoblade Chronicles X/Mods/BLADE/DLC Quests unlocked" description = DLC Support quests are unlocked and accessible right after you are a BLADE member. -version = 3 +version = 4 \ No newline at end of file diff --git a/Mods/XenobladeX/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt index ad8bb81c..ce34c95b 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Gain Reward Tickets from DLC or Time Attack missions" path = "Xenoblade Chronicles X/Mods/BLADE/Gain Reward Tickets from DLC or Time Attack missions" description = Adds Exchange Tickets in reward of completing Blade missions. -version = 3 +version = 4 [Preset] name = "Gain from DLC missions (money/100)" diff --git a/Mods/XenobladeX/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt index 669d47f5..d3d50d38 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Lv60 Skells unlocked" path = "Xenoblade Chronicles X/Mods/BLADE/Lv60 Skells unlocked" description = Lv60 Skells and equipment are unlocked and accessible right after you are a BLADE member. -version = 3 +version = 4 [Preset] name = Normal diff --git a/Mods/XenobladeX/XenobladeX_mod_BladeMoreTickets/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BladeMoreTickets/rules.txt index c6e52dfd..5812da29 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BladeMoreTickets/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BladeMoreTickets/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "More Reward Tickets" path = "Xenoblade Chronicles X/Mods/BLADE/More Reward Tickets" description = Increase the Tickets gained with Squad tasks and missions. Uncapped presets ignore max tickets. -version = 3 +version = 4 [Preset] name = "Gain more Tickets (x2)" diff --git a/Mods/XenobladeX/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt b/Mods/XenobladeX/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt index f2565cc0..33e01933 100644 --- a/Mods/XenobladeX/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Squad tasks and missions are available offline" path = "Xenoblade Chronicles X/Mods/BLADE/Offline Squad tasks and missions" description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection. -version = 3 +version = 4 [Preset] name = "Random" diff --git a/Mods/XenobladeX/XenobladeX_mod_CollectiblesCatchRange/rules.txt b/Mods/XenobladeX/XenobladeX_mod_CollectiblesCatchRange/rules.txt index 28d291da..098fb0d4 100644 --- a/Mods/XenobladeX/XenobladeX_mod_CollectiblesCatchRange/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_CollectiblesCatchRange/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Catch range mod" path = "Xenoblade Chronicles X/Mods/Collectibles/Catch range mod" description = Increase the distance from which collectibles are looted (no preset needed). -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_CollectiblesIgnore100th/rules.txt b/Mods/XenobladeX/XenobladeX_mod_CollectiblesIgnore100th/rules.txt index 9406a8e1..90560ad6 100644 --- a/Mods/XenobladeX/XenobladeX_mod_CollectiblesIgnore100th/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_CollectiblesIgnore100th/rules.txt @@ -3,5 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Ignore 100th" path = "Xenoblade Chronicles X/Mods/Collectibles/Ignore 100th" description = Do not collect if you have 99 of the items, and don't sell it (no preset needed). -version = 3 +version = 4 \ No newline at end of file diff --git a/Mods/XenobladeX/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt b/Mods/XenobladeX/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt index 9fd42d3b..622c80cf 100644 --- a/Mods/XenobladeX/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Armors can have 3 augment slots" path = "Xenoblade Chronicles X/Mods/Equipment/Armors can have 3 augment slots" description = Using L's shop, you can have 3 augment slots on your EQUIPPED armors (ground and skell). -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt b/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt index 1223dd3a..1d49b3fb 100644 --- a/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Unlimited augment upgrades" path = "Xenoblade Chronicles X/Mods/Equipment/Unlimited augment upgrades" description = You can upgrade infinitely all the augments inside a piece of equipment. -version = 3 +version = 4 [Preset] name = "Normal" diff --git a/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlockAugments/rules.txt b/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlockAugments/rules.txt index 4f7a6fc5..a6a75e5b 100644 --- a/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlockAugments/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_EquipmentUnlockAugments/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Unlock all augments" path = "Xenoblade Chronicles X/Mods/Equipment/Unlock all augments" description = All the augments are already known at the shop, and with the CHEAT preset they cost nothing. -version = 3 +version = 4 [Preset] name = "Normal" diff --git a/Mods/XenobladeX/XenobladeX_mod_ExpBattlePointsX/rules.txt b/Mods/XenobladeX/XenobladeX_mod_ExpBattlePointsX/rules.txt index d25ab39e..543e413a 100644 --- a/Mods/XenobladeX/XenobladeX_mod_ExpBattlePointsX/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_ExpBattlePointsX/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Battle Points X" path = "Xenoblade Chronicles X/Mods/Experience/Battle Points" description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring. -version = 3 +version = 4 [Preset] name = "Quantity x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_ExpBladePointsX/rules.txt b/Mods/XenobladeX/XenobladeX_mod_ExpBladePointsX/rules.txt index c2e87128..e6499487 100644 --- a/Mods/XenobladeX/XenobladeX_mod_ExpBladePointsX/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_ExpBladePointsX/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "BLADE Points X" path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points" description = Change the amount of BLADE points gained in various situations. -version = 3 +version = 4 [Preset] name = "x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_ExpClassExpPointsX/rules.txt b/Mods/XenobladeX/XenobladeX_mod_ExpClassExpPointsX/rules.txt index b23f1762..1e5e29ba 100644 --- a/Mods/XenobladeX/XenobladeX_mod_ExpClassExpPointsX/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_ExpClassExpPointsX/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Class Exp Points X" path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points" description = Change the amount of Class Exp points gained in battle, missions, quests and exploration. -version = 3 +version = 4 [Preset] name = "x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_ExpFriendsPointsX/rules.txt b/Mods/XenobladeX/XenobladeX_mod_ExpFriendsPointsX/rules.txt index d2d0acab..5824eefe 100644 --- a/Mods/XenobladeX/XenobladeX_mod_ExpFriendsPointsX/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_ExpFriendsPointsX/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Friends Points X" path = "Xenoblade Chronicles X/Mods/Experience/Friends Points" description = More Friends points gained when activating a Soul Voice Link during battle. -version = 3 +version = 4 [Preset] name = "+100" diff --git a/Mods/XenobladeX/XenobladeX_mod_ExpInnerExpPointsX/rules.txt b/Mods/XenobladeX/XenobladeX_mod_ExpInnerExpPointsX/rules.txt index a8c96c11..4327a067 100644 --- a/Mods/XenobladeX/XenobladeX_mod_ExpInnerExpPointsX/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_ExpInnerExpPointsX/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Inner Exp Points" path = "Xenoblade Chronicles X/Mods/Experience/Inner Exp Points" description = Change the amount of Inner Exp points gained in battle, missions, quests and exploration. [1.0.1E/1.0.2U] -version = 3 +version = 4 [Preset] name = "x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt index 86d0533e..84aacb4c 100644 --- a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Miranium income frequency mod" path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income frequency mod" description = Affect the frequency of the FrontierNav income for the Miranium (Vanilla is every 30 minutes). -version = 3 +version = 4 [Preset] name = "Every minute" diff --git a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt index ad42d03c..93ef838a 100644 --- a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Miranium income quantity mod" path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income quantity mod" description = Affect the quantity of the FrontierNav income for the Miranium. -version = 3 +version = 4 [Preset] name = "Miranium x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt index 1f518174..603851fa 100644 --- a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Money income frequency mod" path = "Xenoblade Chronicles X/Mods/FrontierNav/Money income frequency mod" description = Affect the frequency of the FrontierNav income for the Money (Vanilla is 15 minutes). -version = 3 +version = 4 [Preset] name = "Every minute" diff --git a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt index 60312c84..6f258edc 100644 --- a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Money income quantity mod" path = "Xenoblade Chronicles X/Mods/FrontierNav/Money income quantity mod" description = Affect the quantity of the FrontierNav income for the Money. -version = 3 +version = 4 [Preset] name = "x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt index 2eb13636..dcb06275 100644 --- a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt @@ -4,7 +4,7 @@ name = "Xenoblade Chronicles X - FrontierNav - Probe income frequency mod" name = "Resources income frequency mod" path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources income frequency mod" description = Affect the frequency of the FrontierNav income for the resources (Vanilla is every 5 minutes). -version = 3 +version = 4 [Preset] name = "Every 2 minutes" diff --git a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt index 9b417a3c..1c3e41d8 100644 --- a/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Resources income quantity mod" path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources income quantity mod" description = Affect the quantity of the FrontierNav income for the resources. -version = 3 +version = 4 [Preset] name = "x2" diff --git a/Mods/XenobladeX/XenobladeX_mod_GraphicsCameraDistance/rules.txt b/Mods/XenobladeX/XenobladeX_mod_GraphicsCameraDistance/rules.txt index 699c3ad3..7b7a9beb 100644 --- a/Mods/XenobladeX/XenobladeX_mod_GraphicsCameraDistance/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_GraphicsCameraDistance/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Camera mod (distance)" path = "Xenoblade Chronicles X/Mods/Graphics/Camera mod (distance)" description = Affect the default distance of the camera (Vanilla zoom is 0). -version = 3 +version = 4 [Preset] name = "Zoom 0" diff --git a/Mods/XenobladeX/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt b/Mods/XenobladeX/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt index 690c40f9..f09687f5 100644 --- a/Mods/XenobladeX/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "NPC info bubbles distance mod" path = "Xenoblade Chronicles X/Mods/Graphics/NPC info bubbles distance mod" description = Increase view distance for yellow information bubbles from NPC. -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt b/Mods/XenobladeX/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt index 7b92adcc..fc1c9ab9 100644 --- a/Mods/XenobladeX/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Change time from eManual" path = "Xenoblade Chronicles X/Mods/HUD/Change time from eManual" description = Allow to change time from the eManual entry of the main menu. -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt index 93757703..ea78c917 100644 --- a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Equipment - Best Quality" path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Always the Best Quality (X6X)" description = Equipment looted is always of the best quality (Prime for ground gear and Intergalactic for Skells) and has always 3 augments and 3 extra free slots (no preset needed). -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceCount/rules.txt b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceCount/rules.txt index e075becf..370954f6 100644 --- a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceCount/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceCount/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Equipment - Force Count" path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Count" description = Force the count of equipment looted in Silver or Gold treasures. -version = 3 +version = 4 [Preset] name = "Always 3 equipments" diff --git a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceType/rules.txt b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceType/rules.txt index 2e04c767..8122d340 100644 --- a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceType/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsForceType/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Equipment - Force Type" path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Type" description = Force the type of equipment looted. -version = 3 +version = 4 [Preset] ########################################### name = "Ground weapons - ANY ____________________________________________" diff --git a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt index a8753b88..ec01da7e 100644 --- a/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt @@ -3,5 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Equipment - Ignore broken" path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Ignore broken" description = Never get broken equipment. -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_LootMaterialsDrop/rules.txt b/Mods/XenobladeX/XenobladeX_mod_LootMaterialsDrop/rules.txt index 542cbe5d..2da255d1 100644 --- a/Mods/XenobladeX/XenobladeX_mod_LootMaterialsDrop/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_LootMaterialsDrop/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Materials - Drop Ratio" path = "Xenoblade Chronicles X/Mods/Loot/Materials - Drop Ratio" description = Affect the materials minimum drop ratio in the loots. -version = 3 +version = 4 [Preset] name = "Set minimum drop to 100% (always drop)" diff --git a/Mods/XenobladeX/XenobladeX_mod_LootTreasureQuality/rules.txt b/Mods/XenobladeX/XenobladeX_mod_LootTreasureQuality/rules.txt index c00ff8d4..9ce6b660 100644 --- a/Mods/XenobladeX/XenobladeX_mod_LootTreasureQuality/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_LootTreasureQuality/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Treasure Quality" path = "Xenoblade Chronicles X/Mods/Loot/Treasure Quality" description = Select the preferred treasure quality you want to loot (see readme.txt for explanation). -version = 3 +version = 4 [Preset] name = "Gold quality" diff --git a/Mods/XenobladeX/XenobladeX_mod_MusicOverdriveDisabled/rules.txt b/Mods/XenobladeX/XenobladeX_mod_MusicOverdriveDisabled/rules.txt index 393bf682..645a854b 100644 --- a/Mods/XenobladeX/XenobladeX_mod_MusicOverdriveDisabled/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_MusicOverdriveDisabled/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "No Overdrive music" path = "Xenoblade Chronicles X/Mods/Music/No Overdrive music" description = Disable the music when Overdrive is activated. -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt b/Mods/XenobladeX/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt index 34f05f99..36e842a9 100644 --- a/Mods/XenobladeX/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "No Skell Flight music" path = "Xenoblade Chronicles X/Mods/Music/No Skell Flight music" description = Disable the music when in flight. -version = 3 +version = 4 diff --git a/Mods/XenobladeX/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt b/Mods/XenobladeX/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt index 9fdadc9c..2a8d8380 100644 --- a/Mods/XenobladeX/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Jump higher" path = "Xenoblade Chronicles X/Mods/Physics/Jump to the Moon!" description = Increase horizontal and vertical velocity of jump (Vanilla values are 1.0 for both). -version = 3 +version = 4 [Preset] name = "Horizontal 3.0 / Vertical 1.10" diff --git a/Mods/XenobladeX/XenobladeX_mod_PhysicsRunForrestRun/rules.txt b/Mods/XenobladeX/XenobladeX_mod_PhysicsRunForrestRun/rules.txt index 29eea435..1224fa14 100644 --- a/Mods/XenobladeX/XenobladeX_mod_PhysicsRunForrestRun/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_PhysicsRunForrestRun/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Sprint faster" path = "Xenoblade Chronicles X/Mods/Physics/Run Forrest, run!" description = Increase the speed of sprint. -version = 3 +version = 4 [Preset] name = "Speed x1.5" diff --git a/Mods/XenobladeX/XenobladeX_mod_WeatherForceWeather/rules.txt b/Mods/XenobladeX/XenobladeX_mod_WeatherForceWeather/rules.txt index c0c8a9cd..2d119ef4 100644 --- a/Mods/XenobladeX/XenobladeX_mod_WeatherForceWeather/rules.txt +++ b/Mods/XenobladeX/XenobladeX_mod_WeatherForceWeather/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Force Weather" path = "Xenoblade Chronicles X/Mods/Weather/Force Weather" description = Force selected weather. Just select a preset and unload/reload the pack. -version = 3 +version = 4 [Preset] name = "Primordia - Clear" diff --git a/Mods/ZombiU_FOVSetting/rules.txt b/Mods/ZombiU_FOVSetting/rules.txt index b52db996..570b35eb 100644 --- a/Mods/ZombiU_FOVSetting/rules.txt +++ b/Mods/ZombiU_FOVSetting/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0 name = Field of View path = "ZombiU/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. -version = 3 +version = 4 [Preset] name = Default FOV diff --git a/Resolutions/CODGhosts_Resolution/rules.txt b/Resolutions/CODGhosts_Resolution/rules.txt index c3150f96..c400ebe8 100644 --- a/Resolutions/CODGhosts_Resolution/rules.txt +++ b/Resolutions/CODGhosts_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010146800,0005000010156100,0005000010157900 name = Resolution path = "Call of Duty: Ghosts/Graphics/Resolution" description = Changes the game's resolution. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/ChildOfLight_Resolution/rules.txt b/Resolutions/ChildOfLight_Resolution/rules.txt index ec27bf7f..d112e486 100644 --- a/Resolutions/ChildOfLight_Resolution/rules.txt +++ b/Resolutions/ChildOfLight_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001015B200,000500001016EA00,000500001016D800 name = Resolution path = "Child of Light/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/ColorSplash_Resolution/rules.txt b/Resolutions/ColorSplash_Resolution/rules.txt index 8e967ffa..89ff2c14 100644 --- a/Resolutions/ColorSplash_Resolution/rules.txt +++ b/Resolutions/ColorSplash_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Resolution" path = "Paper Mario: Color Splash/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/Darksiders_Resolution/rules.txt b/Resolutions/Darksiders_Resolution/rules.txt index af5540a3..b9bbac30 100644 --- a/Resolutions/Darksiders_Resolution/rules.txt +++ b/Resolutions/Darksiders_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101FA600,00050000101F9700 name = Resolution path = "Darksiders Warmastered Edition/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 # Made by theboy181 diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt index 3edac84c..2065f538 100644 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt +++ b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010137F00,0005000010138300,0005000010144800 name = Resolution path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/FASTRacingNEO_Resolution/rules.txt b/Resolutions/FASTRacingNEO_Resolution/rules.txt index 73b00f5b..66ed0b2e 100644 --- a/Resolutions/FASTRacingNEO_Resolution/rules.txt +++ b/Resolutions/FASTRacingNEO_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001012f000,00050000101d6000,00050000101e4100,00050000101FED00 name = Resolution path = "Fast Racing Neo/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt index 68940f68..dc94d62b 100644 --- a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt +++ b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00 name = Resolution path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/HyruleHistoria_Resolution/rules.txt b/Resolutions/HyruleHistoria_Resolution/rules.txt index ce07b8db..181d45de 100644 --- a/Resolutions/HyruleHistoria_Resolution/rules.txt +++ b/Resolutions/HyruleHistoria_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001014CA00 name = Resolution path = "Hyrule Historia/Graphics/Resolution" description = Changes the games resolution. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/LEGODimensions_resolution/rules.txt b/Resolutions/LEGODimensions_resolution/rules.txt index 8bee46b2..a11d51dd 100644 --- a/Resolutions/LEGODimensions_resolution/rules.txt +++ b/Resolutions/LEGODimensions_resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 5000010194200, 0005000010195d00 name = "Resolution" path = "Lego Dimensions/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/M&SRio2016_Resolution/rules.txt b/Resolutions/M&SRio2016_Resolution/rules.txt index 715aad08..41fe7f67 100644 --- a/Resolutions/M&SRio2016_Resolution/rules.txt +++ b/Resolutions/M&SRio2016_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Resolution path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution" description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/MarioTennis_Resolution/rules.txt b/Resolutions/MarioTennis_Resolution/rules.txt index de2f7a2a..9f9e4331 100644 --- a/Resolutions/MarioTennis_Resolution/rules.txt +++ b/Resolutions/MarioTennis_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Resolution path = "Mario Tennis: Ultra Smash/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/MemeRun_Resolution/rules.txt b/Resolutions/MemeRun_Resolution/rules.txt index 30a391f5..ad93eed8 100644 --- a/Resolutions/MemeRun_Resolution/rules.txt +++ b/Resolutions/MemeRun_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010194000 name = Resolutions path = "Meme Run/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/MinecraftStoryMode_Resolution/rules.txt b/Resolutions/MinecraftStoryMode_Resolution/rules.txt index aecc9bca..03c2d286 100644 --- a/Resolutions/MinecraftStoryMode_Resolution/rules.txt +++ b/Resolutions/MinecraftStoryMode_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101E0100,000500001020A200,000500001020A300 name = Resolution path = "Minecraft: Story Mode/Graphics/Resolution" description = Changes the game's resolution. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt b/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt index 8c1b7022..babdca76 100644 --- a/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt +++ b/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101D9D00,00050000101D7500,00050000101DBE00 name = Resolution path = "Minecraft: Wii U Edition/Graphics/Resolution" description = Changes the game's resolution. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt index e8e943e8..c6803280 100644 --- a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt +++ b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010118300,0005000010117200,0005000010104D00 name = "Resoluton" path = "Monster Hunter 3 Ultimate/Graphics/Resolution" description = Changes the games resolution. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/NanoAssaultNeo_Resolution/rules.txt b/Resolutions/NanoAssaultNeo_Resolution/rules.txt index f10cdb48..8bb41242 100644 --- a/Resolutions/NanoAssaultNeo_Resolution/rules.txt +++ b/Resolutions/NanoAssaultNeo_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010110100,0005000010110600,0005000E10110100,0005000E10110600 name = Resoluton path = "Nano Assault Neo/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. -version = 3 +version = 4 [Preset] name = 1280x720 (16:9) (Default) diff --git a/Resolutions/NintendoLand_Resolution/rules.txt b/Resolutions/NintendoLand_Resolution/rules.txt index 7e144ca1..f6bb253e 100644 --- a/Resolutions/NintendoLand_Resolution/rules.txt +++ b/Resolutions/NintendoLand_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010101F00,0005000010102000,0005000010102100 name = Resolution path = "Nintendo Land/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/OnePiece_Resolution/rules.txt b/Resolutions/OnePiece_Resolution/rules.txt index 7ea92469..bd02a8d4 100644 --- a/Resolutions/OnePiece_Resolution/rules.txt +++ b/Resolutions/OnePiece_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010148000,0005000010175C00,0005000010175D00 name = Resolution path = "ONE PIECE Unlimited World Red/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/RiseOfLyric_Resolution/rules.txt b/Resolutions/RiseOfLyric_Resolution/rules.txt index f5249f08..3376c9f9 100644 --- a/Resolutions/RiseOfLyric_Resolution/rules.txt +++ b/Resolutions/RiseOfLyric_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Resolution path = "Sonic Boom: Rise of Lyric/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/ShovelKnight_Resolution/rules.txt b/Resolutions/ShovelKnight_Resolution/rules.txt index 3c5bd168..6f6ab254 100644 --- a/Resolutions/ShovelKnight_Resolution/rules.txt +++ b/Resolutions/ShovelKnight_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001016E100,0005000010178F00,00050000101D9300 name = Resolution path = "Shovel Knight/Graphics/Resolution" description = Changes the game's resolution. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/SkylandersTrapTeam_Shadows/rules.txt b/Resolutions/SkylandersTrapTeam_Shadows/rules.txt deleted file mode 100644 index 77425091..00000000 --- a/Resolutions/SkylandersTrapTeam_Shadows/rules.txt +++ /dev/null @@ -1,33 +0,0 @@ -[Definition] -titleIds = 000500001017C600,0005000010181F00 -name = Shadow Resolution -path = "Skylanders Trap Team/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 3 - -[Preset] -name = Medium (1.00x, Default) -$shadowRes = 1 - -[Preset] -name = Low (0.50x) -$shadowRes = 0.5 - -[Preset] -name = High (2.00x) -$shadowRes = 2 - -[Preset] -name = Ultra (4.00x) -$shadowRes = 4 - -[Preset] -name = Extreme (8.00x) -$shadowRes = 8 - -[TextureRedefine] -width = 512 -height = 2048 -formats = 0x005 -overwriteWidth = $shadowRes * 512 -overwriteHeight = $shadowRes * 2048 diff --git a/Resolutions/StarFoxGuard_Resolution/rules.txt b/Resolutions/StarFoxGuard_Resolution/rules.txt index 3e4e3ca8..128c9ecb 100644 --- a/Resolutions/StarFoxGuard_Resolution/rules.txt +++ b/Resolutions/StarFoxGuard_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 00050000101BEC00,00050000101BED00 name = Resolution path = "Star Fox Guard/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/TaikoNoTatsujin_Resolution/rules.txt b/Resolutions/TaikoNoTatsujin_Resolution/rules.txt index 558c48e1..393f17c5 100644 --- a/Resolutions/TaikoNoTatsujin_Resolution/rules.txt +++ b/Resolutions/TaikoNoTatsujin_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010132200,0005000010192000,00050000101D3000,0005000c10132200,0 name = Resolution path = "Taiko no Tatsujin/Graphics/Resolution" description = Changes the resolution of the game. Works on all versions. -version = 3 +version = 4 [Preset] name = 1280x720 Default diff --git a/Resolutions/TekkenTagTournament2_Resolution/rules.txt b/Resolutions/TekkenTagTournament2_Resolution/rules.txt index d174b7df..47dd012d 100644 --- a/Resolutions/TekkenTagTournament2_Resolution/rules.txt +++ b/Resolutions/TekkenTagTournament2_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001010F800,0005000010110000 name = Resolution path = "Tekken Tag Tournament 2/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt index b9fd1ac5..c8bb0dd0 100644 --- a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolution" description = Changes the resolution of certain effects in the game to increase performance. -version = 3 +version = 4 [Preset] name = 1280x720 diff --git a/Resolutions/VCGBA_Resolution/rules.txt b/Resolutions/VCGBA_Resolution/rules.txt index d93ca998..c3112305 100644 --- a/Resolutions/VCGBA_Resolution/rules.txt +++ b/Resolutions/VCGBA_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000 name = "Resolution" path = Virtual Console/GBA/Graphics/Resolution description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/VCN64_Resolution/rules.txt b/Resolutions/VCN64_Resolution/rules.txt index aa56da82..cd3edc68 100644 --- a/Resolutions/VCN64_Resolution/rules.txt +++ b/Resolutions/VCN64_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300 name = "Resolution" path = Virtual Console/N64/Graphics/Resolution description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/VCNES_Resolution/rules.txt b/Resolutions/VCNES_Resolution/rules.txt index aabd7856..82676bf9 100644 --- a/Resolutions/VCNES_Resolution/rules.txt +++ b/Resolutions/VCNES_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100 name = "Resolution" path = Virtual Console/NES/Graphics/Resolution description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/VCSNES_Resolution/rules.txt b/Resolutions/VCSNES_Resolution/rules.txt index 4b3c3c08..63b317c7 100644 --- a/Resolutions/VCSNES_Resolution/rules.txt +++ b/Resolutions/VCSNES_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 500001012A800,500001012E900,500001012EC00,500001012EE00,500001012ED00 name = "Resolution" path = Virtual Console/SNES/Graphics/Resolution description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1920x1080 (Default) diff --git a/Resolutions/Wonderful101_Resolution/rules.txt b/Resolutions/Wonderful101_Resolution/rules.txt index 122e6d64..18863443 100644 --- a/Resolutions/Wonderful101_Resolution/rules.txt +++ b/Resolutions/Wonderful101_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116300,000500001012DC00,0005000010135300 name = Resolution path = "The Wonderful 101/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/WorldOfKeflings_Resolution/rules.txt b/Resolutions/WorldOfKeflings_Resolution/rules.txt index eec2f10b..6abf3e9d 100644 --- a/Resolutions/WorldOfKeflings_Resolution/rules.txt +++ b/Resolutions/WorldOfKeflings_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001017b300 name = Resolution path = "A World of Keflings/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 (Default) diff --git a/Resolutions/XenobladeX_Performance_Resolution/rules.txt b/Resolutions/XenobladeX_Performance_Resolution/rules.txt index a50cebf8..7291bba6 100644 --- a/Resolutions/XenobladeX_Performance_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Performance_Resolution/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Resolution path = "Xenoblade Chronicles X/Graphics/Performance Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 320x180 diff --git a/Workarounds/MarioKart8_OnlineDesync/rules.txt b/Workarounds/MarioKart8_OnlineDesync/rules.txt index f44d0f05..f22e0a40 100644 --- a/Workarounds/MarioKart8_OnlineDesync/rules.txt +++ b/Workarounds/MarioKart8_OnlineDesync/rules.txt @@ -3,7 +3,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Reduce Online Desync (forced 59fps) path = "Mario Kart 8/Workarounds/Reduce Online Desync" description = Limits the FPS to 59 to reduce the chances of online desyncs. -version = 3 +version = 4 [Control] vsyncFrequency = 59 diff --git a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt index 9eacb615..1a4df4d5 100644 --- a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt +++ b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0 name = Crash Fix path = "New Super Mario Bros. U/Workarounds/Crash Fix" #and luigi description = Allows NSMBU and NSLU to be played without the required system files. -version = 3 +version = 4 diff --git a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt index 57c76764..b5c4a242 100644 --- a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt +++ b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010143500,0005000010143600 name = FPS Slowdown path = "The Legend of Zelda: The Wind Waker HD/Workarounds/FPS Slowdown" description = Fixes slowdown that could occur on weaker hardware. -version = 3 \ No newline at end of file +version = 4 diff --git a/Workarounds/WindWakerHD_IntelFixes/rules.txt b/Workarounds/WindWakerHD_IntelFixes/rules.txt index c3f2b020..6bdb8932 100644 --- a/Workarounds/WindWakerHD_IntelFixes/rules.txt +++ b/Workarounds/WindWakerHD_IntelFixes/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010143500,0005000010143600 name= Graphical fixes for Intel Integrated GPUs path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Intel Integrated GPU Fixes" description = Fixes graphical bugs while using an Intel iGPU. Don't use this if you're using a Nvidia or AMD GPU. -version = 3 +version = 4 diff --git a/Workarounds/WindWakerHD_PictoBox/rules.txt b/Workarounds/WindWakerHD_PictoBox/rules.txt index 7c3789ba..5baf2418 100644 --- a/Workarounds/WindWakerHD_PictoBox/rules.txt +++ b/Workarounds/WindWakerHD_PictoBox/rules.txt @@ -3,4 +3,4 @@ titleIds = 0005000010143500,0005000010143600 name = Picto-Box Fix path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Picto-Box Fix" description = This is more of a cheat than workaround. Forces Lenzo to accept any pictures in the quest 'Lenzo's Research Assistant'. -version = 3 \ No newline at end of file +version = 4