diff --git a/Workarounds/SonicLostWorld_DisplayFixes/7658289ba65cb755_00000000000003c9_ps.txt b/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt similarity index 100% rename from Workarounds/SonicLostWorld_DisplayFixes/7658289ba65cb755_00000000000003c9_ps.txt rename to Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt diff --git a/Workarounds/SonicLostWorld_DisplayFixes/971a39bb79e32fd1_0000000000001e71_ps.txt b/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt similarity index 100% rename from Workarounds/SonicLostWorld_DisplayFixes/971a39bb79e32fd1_0000000000001e71_ps.txt rename to Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt diff --git a/Workarounds/SonicLostWorld_DisplayFixes/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt similarity index 100% rename from Workarounds/SonicLostWorld_DisplayFixes/e1d2a971c93cd82a_0000000000001e71_ps.txt rename to Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt diff --git a/Workarounds/SonicLostWorld_Brightness/rules.txt b/Workarounds/SonicLostWorld_Brightness/rules.txt new file mode 100644 index 00000000..5cad0368 --- /dev/null +++ b/Workarounds/SonicLostWorld_Brightness/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010135700,000500001012B100,0005000010128F00 +name = Brightness +path = "Sonic Lost World/Workaround/Brightness" +description = This fixes the game from being too dark +version = 3 diff --git a/Workarounds/SonicLostWorld_DisplayFixes/061c4a3b19113538_0000000000000000_vs.txt b/Workarounds/SonicLostWorld_DisplayFixes/061c4a3b19113538_0000000000000000_vs.txt deleted file mode 100644 index dafe65b5..00000000 --- a/Workarounds/SonicLostWorld_DisplayFixes/061c4a3b19113538_0000000000000000_vs.txt +++ /dev/null @@ -1,34 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 061c4a3b19113538 -// grass shader - WINDY HILL 1/2/4, TROPICAL COAST 1/2/4, SILENT FOREST 1/2/4, ETC. -// dumped on cemu 1.11.5 -uniform ivec4 uf_remappedVS[20]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -uniform float uf_alphaTestRef; -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem8; -layout(location = 2) in uvec4 attrDataSem12; -layout(location = 3) in uvec4 attrDataSem13; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem136; -layout(location = 1) out vec4 passParameterSem131; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Workarounds/SonicLostWorld_DisplayFixes/289fad0a94a60a46_0000000000000000_vs.txt b/Workarounds/SonicLostWorld_DisplayFixes/289fad0a94a60a46_0000000000000000_vs.txt deleted file mode 100644 index 0efd09b4..00000000 --- a/Workarounds/SonicLostWorld_DisplayFixes/289fad0a94a60a46_0000000000000000_vs.txt +++ /dev/null @@ -1,35 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 289fad0a94a60a46 -// grass shader - WINDY HILL 3, SILENT FOREST 3 -// dumped on cemu 1.11.5 -uniform ivec4 uf_remappedVS[18]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -uniform float uf_alphaTestRef; -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem8; -layout(location = 2) in uvec4 attrDataSem12; -layout(location = 3) in uvec4 attrDataSem13; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem136; -layout(location = 1) out vec4 passParameterSem131; -layout(location = 2) out vec4 passParameterSem142; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Workarounds/SonicLostWorld_DisplayFixes/rules.txt b/Workarounds/SonicLostWorld_DisplayFixes/rules.txt deleted file mode 100644 index 2db09f87..00000000 --- a/Workarounds/SonicLostWorld_DisplayFixes/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00 -name = Display Fixes -path = "Sonic Lost World/Workaround/Display Fixes" -description = This fixes/removes multiple issues shown in-game -version = 3