diff --git a/Enhancements/WindWakerHD_LODBias/rules.txt b/Enhancements/WindWakerHD_LODBias/rules.txt new file mode 100644 index 00000000..3de5eb35 --- /dev/null +++ b/Enhancements/WindWakerHD_LODBias/rules.txt @@ -0,0 +1,83 @@ +[Definition] +titleIds = 0005000010143400,0005000010143600,0005000010143500 +name = Negative texture LOD bias +path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD" +description = Texture LOD override, possible shimmer but sharper textures. +version = 3 + +[Preset] +name = LOD Default +$0x031 = 0 +$0x033 = 0 +$0x034 = 0 +$0x035 = 0 +$0x431 = 0 +$0x432 = 0 +$0x433 = 0 +$0x434 = 0 + +[Preset] +name = LOD -0.5 (Sharper) +$0x031 = -.5 +$0x033 = -.5 +$0x034 = -.5 +$0x035 = -.5 +$0x431 = -.5 +$0x432 = -.5 +$0x433 = -.5 +$0x434 = -.5 + +[Preset] +name = LOD -1 (Max for gameplay) +$0x031 = -1 +$0x033 = -1 +$0x034 = -1 +$0x035 = -1 +$0x431 = -1 +$0x432 = -1 +$0x433 = -1 +$0x434 = -1 + +[Preset] +name = LOD -4 (Overkill - For screenshots) +$0x031 = -4 +$0x033 = -4 +$0x034 = -4 +$0x035 = -4 +$0x431 = -4 +$0x432 = -4 +$0x433 = -4 +$0x434 = -4 + + +[TextureRedefine] +formats = 0x031 # +overwriteRelativeLodBias = $0x031 + +[TextureRedefine]#Per format, possible to have separate scaling if needed +formats = 0x033 +overwriteRelativeLodBias = $0x033 + +[TextureRedefine] +formats = 0x034 +overwriteRelativeLodBias = $0x034 + +[TextureRedefine] +formats = 0x035 +overwriteRelativeLodBias = $0x035 + +[TextureRedefine] +formats = 0x431 +overwriteRelativeLodBias = $0x431 + +[TextureRedefine] +formats = 0x432 +overwriteRelativeLodBias = $0x432 + +[TextureRedefine] +formats = 0x433 +overwriteRelativeLodBias = $0x433 + +[TextureRedefine] +formats = 0x434 +overwriteRelativeLodBias = $0x434