From 20047706a99de4d02dea5acd1d341e550efc909a Mon Sep 17 00:00:00 2001 From: Milan Date: Thu, 4 Jan 2018 23:42:05 +0100 Subject: [PATCH] CleanCameraRune PreV1.0 Fixed most things. Final 1.0 release will be pretty much done from what will be possible with shader editing. --- .../37b9100c1310d3bb_0000000000000000_vs.txt | 982 ++++++++++++++++++ .../3e0262467e8add7d_0000000000000000_vs.txt | 123 +++ .../a8f3ec17a11d4a50_0000000000000000_vs.txt | 125 +++ .../cb83a22cf0961e1a_000000000000007d_ps.txt | 93 -- .../ededcf8bdc3384ef_0000000000000079_ps.txt | 55 - .../BreathOfTheWild_CleanCameraRune/rules.txt | 171 ++- 6 files changed, 1290 insertions(+), 259 deletions(-) create mode 100644 Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt create mode 100644 Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt create mode 100644 Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt delete mode 100644 Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt delete mode 100644 Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt new file mode 100644 index 00000000..bc868bb4 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt @@ -0,0 +1,982 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 37b9100c1310d3bb +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; + +// Check Camera GUI +int hideCamera = 1; +if (uf_uniformRegisterVS[1].x) { + hideCamera = 2; +} + + + +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R4i.z = 0; +R0i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w)); +PV0i.y = R0i.y; +R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +backupReg0i = R0i.w; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +// 10 +predResult = (0 != R1i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +R2i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R126i.z = PV1i.x + PS1i; +PV0i.z = R126i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); +// 5 +R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); +PV1i.x = R123i.x; +R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); +PV1i.y = R123i.y; +// 6 +R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); +PV0i.x = R123i.x; +R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); +PV0i.y = R123i.y; +R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); +PV0i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); +PV0i.w = R123i.w; +// 7 +R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); +R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); +R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); +R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R3i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R2i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R1i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R2i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.y = R1i.y; +R2i.z = 0; +R1i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R4i.x; +// 3 +R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)); +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R0i.z; +R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS1i = R7i.x; +// 4 +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R1i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R2i.y = R3i.x; +PV0i.y = R2i.y; +// 1 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R1i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = 0; +PV0i.y = R2i.y; +PV0i.z = R3i.x; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R1i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R3i.y; +R3i.y = backupReg0i; +PV0i.y = R3i.y; +PV0i.z = R3i.z; +PV0i.w = 0; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R1i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = R3i.z; +PV0i.y = R2i.y; +PV0i.z = R3i.y; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R1i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R2i.y = R2i.w; +PV0i.y = R2i.y; +PV0i.z = R3i.x; +PV0i.w = 0; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R1i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = R3i.x; +PV0i.y = R2i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R1i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R2i.y = R3i.x; +PV0i.y = R2i.y; +R3i.y = 0; +PS0i = R3i.y; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R1i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); +R2i.y = R3i.y; +PV0i.y = R2i.y; +R3i.y = R3i.z; +PS0i = R3i.y; +// 1 +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R1i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); +R2i.y = R3i.x; +PV0i.y = R2i.y; +// 1 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R1i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = 0; +PV0i.y = R2i.y; +PV0i.z = R3i.z; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R1i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R2i.y = R0i.z; +PV0i.y = R2i.y; +PV0i.z = R3i.x; +PV0i.w = 0; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); +R2i.y = R2i.w; +PV0i.y = R2i.y; +R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R2i.y = R3i.z; +PV1i.y = R2i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R3i.x; +// 6 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R2i.z; +R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i); +R2i.w = R1i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R0i.z = PV1i.z + PS1i; +PV0i.z = R0i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); +// 5 +R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); +PV1i.x = R123i.x; +R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); +PV1i.y = R123i.y; +// 6 +R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); +PV0i.x = R123i.x; +R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); +PV0i.y = R123i.y; +R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); +PV0i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); +PV0i.w = R123i.w; +// 7 +R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); +R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); +R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); +R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); +// 8 +predResult = (R1i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R3i.x; +// 12 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R0i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z); +R3i.w = uf_uniformRegisterVS[ARi.x+16].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w)))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y)); +PS1i = R127i.z; +// 2 +R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w)); +PV0i.x = R123i.x; +R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z)); +PV0i.y = R123i.y; +R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z)); +PV0i.z = R126i.z; +R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w)); +PV0i.w = R123i.w; +R124i.y = uf_uniformRegisterVS[2].x & 0x00000008; +PS0i = R124i.y; +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); +PV1i.x = R0i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y)); +PV1i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x)); +PS1i = R122i.x; +// 4 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w)); +R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x)); +PV0i.w = R123i.w; +R126i.z = ((R125i.z == 0)?(PS1i):(PS1i)); +PS0i = R126i.z; +// 5 +R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x)); +PV1i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w)); +PV1i.y = R125i.y; +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); +// 7 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z)); +PV1i.y = R123i.y; +// 8 +R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y)); +R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x)); +R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z)); +R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z)); +PS0i = R2i.w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); +PV0i.x = R0i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt new file mode 100644 index 00000000..ab9593b6 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt @@ -0,0 +1,123 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 3e0262467e8add7d +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem2.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); + + +int hideText = 1; +if (uf_remappedVS[0].w == -1012724819) { + hideText = 2; +} + + +// 0 +R126i.x = 0; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); +R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +PV0i.z = R127i.z; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0)); +PS0i = R127i.x; +// 1 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y)); +PS1i = R4i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x)); +PS0i = R5i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = tempi.x; +R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x)); +PS1i = R4i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y)); +PS0i = R4i.y; +// 5 +R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x)); +R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y)); +R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z)); +// 6 +R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x)); +// export +gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt new file mode 100644 index 00000000..82e48f05 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt @@ -0,0 +1,125 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader a8f3ec17a11d4a50 + +bool hideAllText = true; // Brings many bugs, will be off (hence fixed) on the full release. + +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem2.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); + +// Check text +int hideText = 1; +if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || hideAllText) { + hideText = 2; +} + +// 0 +R126i.x = 0; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); +R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +PV0i.z = R127i.z; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0)); +PS0i = R127i.x; +// 1 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y)); +PS1i = R4i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x)); +PS0i = R5i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = tempi.x; +R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x)); +PS1i = R4i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y)); +PS0i = R4i.y; +// 5 +R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x)); +R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y)); +R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z)); +// 6 +R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x)); +// export +gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt deleted file mode 100644 index ac2c4da2..00000000 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt +++ /dev/null @@ -1,93 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader cb83a22cf0961e1a -// Remove some spare text -uniform ivec4 uf_remappedPS[4]; -layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20384000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -// 0 -backupReg0i = R1i.z; -R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); -R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); -// 0 -PV0i.x = R1i.w; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); -PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -// 1 -R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); -R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); -PV1i.z = R127i.z; -// 2 -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R123i.w; -// 3 -backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); -PV1i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); -// 4 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); -PV0i.w = R123i.w; -// 5 -backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); -PV1i.y = R123i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); -// 6 -backupReg0i = R0i.z; -PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); -R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); -R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); -PS0i = R0i.x; -// 7 -R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); -R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); -} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt deleted file mode 100644 index 02b0acea..00000000 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt +++ /dev/null @@ -1,55 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader ededcf8bdc3384ef -uniform ivec4 uf_remappedPS[2]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x242a1800 res 1280x720x1 dim 1 tm: 4 format 0008 compSel: 2 1 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem0; -R1f = passParameterSem1; -R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); -// 0 -R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); -R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); -PV0f.w = R123f.w; -// 1 -R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); -PV1f.x = R123f.x; -R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); -PV1f.y = R123f.y; -R1f.x = mul_nonIEEE(R0f.x, PV0f.w); -PS1f = R1f.x; -// 2 -R1f.y = mul_nonIEEE(R0f.y, R127f.z); -R1f.z = mul_nonIEEE(R0f.z, PV1f.y); -R1f.w = mul_nonIEEE(R0f.w, PV1f.x); -// export -passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); -} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt index 195b3ff2..501c1b3e 100644 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt @@ -1,12 +1,11 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune V0.2" +name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay. version = 2 -# Use prohud+ to disable hearts. Affects nothing (afaik) besides text and some bugs(seen on the main menu). -# The selfie view isn't working correctly (yet) and shows blue squares as I don't know a way to disable this yet. -# This pack is doomed to have bugs, so only enable it when you want to make high-res screenshots. -# Reporting bugs is helpful to improve this pack (although there's no magic, so it might stay unfixed) and can be done on github or via discord (you'll know where). +# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look. +# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form. +# Reporting bugs is helpful to improve this pack and can be done on Github. @@ -26,48 +25,44 @@ width = 314 height = 358 formats = 0x034 tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x001 # UNORM -> SNORM [TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp width = 24 height = 24 formats = 0x001a tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x021a # UNORM -> SNORM [TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp width = 1024 height = 1024 formats = 0x001 tilemodes = 4 -overwriteWidth = 1 -overwriteHeight = 1 +#overwriteHeight = 1 +#overwriteWidth = 1 [TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 formats = 0x034 tilemodes = 4 -overwriteWidth = 1 -overwriteHeight = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp width = 8 height = 8 formats = 0x034 tilemodes = 2 -overwriteWidth = 1 -overwriteHeight = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034 tilemodes = 2 -overwriteWidth = 1 -overwriteHeight = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM + # >>> MISC <<< [TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp @@ -75,371 +70,325 @@ width = 242 height = 162 formats = 0x034 tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp width = 13 height = 305 formats = 0x034 tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp width = 32 height = 1024 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp width = 512 height = 512 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp width = 1278 height = 387 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp width = 128 height = 128 formats = 0x035 -#overwriteHeight = 1 -#overwriteWidth = 1 tilemodes = 4 - +overwriteFormat = 0x235 # UNORM -> SNORM # >>> Frame Decoration <<< [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp width = 179 height = 40 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp width = 855 height = 30 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp width = 151 height = 139 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp width = 88 height = 77 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp width = 908 height = 26 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp width = 57 height = 171 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp width = 79 height = 187 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp width = 96 height = 69 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp width = 107 height = 47 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 2 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM # >>> Frame Glow <<< [TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp width = 92 height = 157 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp width = 135 height = 188 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp width = 58 height = 171 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp width = 148 height = 140 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp width = 159 height = 152 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp width = 108 height = 47 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 2 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp width = 97 height = 69 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp width = 1086 height = 41 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp width = 110 height = 77 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp width = 110 height = 77 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp width = 151 height = 149 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp width = 97 height = 157 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp width = 57 height = 160 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp width = 79 height = 187 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB # >>> Frame Decoration Blur <<< [TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp width = 97 height = 80 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM + [TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp width = 68 height = 174 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp width = 157 height = 148 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp width = 101 height = 168 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp width = 144 height = 199 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp width = 182 height = 152 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp width = 126 height = 153 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp width = 279 height = 54 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp width = 90 height = 69 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp width = 1098 height = 58 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp width = 997 height = 58 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 -tilemodes = 4 \ No newline at end of file +tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM \ No newline at end of file