diff --git a/Enthusiast/LostWorld_2880p/7658289ba65cb755_00000000000003c9_ps.txt b/Enthusiast/LostWorld_2880p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Enthusiast/LostWorld_2880p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Enthusiast/LostWorld_2880p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Enthusiast/LostWorld_2880p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Enthusiast/LostWorld_2880p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Enthusiast/LostWorld_2880p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Enthusiast/LostWorld_2880p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Enthusiast/LostWorld_2880p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Enthusiast/LostWorld_2880p/rules.txt b/Enthusiast/LostWorld_2880p/rules.txt deleted file mode 100644 index c24f6c8c..00000000 --- a/Enthusiast/LostWorld_2880p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 5120x2880" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 5120 -overwriteHeight = 2880 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 1280 -overwriteHeight = 720 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 640 -overwriteHeight = 360 - -[TextureRedefine] # gamepad -width = 854 -height = 480 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 2240 -overwriteHeight = 1260 \ No newline at end of file diff --git a/Enthusiast/LostWorld_4320p/7658289ba65cb755_00000000000003c9_ps.txt b/Enthusiast/LostWorld_4320p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Enthusiast/LostWorld_4320p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Enthusiast/LostWorld_4320p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Enthusiast/LostWorld_4320p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Enthusiast/LostWorld_4320p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Enthusiast/LostWorld_4320p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Enthusiast/LostWorld_4320p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Enthusiast/LostWorld_4320p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Enthusiast/LostWorld_4320p/rules.txt b/Enthusiast/LostWorld_4320p/rules.txt deleted file mode 100644 index 46d9bb48..00000000 --- a/Enthusiast/LostWorld_4320p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 7680x4320" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 7680 -overwriteHeight = 4320 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 3840 -overwriteHeight = 2160 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 960 -overwriteHeight = 540 - -[TextureRedefine] # gamepad -width = 854 -height = 480 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 3360 -overwriteHeight = 1890 \ No newline at end of file diff --git a/Enthusiast/LostWorld_5760p/7658289ba65cb755_00000000000003c9_ps.txt b/Enthusiast/LostWorld_5760p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Enthusiast/LostWorld_5760p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Enthusiast/LostWorld_5760p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Enthusiast/LostWorld_5760p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Enthusiast/LostWorld_5760p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Enthusiast/LostWorld_5760p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Enthusiast/LostWorld_5760p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Enthusiast/LostWorld_5760p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Enthusiast/LostWorld_5760p/rules.txt b/Enthusiast/LostWorld_5760p/rules.txt deleted file mode 100644 index 5ee98f3f..00000000 --- a/Enthusiast/LostWorld_5760p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 10240x5760" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 10240 -overwriteHeight = 5760 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 5120 -overwriteHeight = 2880 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 1280 -overwriteHeight = 720 - -[TextureRedefine] # gamepad -width = 854 -height = 480 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 4480 -overwriteHeight = 2520 \ No newline at end of file diff --git a/Performance/LostWorld_360p/7658289ba65cb755_00000000000003c9_ps.txt b/Performance/LostWorld_360p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Performance/LostWorld_360p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Performance/LostWorld_360p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Performance/LostWorld_360p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Performance/LostWorld_360p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Performance/LostWorld_360p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Performance/LostWorld_360p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Performance/LostWorld_360p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Performance/LostWorld_360p/rules.txt b/Performance/LostWorld_360p/rules.txt deleted file mode 100644 index b2ed77f6..00000000 --- a/Performance/LostWorld_360p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 640x360" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 640 -overwriteHeight = 360 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 320 -overwriteHeight = 180 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 160 -overwriteHeight = 90 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 80 -overwriteHeight = 45 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 427 -overwriteHeight = 240 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 280 -overwriteHeight = 158 \ No newline at end of file diff --git a/Performance/LostWorld_540p/7658289ba65cb755_00000000000003c9_ps.txt b/Performance/LostWorld_540p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Performance/LostWorld_540p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Performance/LostWorld_540p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Performance/LostWorld_540p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Performance/LostWorld_540p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Performance/LostWorld_540p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Performance/LostWorld_540p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Performance/LostWorld_540p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Performance/LostWorld_540p/rules.txt b/Performance/LostWorld_540p/rules.txt deleted file mode 100644 index 861ed788..00000000 --- a/Performance/LostWorld_540p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 960x540" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 960 -overwriteHeight = 540 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 480 -overwriteHeight = 270 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 240 -overwriteHeight = 135 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 120 -overwriteHeight = 68 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 427 -overwriteHeight = 240 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 374 -overwriteHeight = 210 \ No newline at end of file diff --git a/Quality/LostWorld_1080p/7658289ba65cb755_00000000000003c9_ps.txt b/Quality/LostWorld_1080p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Quality/LostWorld_1080p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Quality/LostWorld_1080p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Quality/LostWorld_1080p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Quality/LostWorld_1080p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Quality/LostWorld_1080p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Quality/LostWorld_1080p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Quality/LostWorld_1080p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Quality/LostWorld_1080p/rules.txt b/Quality/LostWorld_1080p/rules.txt deleted file mode 100644 index f2c98252..00000000 --- a/Quality/LostWorld_1080p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 1920x1080" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 960 -overwriteHeight = 540 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 480 -overwriteHeight = 270 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 240 -overwriteHeight = 135 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 840 -overwriteHeight = 472 \ No newline at end of file diff --git a/Quality/LostWorld_1080pUW/7658289ba65cb755_00000000000003c9_ps.txt b/Quality/LostWorld_1080pUW/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Quality/LostWorld_1080pUW/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Quality/LostWorld_1080pUW/971a39bb79e32fd1_0000000000001e71_ps.txt b/Quality/LostWorld_1080pUW/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Quality/LostWorld_1080pUW/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Quality/LostWorld_1080pUW/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Quality/LostWorld_1080pUW/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Quality/LostWorld_1080pUW/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Quality/LostWorld_1080pUW/patches.txt b/Quality/LostWorld_1080pUW/patches.txt deleted file mode 100644 index 09d174ec..00000000 --- a/Quality/LostWorld_1080pUW/patches.txt +++ /dev/null @@ -1,10 +0,0 @@ -[sonic2013] -moduleMatches = 0x7FE07429, 0xC5691A40 -0x100057B0 = .float 2.370 - -[sonic2013_trial] -moduleMatches = 0xCA1DA800 -0x10004B68 = .byte 0x40 -0x10004B69 = .byte 0x17 -0x10004B6A = .byte 0xB4 -0x10004B6B = .byte 0x26 \ No newline at end of file diff --git a/Quality/LostWorld_1080pUW/rules.txt b/Quality/LostWorld_1080pUW/rules.txt deleted file mode 100644 index c9165ce5..00000000 --- a/Quality/LostWorld_1080pUW/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 2560x1080 (21:9)" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 2560 -overwriteHeight = 1080 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 1280 -overwriteHeight = 540 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 640 -overwriteHeight = 270 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 240 -overwriteHeight = 135 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 2560 -overwriteHeight = 1080 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 840 -overwriteHeight = 472 \ No newline at end of file diff --git a/Quality/LostWorld_1440p/7658289ba65cb755_00000000000003c9_ps.txt b/Quality/LostWorld_1440p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Quality/LostWorld_1440p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Quality/LostWorld_1440p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Quality/LostWorld_1440p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Quality/LostWorld_1440p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Quality/LostWorld_1440p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Quality/LostWorld_1440p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Quality/LostWorld_1440p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Quality/LostWorld_1440p/rules.txt b/Quality/LostWorld_1440p/rules.txt deleted file mode 100644 index e22b7113..00000000 --- a/Quality/LostWorld_1440p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 2560x1440" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x00 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 1280 -overwriteHeight = 720 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 640 -overwriteHeight = 360 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 320 -overwriteHeight = 180 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 1120 -overwriteHeight = 630 \ No newline at end of file diff --git a/Quality/LostWorld_1800p/7658289ba65cb755_00000000000003c9_ps.txt b/Quality/LostWorld_1800p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Quality/LostWorld_1800p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Quality/LostWorld_1800p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Quality/LostWorld_1800p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Quality/LostWorld_1800p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Quality/LostWorld_1800p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Quality/LostWorld_1800p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Quality/LostWorld_1800p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Quality/LostWorld_1800p/rules.txt b/Quality/LostWorld_1800p/rules.txt deleted file mode 100644 index 1424f0e3..00000000 --- a/Quality/LostWorld_1800p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 3200x1800" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 3200 -overwriteHeight = 1800 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 1600 -overwriteHeight = 900 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 800 -overwriteHeight = 450 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 400 -overwriteHeight = 225 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 3200 -overwriteHeight = 1800 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 1390 -overwriteHeight = 788 \ No newline at end of file diff --git a/Quality/LostWorld_2160p/7658289ba65cb755_00000000000003c9_ps.txt b/Quality/LostWorld_2160p/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Quality/LostWorld_2160p/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Quality/LostWorld_2160p/971a39bb79e32fd1_0000000000001e71_ps.txt b/Quality/LostWorld_2160p/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Quality/LostWorld_2160p/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Quality/LostWorld_2160p/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Quality/LostWorld_2160p/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Quality/LostWorld_2160p/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Quality/LostWorld_2160p/rules.txt b/Quality/LostWorld_2160p/rules.txt deleted file mode 100644 index 59bc262e..00000000 --- a/Quality/LostWorld_2160p/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 3840x2160" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 3840 -overwriteHeight = 2160 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 960 -overwriteHeight = 540 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 480 -overwriteHeight = 270 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 3840 -overwriteHeight = 2160 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 1680 -overwriteHeight = 945 \ No newline at end of file diff --git a/Quality/LostWorld_2160pUW/7658289ba65cb755_00000000000003c9_ps.txt b/Quality/LostWorld_2160pUW/7658289ba65cb755_00000000000003c9_ps.txt deleted file mode 100644 index d1f5d4f1..00000000 --- a/Quality/LostWorld_2160pUW/7658289ba65cb755_00000000000003c9_ps.txt +++ /dev/null @@ -1,58 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 7658289ba65cb755 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem137; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); -// 0 -R0f.y = intBitsToFloat(0x3f000000); -R2f.w = 1.0; -R0f.x = (texture(textureUnitPS4, R0f.yy).x); -// 0 -backupReg0f = R0f.x; -PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); -// 1 -PS1f = 1.0 / PV0f.x; -// 2 -PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); -// 3 -PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); -// 4 -PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); -// 5 -R2f.x = mul_nonIEEE(R1f.x, PV0f.x); -R2f.y = mul_nonIEEE(R1f.y, PV0f.x); -R2f.z = mul_nonIEEE(R1f.z, PV0f.x); -// export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Quality/LostWorld_2160pUW/971a39bb79e32fd1_0000000000001e71_ps.txt b/Quality/LostWorld_2160pUW/971a39bb79e32fd1_0000000000001e71_ps.txt deleted file mode 100644 index 2cfd22c3..00000000 --- a/Quality/LostWorld_2160pUW/971a39bb79e32fd1_0000000000001e71_ps.txt +++ /dev/null @@ -1,116 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader 971a39bb79e32fd1 -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R2f.x = (texture(textureUnitPS1, R1f.xy).x); -R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = R2f.x + -(1.0); -// 1 -R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); -PV1f.x = R123f.x; -R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); -R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); -PV1f.w = R123f.w; -// 2 -R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); -PV0f.y = R123f.y; -R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); -PV0f.z = R123f.z; -// 3 -R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); -PV1f.x = R123f.x; -R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); -// 4 -R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -R0f.z = 1.0 / PV1f.x; -PS0f = R0f.z; -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.y = R0f.w * R0f.z; -R127f.z = R1f.x + intBitsToFloat(0x3a83126f); -// 1 -PV1f.y = -(PV0f.y) + -(R1f.w); -PS1f = 1.0 / PV0f.x; -// 2 -R127f.w = mul_nonIEEE(PS1f, PV1f.y); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = 1.0 / R127f.z; -PS0f = R126f.w; -// 3 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); -R123f.x = clamp(R123f.x, 0.0, 1.0); -PV1f.x = R123f.x; -// 4 -R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); -R127f.y = clamp(R127f.y, 0.0, 1.0); -R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV0f.z = R123f.z; -PV0f.w = -(PV1f.x) + 1.0; -// 5 -PV1f.x = min(PV0f.z, PV0f.w); -PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); -// 6 -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -PV0f.z = R127f.y + PV1f.x; -// 7 -PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); -PV1f.y = R127f.y; -// 8 -backupReg0f = R3f.x; -backupReg1f = R3f.y; -backupReg2f = R3f.z; -R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); -R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); -R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); -PV0f.w = -(PV1f.y) + 1.0; -// 9 -R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); -// export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); -} diff --git a/Quality/LostWorld_2160pUW/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Quality/LostWorld_2160pUW/e1d2a971c93cd82a_0000000000001e71_ps.txt deleted file mode 100644 index 318b6f8a..00000000 --- a/Quality/LostWorld_2160pUW/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ /dev/null @@ -1,102 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 1.75; -// shader e1d2a971c93cd82a -uniform ivec4 uf_remappedPS[8]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem136; -layout(location = 1) in vec4 passParameterSem137; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem136; -R1f = passParameterSem137; -R0f.z = (texture(textureUnitPS1, R1f.xy).x); -R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); -// 0 -R1f.x = intBitsToFloat(0x3f000000); -PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0; -PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0; -// 1 -R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y); -PV1f.x = R123f.x; -R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w); -PV1f.z = R123f.z; -// 2 -R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); -R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z); -R1f.x = (texture(textureUnitPS4, R1f.xx).x); -// 0 -R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y); -R127f.y = R1f.x + intBitsToFloat(0x3a83126f); -R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w); -PV0f.z = R123f.z; -// 1 -R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); -PV1f.x = R126f.x; -PS1f = 1.0 / PV0f.z; -// 2 -PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z); -PV0f.w = R127f.x * PS1f; -PS0f = 1.0 / R127f.y; -// 3 -PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x); -PV1f.w = -(PV0f.w) + -(R126f.x); -PS1f = 1.0 / PV0f.z; -// 4 -R126f.x = mul_nonIEEE(PS1f, PV1f.w); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.x = R126f.x; -PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); -// 5 -R127f.x = min(PV0f.y, intBitsToFloat(0x41800000)); -PV1f.x = R127f.x; -R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -R123f.z = clamp(R123f.z, 0.0, 1.0); -PV1f.z = R123f.z; -// 6 -R0f.x = mul_nonIEEE(R2f.x, PV1f.x); -R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -R123f.y = clamp(R123f.y, 0.0, 1.0); -PV0f.y = R123f.y; -PV0f.z = -(PV1f.z) + 1.0; -R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w)); -R127f.w = clamp(R127f.w, 0.0, 1.0); -R0f.y = mul_nonIEEE(R2f.y, PV1f.x); -PS0f = R0f.y; -// 7 -R0f.z = mul_nonIEEE(R2f.z, R127f.x); -PV1f.w = min(PV0f.y, PV0f.z); -// 8 -R0f.w = R127f.w + PV1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Quality/LostWorld_2160pUW/patches.txt b/Quality/LostWorld_2160pUW/patches.txt deleted file mode 100644 index 09d174ec..00000000 --- a/Quality/LostWorld_2160pUW/patches.txt +++ /dev/null @@ -1,10 +0,0 @@ -[sonic2013] -moduleMatches = 0x7FE07429, 0xC5691A40 -0x100057B0 = .float 2.370 - -[sonic2013_trial] -moduleMatches = 0xCA1DA800 -0x10004B68 = .byte 0x40 -0x10004B69 = .byte 0x17 -0x10004B6A = .byte 0xB4 -0x10004B6B = .byte 0x26 \ No newline at end of file diff --git a/Quality/LostWorld_2160pUW/rules.txt b/Quality/LostWorld_2160pUW/rules.txt deleted file mode 100644 index 603c43a5..00000000 --- a/Quality/LostWorld_2160pUW/rules.txt +++ /dev/null @@ -1,42 +0,0 @@ -[Definition] -titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 -name = "Sonic Lost World - 5120x2160 (21:9)" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x001 -overwriteWidth = 5120 -overwriteHeight = 2160 - -[TextureRedefine] -width = 640 -height = 360 -tileModesExcluded = 0x001 -overwriteWidth = 2560 -overwriteHeight = 1080 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 1280 -overwriteHeight = 540 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 640 -overwriteHeight = 270 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = 5120 -overwriteHeight = 2160 - -[TextureRedefine] -width = 560 -height = 315 -overwriteWidth = 1680 -overwriteHeight = 945 \ No newline at end of file diff --git a/Quality/MarioTennis_1080p/rules.txt b/Quality/MarioTennis_1080p/rules.txt deleted file mode 100644 index 9ec97f0d..00000000 --- a/Quality/MarioTennis_1080p/rules.txt +++ /dev/null @@ -1,169 +0,0 @@ -[Definition] -titleIds = 00050000101A3500,00050000101A3600,0005000010199000 -name = "Mario Tennis: Ultra Smash - 1920x1080" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -formatsExcluded = 0x431 -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 800 -height = 720 -overwriteWidth = 1200 -overwriteHeight = 1080 - -[TextureRedefine] -width = 640 -height = 360 -formatsExcluded = 0x41a -overwriteWidth = 960 -overwriteHeight = 540 - -[TextureRedefine] -width = 400 -height = 360 -overwriteWidth = 600 -overwriteHeight = 540 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 480 -overwriteHeight = 270 - -[TextureRedefine] -width = 400 -height = 180 -overwriteWidth = 300 -overwriteHeight = 270 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 240 -overwriteHeight = 135 - -[TextureRedefine] -width = 100 -height = 90 -overwriteWidth = 150 -overwriteHeight = 135 - -[TextureRedefine] -width = 80 -height = 45 -overwriteWidth = 120 -overwriteHeight = 68 - -[TextureRedefine] -width = 50 -height = 45 -overwriteWidth = 75 -overwriteHeight = 68 - -[TextureRedefine] -width = 40 -height = 22 -overwriteWidth = 60 -overwriteHeight = 34 - -[TextureRedefine] -width = 25 -height = 22 -overwriteWidth = 38 -overwriteHeight = 34 - -[TextureRedefine] -width = 854 -height = 480 -formatsExcluded = 0x41a -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 856 -height = 480 -overwriteWidth = 1924 -overwriteHeight = 1080 - -[TextureRedefine] -width = 428 -height = 240 -overwriteWidth = 962 -overwriteHeight = 540 - -[TextureRedefine] -width = 360 -height = 448 -overwriteWidth = 540 -overwriteHeight = 672 - -[TextureRedefine] -width = 180 -height = 224 -overwriteWidth = 270 -overwriteHeight = 336 - -[TextureRedefine] -width = 90 -height = 112 -overwriteWidth = 135 -overwriteHeight = 168 - -[TextureRedefine] -width = 45 -height = 56 -overwriteWidth = 68 -overwriteHeight = 84 - -[TextureRedefine] -width = 22 -height = 28 -overwriteWidth = 34 -overwriteHeight = 42 - -[TextureRedefine] -width = 11 -height = 14 -overwriteWidth = 17 -overwriteHeight = 21 - -[TextureRedefine] -width = 216 -height = 448 -overwriteWidth = 324 -overwriteHeight = 672 - -[TextureRedefine] -width = 108 -height = 224 -overwriteWidth = 162 -overwriteHeight = 336 - -[TextureRedefine] -width = 54 -height = 112 -overwriteWidth = 81 -overwriteHeight = 168 - -[TextureRedefine] -width = 27 -height = 56 -overwriteWidth = 40 -overwriteHeight = 84 - -[TextureRedefine] -width = 13 -height = 28 -overwriteWidth = 20 -overwriteHeight = 42 - -[TextureRedefine] -width = 6 -height = 14 -overwriteWidth = 10 -overwriteHeight = 21 \ No newline at end of file diff --git a/Quality/MarioTennis_2160p/rules.txt b/Quality/MarioTennis_2160p/rules.txt deleted file mode 100644 index ba763289..00000000 --- a/Quality/MarioTennis_2160p/rules.txt +++ /dev/null @@ -1,169 +0,0 @@ -[Definition] -titleIds = 00050000101A3500,00050000101A3600,0005000010199000 -name = "Mario Tennis: Ultra Smash - 3840x2160" -version = 2 - -[TextureRedefine] -width = 1280 -height = 720 -formatsExcluded = 0x431 -overwriteWidth = 3840 -overwriteHeight = 2160 - -[TextureRedefine] -width = 800 -height = 720 -overwriteWidth = 2400 -overwriteHeight = 2160 - -[TextureRedefine] -width = 640 -height = 360 -formatsExcluded = 0x41a -overwriteWidth = 1920 -overwriteHeight = 1080 - -[TextureRedefine] -width = 400 -height = 360 -overwriteWidth = 1200 -overwriteHeight = 1080 - -[TextureRedefine] -width = 320 -height = 180 -overwriteWidth = 960 -overwriteHeight = 540 - -[TextureRedefine] -width = 400 -height = 180 -overwriteWidth = 600 -overwriteHeight = 540 - -[TextureRedefine] -width = 160 -height = 90 -overwriteWidth = 480 -overwriteHeight = 270 - -[TextureRedefine] -width = 100 -height = 90 -overwriteWidth = 300 -overwriteHeight = 270 - -[TextureRedefine] -width = 80 -height = 45 -overwriteWidth = 240 -overwriteHeight = 135 - -[TextureRedefine] -width = 50 -height = 45 -overwriteWidth = 150 -overwriteHeight = 135 - -[TextureRedefine] -width = 40 -height = 22 -overwriteWidth = 120 -overwriteHeight = 68 - -[TextureRedefine] -width = 25 -height = 22 -overwriteWidth = 75 -overwriteHeight = 68 - -[TextureRedefine] -width = 854 -height = 480 -formatsExcluded = 0x41a -overwriteWidth = 3840 -overwriteHeight = 2160 - -[TextureRedefine] -width = 856 -height = 480 -overwriteWidth = 3848 -overwriteHeight = 2160 - -[TextureRedefine] -width = 428 -height = 240 -overwriteWidth = 1924 -overwriteHeight = 1080 - -[TextureRedefine] -width = 360 -height = 448 -overwriteWidth = 1080 -overwriteHeight = 1344 - -[TextureRedefine] -width = 180 -height = 224 -overwriteWidth = 540 -overwriteHeight = 672 - -[TextureRedefine] -width = 90 -height = 112 -overwriteWidth = 270 -overwriteHeight = 336 - -[TextureRedefine] -width = 45 -height = 56 -overwriteWidth = 135 -overwriteHeight = 168 - -[TextureRedefine] -width = 22 -height = 28 -overwriteWidth = 66 -overwriteHeight = 84 - -[TextureRedefine] -width = 11 -height = 14 -overwriteWidth = 33 -overwriteHeight = 42 - -[TextureRedefine] -width = 216 -height = 448 -overwriteWidth = 648 -overwriteHeight = 1344 - -[TextureRedefine] -width = 108 -height = 224 -overwriteWidth = 324 -overwriteHeight = 672 - -[TextureRedefine] -width = 54 -height = 112 -overwriteWidth = 162 -overwriteHeight = 336 - -[TextureRedefine] -width = 27 -height = 56 -overwriteWidth = 81 -overwriteHeight = 168 - -[TextureRedefine] -width = 13 -height = 28 -overwriteWidth = 40 -overwriteHeight = 84 - -[TextureRedefine] -width = 6 -height = 14 -overwriteWidth = 20 -overwriteHeight = 42 \ No newline at end of file diff --git a/Source/MarioTennis/rules.txt b/Source/MarioTennis/rules.txt new file mode 100644 index 00000000..64ac1246 --- /dev/null +++ b/Source/MarioTennis/rules.txt @@ -0,0 +1,178 @@ + +[Definition] +titleIds = 00050000101A3500,00050000101A3600,0005000010199000 +name = "Mario Tennis: Ultra Smash - " +version = 2 + +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x431 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 800 +height = 720 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 640 +height = 360 +formatsExcluded = 0x41a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 400 +height = 360 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 400 +height = 180 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 160 +height = 90 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 100 +height = 90 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 80 +height = 45 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 50 +height = 45 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 40 +height = 22 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 25 +height = 22 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 854 +height = 480 +formatsExcluded = 0x41a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 856 +height = 480 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 428 +height = 240 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 360 +height = 448 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 180 +height = 224 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 90 +height = 112 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 45 +height = 56 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 22 +height = 28 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 11 +height = 14 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 216 +height = 448 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 108 +height = 224 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 54 +height = 112 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 27 +height = 56 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 13 +height = 28 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 6 +height = 14 +overwriteWidth = +overwriteHeight = diff --git a/build.sh b/build.sh index a9121171..9330a781 100644 --- a/build.sh +++ b/build.sh @@ -118,6 +118,16 @@ build_dir "Source/MarioKart8" "Quality/MarioKart8_1800p" 3200 1800 build_dir "Source/MarioKart8" "Quality/MarioKart8_2160p" 3840 2160 build_dir "Source/MarioKart8" "Quality/MarioKart8_2160p219" 5120 2160 build_dir "Source/MarioKart8" "Quality/MarioKart8_900p" 1600 900 +build_dir "Source/MarioTennis" "Enthusiast/MarioTennis_2880p" 5120 2880 +build_dir "Source/MarioTennis" "Enthusiast/MarioTennis_4320p" 7680 4320 +build_dir "Source/MarioTennis" "Enthusiast/MarioTennis_5760p" 10240 5760 +build_dir "Source/MarioTennis" "Performance/MarioTennis_360p" 640 360 +build_dir "Source/MarioTennis" "Performance/MarioTennis_540p" 960 540 +build_dir "Source/MarioTennis" "Quality/MarioTennis_1080p" 1920 1080 +build_dir "Source/MarioTennis" "Quality/MarioTennis_1440p" 2560 1440 +build_dir "Source/MarioTennis" "Quality/MarioTennis_1800p" 3200 1800 +build_dir "Source/MarioTennis" "Quality/MarioTennis_2160p" 3840 2160 +build_dir "Source/MarioTennis" "Quality/MarioTennis_900p" 1600 900 build_dir "Source/SonicLostWorld" "Enthusiast/SonicLostWorld_2880p" 5120 2880 build_dir "Source/SonicLostWorld" "Enthusiast/SonicLostWorld_4320p" 7680 4320 build_dir "Source/SonicLostWorld" "Enthusiast/SonicLostWorld_5760p" 10240 5760