diff --git a/Workarounds/MinecraftWiiUEdition_CrashFix/rules.txt b/Workarounds/MinecraftWiiUEdition_CrashFix/rules.txt index 439da668..418249d7 100644 --- a/Workarounds/MinecraftWiiUEdition_CrashFix/rules.txt +++ b/Workarounds/MinecraftWiiUEdition_CrashFix/rules.txt @@ -1,7 +1,6 @@ [Definition] titleIds = 00050000101D9D00,00050000101D7500,00050000101DBE00 -name = crash fix -path = "Minecraft: Wii U Edition/Workarounds/mii crash" -description = Prevents launch crash when missing mii ffl dumps. v688 only. -version = 4 - +name = Crash Fix +path = "Minecraft: Wii U Edition/Workarounds/Mii Crash Fix" +description = Prevents crashing while launching the game when missing the mii-related FFL files. Prevents mii's from working properly (used in splitscreen mode). Works only the latest version, v688. +version = 4 \ No newline at end of file diff --git a/Workarounds/NeedforSpeedMostWantedU_BloomFix/0265594cffa53eb8_00000003c92492d9_ps.txt b/Workarounds/NeedforSpeedMostWantedU_BloomFix/0265594cffa53eb8_00000003c92492d9_ps.txt new file mode 100644 index 00000000..cc60c3f0 --- /dev/null +++ b/Workarounds/NeedforSpeedMostWantedU_BloomFix/0265594cffa53eb8_00000003c92492d9_ps.txt @@ -0,0 +1,858 @@ +#version 430 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 0265594cffa53eb8 +// start of shader inputs/outputs, predetermined by Cemu. Do not touch +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) +#endif +#ifdef VULKAN +layout(set = 1, binding = 10) uniform ufBlock +{ +uniform ivec4 uf_remappedPS[18]; +uniform vec4 uf_fragCoordScale; +}; +#else +uniform ivec4 uf_remappedPS[18]; +uniform vec2 uf_fragCoordScale; +#endif +TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; +TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; +TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; +TEXTURE_LAYOUT(3, 1, 3) uniform sampler2D textureUnitPS3; +TEXTURE_LAYOUT(4, 1, 4) uniform sampler2D textureUnitPS4; +TEXTURE_LAYOUT(5, 1, 5) uniform sampler2D textureUnitPS5; +TEXTURE_LAYOUT(11, 1, 6) uniform sampler2D textureUnitPS11; +TEXTURE_LAYOUT(13, 1, 7) uniform samplerCubeArray textureUnitPS13; +TEXTURE_LAYOUT(14, 1, 8) uniform samplerCubeArray textureUnitPS14; +TEXTURE_LAYOUT(15, 1, 9) uniform sampler2D textureUnitPS15; +layout(location = 0) in vec4 passParameterSem133; +layout(location = 1) in vec4 passParameterSem134; +layout(location = 0) out vec4 passPixelColor0; +// end of shader inputs/outputs +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex13 = 0.0; +float cubeMapArrayIndex14 = 0.0; +R0i = floatBitsToInt(passParameterSem133); +R1i = floatBitsToInt(passParameterSem134); +if( activeMaskStackC[1] == true ) { +R2i.x = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).x); +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R11i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xyzw); + +R4i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz); + +// all alpha values should be 0.0 or 1.0, except for sky which is 0.1 to 0.2, +// sky has no visible effect anyway, so we can scrap it and pretend it's zero, +// only broken foliage is 0.01 to 0.99, so we override when we detect breaks +float alpha = texture(textureUnitPS3, intBitsToFloat(R0i.xy)).w; +if(alpha > 0.0) + if(alpha < 1.0) + R4i = ivec4(0,0,0,0); + +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); +R12i.x = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).z); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].y) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) * 1.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(R2i.x)); +R2i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); +PS0i = R2i.x; +// 1 +R13i.x = floatBitsToInt(-(intBitsToFloat(R11i.x)) + 1.0); +R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); +R124i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); +R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(0x3ec4ec4f)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PS1i)); +PV0i.z = R126i.z; +R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(0x3ec4ec4f)); +R9i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + 1.0); +PS0i = R9i.y; +// 3 +R14i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[2].x)); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[2].y)); +R3i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[2].z)); +PV1i.z = R3i.z; +R7i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(0xc1300000) + intBitsToFloat(0x41300069))); +R7i.z = floatBitsToInt(-(intBitsToFloat(R11i.z)) + 1.0); +PS1i = R7i.z; +// 4 +R15i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R11i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R11i.w)) + intBitsToFloat(R11i.y))); +PS0i = R10i.y; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R11i.w)) + intBitsToFloat(R11i.z))); +PS1i = R5i.z; +// 6 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R124i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R3i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R1i.z)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(PV1i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.y))); +PS0i = R122i.x; +// 7 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].y))); +PV1i.w = R127i.w; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(PS0i))); +PS1i = R126i.w; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[8].x))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +R125i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +PS0i = R125i.x; +// 9 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +R125i.y = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0xbe2aaaab)); +PS1i = R124i.y; +// 10 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(uf_remappedPS[7].z)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +R127i.z = backupReg0i; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(0x3f7d70a4))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0xbe2aaaab)); +PS0i = R127i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(0x3f7d70a4))); +PS1i = R126i.x; +// 12 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.z))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(0x3f7d70a4))); +PV0i.z = ((0.0 > intBitsToFloat(R127i.w))?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.w)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 13 +backupReg0i = R126i.x; +backupReg1i = R124i.y; +R126i.x = ((PV0i.z == 0)?(0):(R127i.x)); +R124i.y = ((0.0 > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0x3f555555)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); +PS1i = R127i.x; +// 14 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0xbe2aaaab)); +R127i.y = R3i.y; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(uf_remappedPS[8].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x3ccccccd)); +PS0i = R126i.y; +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = ((R124i.y == 0)?(R126i.w):(PV0i.w)); +R125i.y = ((R124i.y == 0)?(R127i.w):(backupReg0i)); +R127i.z = ((0.0 > intBitsToFloat(backupReg1i))?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((R124i.y == 0)?(R126i.x):(PV0i.z)); +R16i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.w))); +PS1i = R16i.x; +// 16 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3e2aaaaa)); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R125i.w))); +PV0i.y = R8i.y; +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.w))); +PV0i.z = R10i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); +R126i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R16i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[10].x)),-(intBitsToFloat(uf_remappedPS[10].y)),-(intBitsToFloat(uf_remappedPS[10].z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +R5i.x = ((R127i.z == 0)?(R125i.y):(PV0i.w)); +PS1i = R5i.x; +// 18 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.x))); +R5i.y = ((R127i.z == 0)?(R127i.x):(R124i.x)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z))); +R8i.w = ((R127i.z == 0)?(R127i.w):(R124i.w)); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); +PS0i = R12i.y; +// 19 +backupReg0i = R6i.y; +backupReg0i = R6i.y; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R6i.z))); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R0i.w))); +PS1i = R6i.x; +// 20 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R2i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.z)); +PS0i = floatBitsToInt(tempResultf); +// 21 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 22 +predResult = (intBitsToFloat(R6i.x) == 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +R0i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, vec2(0.0001) + intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R0i.w) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(R0i.z) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R0i.y) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R0i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R0i.w = floatBitsToInt(1.0); +PS0i = R0i.w; +// 1 +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z)); +// 4 +R7i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.25); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.w = 0; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (R0i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.x = 0; +R1i.y = 0; +R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.z = R127i.z; +PV0i.w = 0; +R2i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PS0i = R2i.y; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R4i.y = R3i.y; +R1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R127i.w = R3i.y; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PS1i = R0i.y; +// 2 +backupReg0i = R2i.x; +backupReg1i = R2i.y; +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R6i.x)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R1i.y)); +R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.x)); +R0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R5i.y)); +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.x)); +PS0i = R3i.x; +// 3 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(R5i.y)); +R4i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R6i.x)); +R1i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +PS1i = R1i.y; +// 4 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +R0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R6i.x)); +R0i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R2i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R127i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R127i.w)); +R3i.w = floatBitsToInt((intBitsToFloat(backupReg1i) >= intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R3i.w; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xz)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.zw)).x); +R3i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R3i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xz)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.wy)).x); +R0i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.zw)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV1i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R126i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +// 2 +backupReg0i = R0i.x; +backupReg1i = R127i.w; +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = floatBitsToInt((intBitsToFloat(backupReg0i) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.x)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(0x3d800000),intBitsToFloat(0x3d800000),intBitsToFloat(0x3d800000),intBitsToFloat(0x3d800000)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 5 +R7i.x = floatBitsToInt((intBitsToFloat(R3i.w) * 0.25 + intBitsToFloat(PV0i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +redcCUBE(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R10i.z),intBitsToFloat(R16i.x),intBitsToFloat(R8i.y)),vec4(intBitsToFloat(R8i.y),intBitsToFloat(R16i.x),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV0i.x = R1i.x; +PV0i.y = R1i.y; +PV0i.z = R1i.z; +PV0i.w = R1i.w; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[11].z)) + intBitsToFloat(uf_remappedPS[11].w))); +PS0i = R0i.x; +// 1 +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(uf_remappedPS[10].x))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[11].z)) + intBitsToFloat(uf_remappedPS[11].w))); +R0i.z = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(uf_remappedPS[10].y))); +PV1i.w = R7i.x; +PV1i.w = clampFI32(PV1i.w); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R6i.z) + -(intBitsToFloat(uf_remappedPS[10].z))); +PV0i.z = R2i.z; +R2i.w = floatBitsToInt((-(intBitsToFloat(R5i.w)) * 0.5 + 1.0)); +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[12].y))); +PS0i = R2i.y; +// 3 +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R2i.x; +PV1i.y = R2i.x; +PV1i.z = R2i.x; +PV1i.w = R2i.x; +R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[12].w)) + intBitsToFloat(uf_remappedPS[13].w))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).y); +R4i.xyz = floatBitsToInt(texture(textureUnitPS13, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex13)).xyz); +R1i.xyz = floatBitsToInt(texture(textureUnitPS14, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex14)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R13i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R16i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.x)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * 0.5 + 1.0)); +PV1i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R16i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[12].y))); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x38d1b717)); +R126i.y = clampFI32(R126i.y); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +R125i.x = floatBitsToInt(-(intBitsToFloat(R14i.x)) + intBitsToFloat(uf_remappedPS[14].x)); +PS1i = R125i.x; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R13i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(uf_remappedPS[14].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[14].z)); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PS0i)) + 1.0)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +PS1i = R126i.z; +// 6 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[11].y))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.z; +R125i.x = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +R2i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); +R2i.y = clampFI32(R2i.y); +R125i.z = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3ec66769)); +R125i.w = floatBitsToInt(max(intBitsToFloat(R5i.w), intBitsToFloat(backupReg0i))); +R126i.x = floatBitsToInt(exp2(intBitsToFloat(R7i.w))); +PS1i = R126i.x; +// 8 +backupReg0i = R126i.y; +R124i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3ec66769)); +R125i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x3ec66769)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.x))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 4.0); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 4.0); +tempResultf = max(0.0, intBitsToFloat(backupReg0i)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +R127i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(0x3f4ccccd) + 1.0)); +R127i.w = clampFI32(R127i.w); +R125i.x = floatBitsToInt(intBitsToFloat(R126i.x) + 1.0); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.w))); +R127i.y = clampFI32(R127i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R2i.y))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(backupReg2i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R124i.x))); +PS0i = R126i.y; +// 11 +R124i.x = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3ea2f983)); +R3i.y = R5i.w; +R3i.y = clampFI32(R3i.y); +R124i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x3ea2f983)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R125i.y))); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3ea2f983)); +PS1i = R2i.w; +// 12 +backupReg0i = R1i.z; +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R1i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 4.0); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x))); +R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 4.0); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[15].z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) * 4.0); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedPS[15].z))); +PS0i = R4i.z; +// 13 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3aaa64c3)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d22f983)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_remappedPS[15].z))); +R127i.x = floatBitsToInt(sqrt(intBitsToFloat(R124i.y))); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.w))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt(exp2(intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R124i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R124i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.w))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ca3d70a)); +R126i.w = clampFI32(R126i.w); +R124i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(R1i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + -(intBitsToFloat(R4i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.x))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.z))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[16].x))); +PS0i = R3i.z; +// 17 +backupReg0i = R1i.z; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[16].y))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R4i.z))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[16].z))); +PS1i = R5i.y; +// 18 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(R5i.z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(R10i.y)); +R6i.z = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(0x437f0000) + -(intBitsToFloat(0x431f0000)))); +R6i.z = clampFI32(R6i.z); +R127i.w = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(R15i.x)); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R124i.z; +// 19 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R124i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R3i.y))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R3i.y))); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R0i.z))); +PS1i = R1i.x; +// 20 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(R11i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R127i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(R11i.x))); +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(R11i.y))); +R5i.z = floatBitsToInt(intBitsToFloat(R9i.y) * 1.0); +PS0i = R5i.z; +// 21 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.w)) + 0.0)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.z)) + 0.0)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.w))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.x)) + 0.0)); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.y)) + 0.0)); +PS1i = R2i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R2i.w)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.x)) + 0.0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.z)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y)) + 0.0)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); +PS0i = R124i.w; +// 1 +backupReg0i = R0i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R4i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(R4i.y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R4i.z))); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(R2i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.w))); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.y))); +PS0i = R125i.x; +// 3 +backupReg0i = R126i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R125i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R2i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R3i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R3i.y))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R13i.x) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(R7i.z) * 1.0); +PS0i = R127i.y; +// 5 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R125i.w)) + 0.0)); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i)) + 0.0)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.z))); +PS1i = R125i.w; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R124i.z) + 0.0); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + 0.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + 0.0); +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.0); +PS0i = R124i.z; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.w) + 0.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(intBitsToFloat(R124i.y) + 0.0); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +// 9 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.x))); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Workarounds/NeedforSpeedMostWantedU_BloomFix/rules.txt b/Workarounds/NeedforSpeedMostWantedU_BloomFix/rules.txt new file mode 100644 index 00000000..b23f88f0 --- /dev/null +++ b/Workarounds/NeedforSpeedMostWantedU_BloomFix/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 +name = Bloom Fix +path = "Need for Speed Most Wanted U/Workaround/Bloom Fix" +description = Fixes bloom lighting during night on foliage.||Made by Niko. +version = 6 \ No newline at end of file diff --git a/src/Splatoon/Mods/30FPS/patches.txt b/src/Splatoon/Mods/30FPS/patches.txt new file mode 100644 index 00000000..140f14a5 --- /dev/null +++ b/src/Splatoon/Mods/30FPS/patches.txt @@ -0,0 +1,8 @@ +[Splatoon_30FPS_v272] +moduleMatches = 0xF7A78809 + +# toggles FPS variable, similar to +# Exzap's 60fps patch in plaza +0x2ad5e70 = lwz r4, 0x304(r31) +0x2ad5e74 = ori r4, r4, 1 +0x2ad5e78 = stw r4, 0x304(r31) diff --git a/src/Splatoon/Mods/30FPS/rules.txt b/src/Splatoon/Mods/30FPS/rules.txt new file mode 100644 index 00000000..c2e8f699 --- /dev/null +++ b/src/Splatoon/Mods/30FPS/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010176900,0005000010176A00,0005000010162B00 +name = 30FPS +path = "Splatoon/Mods/30FPS" +description = Reduce the speed of the game from 60FPS to 30FPS to play it on lower-end hardware.|Does not work in Dojo.||Made by Niko. +version = 6 diff --git a/src/Splatoon/Mods/60FPSPlaza/patches.txt b/src/Splatoon/Mods/60FPSPlaza/patches.txt index a50857ee..5d28fddf 100644 --- a/src/Splatoon/Mods/60FPSPlaza/patches.txt +++ b/src/Splatoon/Mods/60FPSPlaza/patches.txt @@ -1,4 +1,4 @@ -[Gambit272] +[Splatoon_60FPSPlaza_v272] moduleMatches = 0xF7A78809 0x242B09C = nop # prevent switch-to-30-FPS-mode function from being called diff --git a/src/Splatoon/Mods/60FPSPlaza/rules.txt b/src/Splatoon/Mods/60FPSPlaza/rules.txt index 16bf3594..3f3e9652 100644 --- a/src/Splatoon/Mods/60FPSPlaza/rules.txt +++ b/src/Splatoon/Mods/60FPSPlaza/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 -name = 60FPS Plaza -path = "Splatoon/Mods/60FPS Plaza" -description = Important: This patches the plaza to run at 60FPS. Getting under 60FPS will slow down the game's speed.|Made by Exzap. +name = 60FPS In Plaza +path = "Splatoon/Mods/60FPS In Plaza" +description = Important: This patches the plaza to run at 60FPS like how the rest of the game runs already.|Getting under 60FPS will slow down the game's speed.|Made by Exzap. version = 6