From 17cc8f1b3986e7bd8c6e0187673c3ae5b0d6dcfb Mon Sep 17 00:00:00 2001 From: Jamie Date: Sun, 29 Oct 2017 21:49:26 -0700 Subject: [PATCH] ClarityGFX Fixed Formating of Readme. --- Enhancement/BreathOfTheWild_ClarityGFX/ReadME.txt | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/ReadME.txt b/Enhancement/BreathOfTheWild_ClarityGFX/ReadME.txt index 63c7b76f..e3ea48f3 100644 --- a/Enhancement/BreathOfTheWild_ClarityGFX/ReadME.txt +++ b/Enhancement/BreathOfTheWild_ClarityGFX/ReadME.txt @@ -3,9 +3,8 @@ The default is with No lumasharpening or HDR. The second titled.lumasharpening is the same file as above but with lumashapening. The third FakeHDR is the same but with Faked HDR - You cannot Enable all 3 packs at once , so you need to rename the file by removing the ending extention .lumasharpening - or FakeHDR . The Origional File I would back upto its name.txt.origional case you want to revert for any reason. - - Please Note sword effect's are slightly off in Faked HDR .. Looking for a solution. - lumasharpening and FakeHDR were Brought over from SweetFX, Reshade to be used as a 1- pass shader .. They cannot be enabled - or used at the same time.. \ No newline at end of file +You cannot Enable all 3 packs at once , so you need to rename the file by removing the ending extention .lumasharpening or FakeHDR . +The Origional File I would back upto its name.txt.origional case you want to revert for any reason. + +Please Note sword effect's are slightly off in Faked HDR .. Looking for a solution. +lumasharpening and FakeHDR were Brought over from SweetFX, Reshade to be used as a 1- pass shader .. They cannot be enabled or used at the same time.. \ No newline at end of file