diff --git a/Resolutions/WindWakerHD_Resolution/WWHD_Readme.md b/Resolutions/WindWakerHD_Resolution/WWHD_Readme.md index e8b131c5..3c24d1c0 100644 --- a/Resolutions/WindWakerHD_Resolution/WWHD_Readme.md +++ b/Resolutions/WindWakerHD_Resolution/WWHD_Readme.md @@ -32,3 +32,12 @@ AO needs to be 2160 = 1440 * $lightSource = 1.5 We then need to scale back ultrawide to original aspect for all viewports using AO / light sources 2560 = 3440 *$scaleShader (2560.0/3440.0) + +``` +[TextureRedefine] +width = 1024 +height = 544 +formats = 0x001 +overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader) +overwriteHeight = ($height/$gameHeight) * (544*$lightSource) +```