[Definition]
titleIds = 000500001010D700,0005000010116000
name = Resolution
path = "Skylanders: Giants/Graphics"
description = Changes the resolution of the game.
version = 7

[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720


# Resolution

[Preset]
category = Resolution
name = 640x360
$width = 640
$height = 360

[Preset]
category = Resolution
name = 960x540
$width = 960
$height = 540

[Preset]
category = Resolution
name = 1280x720 (Default)
default = 1

[Preset]
category = Resolution
name = 1600x900
$width = 1600
$height = 900

[Preset]
category = Resolution
name = 1920x1080
$width = 1920
$height = 1080

[Preset]
category = Resolution
name = 2560x1440
$width = 2560
$height = 1440

[Preset]
category = Resolution
name = 3200x1800
$width = 3200
$height = 1800

[Preset]
category = Resolution
name = 3840x2160
$width = 3840
$height = 2160

[Preset]
category = Resolution
name = 5120x2880
$width = 5120
$height = 2880

[Preset]
category = Resolution
name = 7680x4320
$width = 7680
$height = 4320


[TextureRedefine]
width = 1280
height = 720
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight  = ($height/$gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
formatsExcluded = 0x031
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight  = ($height/$gameHeight) * 480

[TextureRedefine]
width = 640
height = 360
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight  = ($height/$gameHeight) * 360

[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight  = ($height/$gameHeight) * 368
