[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Graphic Options
path = "Sonic Lost World/Graphics"
description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by M&&M.
version = 6

[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$anisotropy = 1


# TV Resolution

[Preset]
category = TV Resolution
name = 320x180
$width = 320
$height = 180

[Preset]
category = TV Resolution
name = 640x360
$width = 640
$height = 360

[Preset]
category = TV Resolution
name = 854x480
$width = 854
$height = 480

[Preset]
category = TV Resolution
name = 960x540
$width = 960
$height = 540

[Preset]
category = TV Resolution
name = 1280x720
default = 1

[Preset]
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900

[Preset]
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080

[Preset]
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440

[Preset]
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800

[Preset]
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160

[Preset]
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880

[Preset]
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320

[Preset]
category = TV Resolution
name = 1280x800 (16:10)
$width = 1280
$height = 800

[Preset]
category = TV Resolution
name = 1680x1050 (16:10)
$width = 1680
$height = 1050

[Preset]
category = TV Resolution
name = 1920x1200 (16:10)
$width = 1920
$height = 1200

[Preset]
category = TV Resolution
name = 2560x1080 (21:9)
$width = 2560
$height = 1080

[Preset]
category = TV Resolution
name = 3440x1440 (21:9)
$width = 3440
$height = 1440

[Preset]
category = TV Resolution
name = 5120x2160 (21:9)
$width = 5120
$height = 2160

[Preset]
category = TV Resolution
name = 3840x1080 (32:9)
$width = 3840
$height = 1080

[Preset]
category = TV Resolution
name = 5120x1440 (32:9)
$width = 5120
$height = 1440


# Gamepad Resolution

[Preset]
category = Gamepad Resolution
name = 320x180
$padWidth = 320
$padHeight = 180

[Preset]
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360

[Preset]
category = Gamepad Resolution
name = 854x480
default = 1

[Preset]
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540

[Preset]
category = Gamepad Resolution
name = 1280x720
$padWidth = 1280
$padHeight = 720

[Preset]
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900

[Preset]
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080

[Preset]
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440

[Preset]
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800

[Preset]
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160

[Preset]
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880

[Preset]
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320

[Preset]
category = Gamepad Resolution
name = 1680x1050 (16:10)
$padWidth = 1680
$padHeight = 1050

[Preset]
category = Gamepad Resolution
name = 1920x1200 (16:10)
$padWidth = 1920
$padHeight = 1200

[Preset]
category = Gamepad Resolution
name = 2560x1080 (21:9)
$padWidth = 2560
$padHeight = 1080

[Preset]
category = Gamepad Resolution
name = 3440x1440 (21:9)
$padWidth = 3440
$padHeight = 1440

[Preset]
category = Gamepad Resolution
name = 5120x2160 (21:9)
$padWidth = 5120
$padHeight = 2160

[Preset]
category = Gamepad Resolution
name = 3840x1080 (32:9)
$padWidth = 3840
$padHeight = 1080

[Preset]
category = Gamepad Resolution
name = 5120x1440 (32:9)
$padWidth = 5120
$padHeight = 1440

# Anisotropic Filtering Quality

[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1

[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2

[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4

[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8

[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
 


# Anisotropic Filtering

[TextureRedefine]
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy

# Texture Redefines

[TextureRedefine] # TV Resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x032
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # Depth of Field Pass
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine] # Depth of Field Pass
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # Depth of Field Pass
width = 320
height = 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192

[TextureRedefine] # Depth of Field Pass
width = 320
height = 180
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 213
height = 120
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120

[TextureRedefine] # Bloom Pass
width = 160
height = 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96

[TextureRedefine] # Bloom Pass
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480

[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480
