BoTW OpenGL lighting can be seen through certain walls #787

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opened 2023-04-21 04:44:53 -04:00 by BParks21 · 1 comment
BParks21 commented 2023-04-21 04:44:53 -04:00 (Migrated from github.com)

Issue:
When running the game with OpenGL the lighting can be seen through the shrine of resurrection walls in the very beginning of the game when Link wakes up. This does not occur with the Vulkan renderer. May occur in other areas not sure. Has been an issue for a while, I think even before Cemu entered it's experimental phase. Below are the screenshots comparing Vulkan to OpenGL.

Cemu Version: 2.0-36
CPU: i7 8086K
GPU: GTX 1080 Ti 11GB
RAM: 32GB DDR4
OS: Windows 11 22H2

Vulkan Screenshot:
Screenshot (109)

OpenGL Screenshot:
Screenshot (110)

Issue: When running the game with OpenGL the lighting can be seen through the shrine of resurrection walls in the very beginning of the game when Link wakes up. This does not occur with the Vulkan renderer. May occur in other areas not sure. Has been an issue for a while, I think even before Cemu entered it's experimental phase. Below are the screenshots comparing Vulkan to OpenGL. Cemu Version: 2.0-36 CPU: i7 8086K GPU: GTX 1080 Ti 11GB RAM: 32GB DDR4 OS: Windows 11 22H2 Vulkan Screenshot: ![Screenshot (109)](https://user-images.githubusercontent.com/12180630/233589676-07dc2483-a8ba-4b53-9281-2405269b4947.png) OpenGL Screenshot: ![Screenshot (110)](https://user-images.githubusercontent.com/12180630/233589856-bf23a09b-6e22-4396-978f-70060ba7dd92.png)
BParks21 commented 2024-02-20 23:30:09 -03:00 (Migrated from github.com)

Still an issue on 2.0-66

Still an issue on 2.0-66
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Reference: cemu-project_Mirror/Cemu-2024-03-05#787
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