Lego Dimensions crash to desktop #1102

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opened 2024-02-26 01:06:16 -03:00 by mstreurman · 6 comments
mstreurman commented 2024-02-26 01:06:16 -03:00 (Migrated from github.com)

Current Behavior

The last version of CEMU that worked correctly with Lego Dimensions and the ToyPad emulator was version 2.0-49, every version after this will crash to desktop after it asks you to put Batman on the ToyPad. I don't know if the real thing still works correctly as mine broke.

Expected Behavior

Game to keep working and not crash to desktop.

Steps to Reproduce

  • Start VMWare with the Emulator installed and start the Emulator (https://github.com/Berny23/LD-ToyPad-Emulator)
  • Start the VirtualHere Client and connect the Lego Reader v2.10
  • Start Lego Dimensions EU version 352 with DLC 112 in CEMU version higher than 2.0-49
  • Wait to load
  • Start a new game
  • Get to the point where it asks you to put Batman on the ToyPad
  • Do not put Batman on the Emulated ToyPad
  • Wait a couple of seconds
  • Crash to desktop

System Info (Optional)

OS: Windows 11 Pro
GPU: Nvidia GeForce GTX1650 4GB GDDR5
CPU: Intel Core i9 9900k
RAM: 2x16GB G.Skill Trident Z Royal 4400MHz DDR4 CL19
Mainboard: Asrock Z390 Extreme4

Emulation Settings (Optional)

No response

Logs (Optional)

log 20-66.txt > Log with crash in 2.0-66
log 20-49.txt > Log without crash in 2.0-49

### Current Behavior The last version of CEMU that worked correctly with Lego Dimensions and the ToyPad emulator was version 2.0-49, every version after this will crash to desktop after it asks you to put Batman on the ToyPad. I don't know if the real thing still works correctly as mine broke. ### Expected Behavior Game to keep working and not crash to desktop. ### Steps to Reproduce - Start VMWare with the Emulator installed and start the Emulator (https://github.com/Berny23/LD-ToyPad-Emulator) - Start the VirtualHere Client and connect the Lego Reader v2.10 - Start Lego Dimensions EU version 352 with DLC 112 in CEMU version higher than 2.0-49 - Wait to load - Start a new game - Get to the point where it asks you to put Batman on the ToyPad - Do not put Batman on the Emulated ToyPad - Wait a couple of seconds - Crash to desktop ### System Info (Optional) OS: Windows 11 Pro GPU: Nvidia GeForce GTX1650 4GB GDDR5 CPU: Intel Core i9 9900k RAM: 2x16GB G.Skill Trident Z Royal 4400MHz DDR4 CL19 Mainboard: Asrock Z390 Extreme4 ### Emulation Settings (Optional) _No response_ ### Logs (Optional) [log 20-66.txt](https://github.com/cemu-project/Cemu/files/14399481/log.20-66.txt) > Log with crash in 2.0-66 [log 20-49.txt](https://github.com/cemu-project/Cemu/files/14399500/log.20-49.txt) > Log without crash in 2.0-49
inklingboy97 commented 2024-02-26 06:53:29 -03:00 (Migrated from github.com)

You're using a pirated copy of the game

You're using a pirated copy of the game
mstreurman commented 2024-02-26 07:25:02 -03:00 (Migrated from github.com)

You're using a pirated copy of the game

I'm not going to lie, I did download this copy of the game from a website, that is correct. If it really matters, I can dump the disk and try again. It just takes a lot of "effort" to do so as my Wii U is currently in storage and getting Haxchii installed again. But if it is really needed I will.

> You're using a pirated copy of the game I'm not going to lie, I did download this copy of the game from a website, that is correct. If it really matters, I can dump the disk and try again. It just takes a lot of "effort" to do so as my Wii U is currently in storage and getting Haxchii installed again. But if it is really needed I will.
Squall-Leonhart commented 2024-02-26 07:44:23 -03:00 (Migrated from github.com)

This is also a duplicate report, as the crashing is already mentioned in a PR working on the issue.

https://github.com/cemu-project/Cemu/pull/971

This is also a duplicate report, as the crashing is already mentioned in a PR working on the issue. https://github.com/cemu-project/Cemu/pull/971
mstreurman commented 2024-02-26 12:28:54 -03:00 (Migrated from github.com)

This is also a duplicate report, as the crashing is already mentioned in a PR working on the issue.

#971

Nope this is something completely different and has nothing to do with having the ToyPad emulator integrated into CEMU itself. This emulator for the ToyPad should behave and be detected as a real physical USB-ToyPad even though it is an application running on a VMWARE Linux/Debian, and it works correctly with the "old" version. If my Physical pad would still be in working order (4 year old kid with scissors while playing Lego Dimensions with her, is not a great combo) I would test it with that as well, and I'd be 99% sure that would not work either.

> This is also a duplicate report, as the crashing is already mentioned in a PR working on the issue. > > #971 Nope this is something completely different and has nothing to do with having the ToyPad emulator integrated into CEMU itself. This emulator for the ToyPad should behave and be detected as a real physical USB-ToyPad even though it is an application running on a VMWARE Linux/Debian, and it works correctly with the "old" version. If my Physical pad would still be in working order (4 year old kid with scissors while playing Lego Dimensions with her, is not a great combo) I would test it with that as well, and I'd be 99% sure that would not work either.
Squall-Leonhart commented 2024-02-26 14:36:48 -03:00 (Migrated from github.com)

Nope this is something completely different a

[Wrong.

Read (https://github.com/cemu-project/Cemu/pull/971#issuecomment-1813261040) (and https://github.com/cemu-project/Cemu/pull/977 where a mitigation was first proposed)

> Nope this is something completely different a [Wrong. Read (https://github.com/cemu-project/Cemu/pull/971#issuecomment-1813261040) (and https://github.com/cemu-project/Cemu/pull/977 where a mitigation was first proposed)
mstreurman commented 2024-02-27 23:17:54 -03:00 (Migrated from github.com)

Nope this is something completely different a

[Wrong.

Read (#971 (comment)) (and #977 where a mitigation was first proposed)

First of all, that issue is not really working on this specific error, but mentions it in a fleeting way, on to which you have made a small patch or hack that still isn't added into the current version, but again it isn't clear that this patch/hack actually fixes THIS issue.
Secondly, I had indeed found that specific issue before making this one
Finally, if I wasn't sure regarding that specific issue being known as I've did an extensive search on it before making it, then I cannot be the only one. Therefore, having it as a visible issue for everyone to see is betterer...

> > Nope this is something completely different a > > [Wrong. > > Read ([#971 (comment)](https://github.com/cemu-project/Cemu/pull/971#issuecomment-1813261040)) (and #977 where a mitigation was first proposed) First of all, that issue is not really working on this specific error, but mentions it in a fleeting way, on to which you have made a small patch or hack that still isn't added into the current version, but again it isn't clear that this patch/hack actually fixes THIS issue. Secondly, I had indeed found that specific issue before making this one Finally, if I wasn't sure regarding that specific issue being known as I've did an extensive search on it before making it, then I cannot be the only one. Therefore, having it as a visible issue for everyone to see is betterer...
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Reference: cemu-project_Mirror/Cemu-2024-03-05#1102
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